cosmetical changes and some bug fixes along the way, added another constructor to take on bitmap data from somewhere else

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12383 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-04-14 00:04:26 +00:00
parent e66be4a3cf
commit 9afc50fd98
2 changed files with 117 additions and 75 deletions
+34 -19
View File
@@ -21,6 +21,7 @@
//
// File Name: ServerCursor.h
// Author: DarkWyrm <[email protected]>
// Stephan Aßmus <[email protected]>
// Description: Glorified ServerBitmap used for cursor work.
//
//------------------------------------------------------------------------------
@@ -29,6 +30,7 @@
#include <Point.h>
#include <String.h>
#include "ServerBitmap.h"
class ServerApp;
@@ -43,30 +45,43 @@ class CursorManager;
R5, cursors can be any size or color space, and this class accomodates and
expands the R5 API.
*/
class ServerCursor : public ServerBitmap
{
public:
ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow=-1, screen_id screen=B_MAIN_SCREEN_ID);
ServerCursor(int8 *data);
ServerCursor(const ServerCursor *cursor);
~ServerCursor(void);
class ServerCursor : public ServerBitmap {
public:
ServerCursor(BRect r, color_space space,
int32 flags, BPoint hotspot,
int32 bytesperrow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
ServerCursor(const int8* cursorDataFromR5);
ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format);
ServerCursor(const ServerCursor* cursor);
virtual ~ServerCursor(void);
//! Returns the cursor's hot spot
BPoint GetHotSpot(void) { return fHotSpot; }
void SetHotSpot(BPoint pt);
const char *GetAppSignature(void) { return fAppSignature.String(); }
void SetAppSignature(const char *signature);
void SetOwningTeam(team_id tid) { fOwningTeam=tid; }
team_id OwningTeam(void) const { return fOwningTeam; }
void SetHotSpot(BPoint pt);
BPoint GetHotSpot(void)
{ return fHotSpot; }
void SetAppSignature(const char* signature);
const char* GetAppSignature() const
{ return fAppSignature.String(); }
void SetOwningTeam(team_id tid)
{ fOwningTeam=tid; }
team_id OwningTeam(void) const
{ return fOwningTeam; }
//! Returns the cursor's ID
int32 ID(void) { return fToken; }
private:
int32 ID()
{ return fToken; }
private:
friend class CursorManager;
BPoint fHotSpot;
team_id fOwningTeam;
BString fAppSignature;
BPoint fHotSpot;
team_id fOwningTeam;
BString fAppSignature;
};
#endif
#endif // SERVERCURSOR_H_
+83 -56
View File
@@ -21,6 +21,7 @@
//
// File Name: ServerCursor.cpp
// Author: DarkWyrm <[email protected]>
// Stephan Aßmus <[email protected]>
// Description: Glorified ServerBitmap used for cursor work.
//
//------------------------------------------------------------------------------
@@ -35,98 +36,121 @@
\param bytesperline Bytes per row for the cursor. See ServerBitmap::ServerBitmap()
*/
ServerCursor::ServerCursor(BRect r, color_space cspace, int32 flags, BPoint hotspot, int32 bytesperrow, screen_id screen)
: ServerBitmap(r,cspace,flags,bytesperrow,screen)
ServerCursor::ServerCursor(BRect r, color_space format,
int32 flags, BPoint hotspot,
int32 bytesPerRow,
screen_id screen)
: ServerBitmap(r, format, flags, bytesPerRow, screen),
fHotSpot(hotspot),
fOwningTeam(-1)
{
fHotSpot=hotspot;
fHotSpot.ConstrainTo(Bounds());
fOwningTeam=-1;
_AllocateBuffer();
}
/*!
\brief Constructor
\param data pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
\param data Pointer to 68-byte cursor data array. See BeBook entry for BCursor for details
*/
ServerCursor::ServerCursor(int8 *data)
: ServerBitmap(BRect(0,0,15,15),B_RGBA32,0)
ServerCursor::ServerCursor(const int8* data)
: ServerBitmap(BRect(0, 0, 15, 15), B_RGBA32, 0),
fHotSpot(0, 0),
fOwningTeam(-1)
{
// 68-byte array used in R5 for holding cursors.
// This API has serious problems and should be deprecated(but supported) in R2
// Now that we have all the setup, we're going to map (for now) the cursor
// to RGBA32. Eventually, there will be support for 16 and 8-bit depths
if(data)
{
fInitialized=true;
fOwningTeam=-1;
uint32 black=0xFF000000,
white=0xFFFFFFFF,
*bmppos;
uint16 *cursorpos, *maskpos,cursorflip, maskflip,
cursorval, maskval,powval;
uint8 i,j;
cursorpos=(uint16*)(data+4);
maskpos=(uint16*)(data+36);
fHotSpot.Set(data[3],data[2]);
if (data) {
_AllocateBuffer();
uint8* buffer = Bits();
if (!buffer)
return;
fInitialized = true;
uint32 black = 0xFF000000;
uint32 white = 0xFFFFFFFF;
uint16* cursorpos = (uint16*)(data + 4);
uint16* maskpos = (uint16*)(data + 36);
fHotSpot.Set(data[3], data[2]);
uint32* bmppos;
uint16 cursorflip;
uint16 maskflip;
uint16 cursorval;
uint16 maskval;
uint16 powval;
// for each row in the cursor data
for(j=0;j<16;j++)
{
bmppos=(uint32*)(fBuffer+ (j*BytesPerRow()) );
for (int32 j = 0; j < 16; j++) {
bmppos = (uint32*)(buffer + (j * BytesPerRow()));
// On intel, our bytes end up swapped, so we must swap them back
cursorflip=(cursorpos[j] & 0xFF) << 8;
cursorflip = (cursorpos[j] & 0xFF) << 8;
cursorflip |= (cursorpos[j] & 0xFF00) >> 8;
maskflip=(maskpos[j] & 0xFF) << 8;
maskflip = (maskpos[j] & 0xFF) << 8;
maskflip |= (maskpos[j] & 0xFF00) >> 8;
// for each column in each row of cursor data
for(i=0;i<16;i++)
{
for (int32 i = 0; i < 16; i++) {
// Get the values and dump them to the bitmap
powval=1 << (15-i);
cursorval=cursorflip & powval;
maskval=maskflip & powval;
bmppos[i]=((cursorval!=0)?black:white) & ((maskval>0)?0xFFFFFFFF:0x00FFFFFF);
powval = 1 << (15 - i);
cursorval = cursorflip & powval;
maskval = maskflip & powval;
bmppos[i] = ((cursorval != 0) ? black : white) &
((maskval > 0) ? 0xFFFFFFFF : 0x00FFFFFF);
}
}
} else {
fWidth = 0;
fHeight = 0;
fBytesPerRow = 0;
fSpace = B_NO_COLOR_SPACE;
}
else
{
fWidth=0;
fHeight=0;
fBytesPerRow=0;
fSpace=B_NO_COLOR_SPACE;
}
}
/*!
\brief Constructor
\param data Pointer to bitmap data in memory, the padding bytes should be contained when format less than 32 bpp.
*/
ServerCursor::ServerCursor(const uint8* alreadyPaddedData,
uint32 width, uint32 height,
color_space format)
: ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0),
fHotSpot(0, 0),
fOwningTeam(-1)
{
_AllocateBuffer();
if (Bits())
memcpy(Bits(), alreadyPaddedData, BitsLength());
}
/*!
\brief Copy constructor
\param cursor cursor to copy
*/
ServerCursor::ServerCursor(const ServerCursor *cursor)
: ServerBitmap(cursor)
ServerCursor::ServerCursor(const ServerCursor* cursor)
: ServerBitmap(cursor),
fHotSpot(0, 0),
fOwningTeam(-1)
{
// TODO: Hm. I don't move this into the if clause,
// because it might break code elsewhere.
_AllocateBuffer();
fInitialized=true;
fOwningTeam=-1;
if(cursor)
{
if(cursor->fBuffer)
memcpy(fBuffer, cursor->fBuffer, BitsLength());
fHotSpot=cursor->fHotSpot;
if (cursor) {
fInitialized = true;
if (Bits() && cursor->Bits())
memcpy(Bits(), cursor->Bits(), BitsLength());
fHotSpot = cursor->fHotSpot;
}
}
//! Frees the heap space allocated for the cursor's image data
ServerCursor::~ServerCursor(void)
ServerCursor::~ServerCursor()
{
_FreeBuffer();
}
@@ -135,13 +159,16 @@ ServerCursor::~ServerCursor(void)
\brief Sets the cursor's hotspot
\param pt New location of hotspot, constrained to the cursor's boundaries.
*/
void ServerCursor::SetHotSpot(BPoint pt)
void
ServerCursor::SetHotSpot(BPoint pt)
{
fHotSpot=pt;
fHotSpot = pt;
fHotSpot.ConstrainTo(Bounds());
}
void ServerCursor::SetAppSignature(const char *signature)
// SetAppSignature
void
ServerCursor::SetAppSignature(const char* signature)
{
fAppSignature.SetTo( (signature)?signature:"" );
fAppSignature.SetTo((signature) ? signature : "");
}