cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12383 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -21,6 +21,7 @@
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//
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// File Name: ServerCursor.h
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// Author: DarkWyrm <[email protected]>
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// Stephan Aßmus <[email protected]>
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// Description: Glorified ServerBitmap used for cursor work.
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//
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//------------------------------------------------------------------------------
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@@ -29,6 +30,7 @@
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#include <Point.h>
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#include <String.h>
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#include "ServerBitmap.h"
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class ServerApp;
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@@ -43,30 +45,43 @@ class CursorManager;
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R5, cursors can be any size or color space, and this class accomodates and
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expands the R5 API.
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*/
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class ServerCursor : public ServerBitmap
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{
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public:
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ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID);
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ServerCursor(int8 *data);
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ServerCursor(const ServerCursor *cursor);
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~ServerCursor(void);
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class ServerCursor : public ServerBitmap {
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public:
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ServerCursor(BRect r, color_space space,
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int32 flags, BPoint hotspot,
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int32 bytesperrow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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ServerCursor(const int8* cursorDataFromR5);
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ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format);
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ServerCursor(const ServerCursor* cursor);
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virtual ~ServerCursor(void);
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//! Returns the cursor's hot spot
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BPoint GetHotSpot(void) { return fHotSpot; }
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void SetHotSpot(BPoint pt);
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const char *GetAppSignature(void) { return fAppSignature.String(); }
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void SetAppSignature(const char *signature);
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void SetOwningTeam(team_id tid) { fOwningTeam=tid; }
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team_id OwningTeam(void) const { return fOwningTeam; }
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void SetHotSpot(BPoint pt);
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BPoint GetHotSpot(void)
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{ return fHotSpot; }
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void SetAppSignature(const char* signature);
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const char* GetAppSignature() const
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{ return fAppSignature.String(); }
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void SetOwningTeam(team_id tid)
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{ fOwningTeam=tid; }
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team_id OwningTeam(void) const
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{ return fOwningTeam; }
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//! Returns the cursor's ID
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int32 ID(void) { return fToken; }
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private:
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int32 ID()
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{ return fToken; }
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private:
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friend class CursorManager;
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BPoint fHotSpot;
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team_id fOwningTeam;
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BString fAppSignature;
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BPoint fHotSpot;
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team_id fOwningTeam;
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BString fAppSignature;
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};
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#endif
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#endif // SERVERCURSOR_H_
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@@ -21,6 +21,7 @@
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//
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// File Name: ServerCursor.cpp
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// Author: DarkWyrm <[email protected]>
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// Stephan Aßmus <[email protected]>
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// Description: Glorified ServerBitmap used for cursor work.
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//
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//------------------------------------------------------------------------------
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@@ -35,98 +36,121 @@
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\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
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*/
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ServerCursor::ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow, screen_id screen)
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: ServerBitmap(r,cspace,flags,bytesperrow,screen)
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ServerCursor::ServerCursor(BRect r, color_space format,
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int32 flags, BPoint hotspot,
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int32 bytesPerRow,
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screen_id screen)
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: ServerBitmap(r, format, flags, bytesPerRow, screen),
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fHotSpot(hotspot),
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fOwningTeam(-1)
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{
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fHotSpot=hotspot;
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fHotSpot.ConstrainTo(Bounds());
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fOwningTeam=-1;
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_AllocateBuffer();
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}
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/*!
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\brief Constructor
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\param data pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
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\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
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*/
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ServerCursor::ServerCursor(int8 *data)
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: ServerBitmap(BRect(0,0,15,15),B_RGBA32,0)
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ServerCursor::ServerCursor(const int8* data)
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: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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// 68-byte array used in R5 for holding cursors.
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// This API has serious problems and should be deprecated(but supported) in R2
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// Now that we have all the setup, we're going to map (for now) the cursor
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// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
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if(data)
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{
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fInitialized=true;
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fOwningTeam=-1;
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uint32 black=0xFF000000,
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white=0xFFFFFFFF,
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*bmppos;
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uint16 *cursorpos, *maskpos,cursorflip, maskflip,
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cursorval, maskval,powval;
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uint8 i,j;
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cursorpos=(uint16*)(data+4);
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maskpos=(uint16*)(data+36);
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fHotSpot.Set(data[3],data[2]);
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if (data) {
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_AllocateBuffer();
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uint8* buffer = Bits();
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if (!buffer)
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return;
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fInitialized = true;
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uint32 black = 0xFF000000;
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uint32 white = 0xFFFFFFFF;
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uint16* cursorpos = (uint16*)(data + 4);
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uint16* maskpos = (uint16*)(data + 36);
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fHotSpot.Set(data[3], data[2]);
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uint32* bmppos;
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uint16 cursorflip;
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uint16 maskflip;
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uint16 cursorval;
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uint16 maskval;
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uint16 powval;
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// for each row in the cursor data
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for(j=0;j<16;j++)
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{
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bmppos=(uint32*)(fBuffer+ (j*BytesPerRow()) );
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for (int32 j = 0; j < 16; j++) {
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bmppos = (uint32*)(buffer + (j * BytesPerRow()));
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// On intel, our bytes end up swapped, so we must swap them back
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cursorflip=(cursorpos[j] & 0xFF) << 8;
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cursorflip = (cursorpos[j] & 0xFF) << 8;
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cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
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maskflip=(maskpos[j] & 0xFF) << 8;
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maskflip = (maskpos[j] & 0xFF) << 8;
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maskflip |= (maskpos[j] & 0xFF00) >> 8;
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// for each column in each row of cursor data
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for(i=0;i<16;i++)
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{
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for (int32 i = 0; i < 16; i++) {
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// Get the values and dump them to the bitmap
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powval=1 << (15-i);
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cursorval=cursorflip & powval;
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maskval=maskflip & powval;
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bmppos[i]=((cursorval!=0)?black:white) & ((maskval>0)?0xFFFFFFFF:0x00FFFFFF);
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powval = 1 << (15 - i);
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cursorval = cursorflip & powval;
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maskval = maskflip & powval;
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bmppos[i] = ((cursorval != 0) ? black : white) &
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((maskval > 0) ? 0xFFFFFFFF : 0x00FFFFFF);
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}
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}
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} else {
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fWidth = 0;
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fHeight = 0;
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fBytesPerRow = 0;
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fSpace = B_NO_COLOR_SPACE;
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}
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else
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{
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fWidth=0;
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fHeight=0;
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fBytesPerRow=0;
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fSpace=B_NO_COLOR_SPACE;
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}
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}
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/*!
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\brief Constructor
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\param data Pointer to bitmap data in memory, the padding bytes should be contained when format less than 32 bpp.
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*/
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ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
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uint32 width, uint32 height,
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color_space format)
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: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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_AllocateBuffer();
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if (Bits())
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memcpy(Bits(), alreadyPaddedData, BitsLength());
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}
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/*!
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\brief Copy constructor
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\param cursor cursor to copy
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*/
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ServerCursor::ServerCursor(const ServerCursor *cursor)
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: ServerBitmap(cursor)
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ServerCursor::ServerCursor(const ServerCursor* cursor)
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: ServerBitmap(cursor),
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fHotSpot(0, 0),
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fOwningTeam(-1)
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{
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// TODO: Hm. I don't move this into the if clause,
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// because it might break code elsewhere.
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_AllocateBuffer();
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fInitialized=true;
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fOwningTeam=-1;
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if(cursor)
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{
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if(cursor->fBuffer)
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memcpy(fBuffer, cursor->fBuffer, BitsLength());
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fHotSpot=cursor->fHotSpot;
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if (cursor) {
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fInitialized = true;
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if (Bits() && cursor->Bits())
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memcpy(Bits(), cursor->Bits(), BitsLength());
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fHotSpot = cursor->fHotSpot;
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}
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}
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//! Frees the heap space allocated for the cursor's image data
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ServerCursor::~ServerCursor(void)
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ServerCursor::~ServerCursor()
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{
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_FreeBuffer();
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}
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@@ -135,13 +159,16 @@ ServerCursor::~ServerCursor(void)
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\brief Sets the cursor's hotspot
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\param pt New location of hotspot, constrained to the cursor's boundaries.
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*/
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void ServerCursor::SetHotSpot(BPoint pt)
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void
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ServerCursor::SetHotSpot(BPoint pt)
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{
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fHotSpot=pt;
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fHotSpot = pt;
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fHotSpot.ConstrainTo(Bounds());
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}
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void ServerCursor::SetAppSignature(const char *signature)
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// SetAppSignature
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void
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ServerCursor::SetAppSignature(const char* signature)
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{
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fAppSignature.SetTo( (signature)?signature:"" );
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fAppSignature.SetTo((signature) ? signature : "");
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}
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