Window size handling is now a bit more robust (all this affects audio only
and empty windows only): * New windows use the width from the window that was last resized by the user. * The first window uses the stored window position and size. * When switching from video content to audio content, the last window width from previous audio-only content is restored. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34078 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -57,6 +57,10 @@
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#define MIN_WIDTH 250
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int
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MainWin::sNoVideoWidth = MIN_WIDTH;
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// XXX TODO: why is lround not defined?
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#define lround(a) ((int)(0.99999 + (a)))
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@@ -127,18 +131,26 @@ MainWin::MainWin(bool isFirstWindow)
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fMouseDownTracking(false),
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fGlobalSettingsListener(this)
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{
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// Handle window position and size depending on whether this is the
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// first window or not. Use the window size from the window that was
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// last resized by the user.
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static int pos = 0;
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MoveBy(pos * 25, pos * 25);
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pos = (pos + 1) % 15;
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if (isFirstWindow) {
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BRect frame = Settings::Default()
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->CurrentSettings().audioPlayerWindowFrame;
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if (frame.IsValid()) {
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BRect frame = Settings::Default()->CurrentSettings()
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.audioPlayerWindowFrame;
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if (frame.IsValid()) {
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if (isFirstWindow) {
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MoveTo(frame.LeftTop());
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ResizeTo(frame.Width(), frame.Height());
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}
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if (sNoVideoWidth == MIN_WIDTH)
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sNoVideoWidth = frame.IntegerWidth();
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} else if (sNoVideoWidth > MIN_WIDTH) {
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ResizeTo(sNoVideoWidth, Bounds().Height());
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}
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fNoVideoWidth = sNoVideoWidth;
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BRect rect = Bounds();
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@@ -260,6 +272,9 @@ MainWin::FrameResized(float newWidth, float newHeight)
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// printf("FrameResized enter: newWidth %.0f, newHeight %.0f\n",
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// newWidth, newHeight);
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if (!fHasVideo)
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sNoVideoWidth = fNoVideoWidth = (int)newWidth;
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int maxVideoWidth = int(newWidth) + 1;
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int maxVideoHeight = int(newHeight) + 1
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- (noMenu ? 0 : fMenuBarHeight)
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@@ -719,7 +734,7 @@ MainWin::QuitRequested()
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BAutolock controllerLocker(fController);
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playlistArchive.AddInt64("position", fController->TimePosition());
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controllerLocker.Unlock();
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BAutolock playlistLocker(fPlaylist);
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if (fPlaylist->Archive(&playlistArchive) != B_OK
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|| message.AddMessage("playlist", &playlistArchive) != B_OK) {
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@@ -1210,7 +1225,7 @@ MainWin::_CurrentVideoSizeInPercent() const
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void
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MainWin::_ResizeWindow(int percent, bool keepWidth, bool stayOnScreen)
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MainWin::_ResizeWindow(int percent, bool useNoVideoWidth, bool stayOnScreen)
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{
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// Get required window size
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int videoWidth;
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@@ -1226,8 +1241,8 @@ MainWin::_ResizeWindow(int percent, bool keepWidth, bool stayOnScreen)
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_GetMinimumWindowSize(width, height);
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width = max_c(width, videoWidth) - 1;
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if (keepWidth)
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width = max_c(width, (int)Frame().Width());
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if (useNoVideoWidth)
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width = max_c(width, fNoVideoWidth);
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height = height + videoHeight - 1;
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if (stayOnScreen) {
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@@ -86,7 +86,7 @@ private:
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int& videoHeight) const;
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int _CurrentVideoSizeInPercent() const;
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void _ResizeWindow(int percent,
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bool keepWidth = false,
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bool useNoVideoWidth = false,
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bool stayOnScreen = false);
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void _ResizeVideoView(int x, int y, int width,
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int height);
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@@ -142,9 +142,9 @@ private:
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PlaylistObserver* fPlaylistObserver;
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Controller* fController;
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ControllerObserver* fControllerObserver;
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volatile bool fIsFullscreen;
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volatile bool fAlwaysOnTop;
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volatile bool fNoInterface;
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volatile bool fIsFullscreen;
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volatile bool fAlwaysOnTop;
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volatile bool fNoInterface;
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int fSourceWidth;
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int fSourceHeight;
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int fWidthAspect;
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@@ -153,6 +153,7 @@ private:
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int fMenuBarHeight;
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int fControlsHeight;
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int fControlsWidth;
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int fNoVideoWidth;
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BRect fSavedFrame;
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bool fMouseDownTracking;
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BPoint fMouseDownMousePos;
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@@ -161,6 +162,8 @@ private:
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ListenerAdapter fGlobalSettingsListener;
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bool fCloseWhenDonePlayingMovie;
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bool fCloseWhenDonePlayingSound;
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static int sNoVideoWidth;
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};
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#endif // __MAIN_WIN_H
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