Link against native libGL.so. Native OpenGL headers too.

Changed the app signature to match resource one.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13282 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Philippe Houdoin
2005-06-26 15:53:49 +00:00
parent c17c7c0645
commit 9b531940b9
2 changed files with 4 additions and 6 deletions
+3 -5
View File
@@ -1,15 +1,13 @@
SubDir OBOS_TOP src apps glteapot ; SubDir OBOS_TOP src apps glteapot ;
#TODO we should have our own opengl headers
SubDirHdrs [ FDirName / boot develop headers be opengl ] ;
#TODO we should have our own libGL.so
App GLTeapot : App GLTeapot :
FPS.cpp FPS.cpp
GLObject.cpp GLObject.cpp
ObjectView.cpp ObjectView.cpp
error.cpp error.cpp
teapot_main.cpp teapot_main.cpp
: libbe.so GL libgame.so
: libbe.so libGL.so libgame.so
: GLTeapot.rdef : GLTeapot.rdef
; ;
+1 -1
View File
@@ -44,7 +44,7 @@ int main(int argc, char **argv)
//GLenum type = BGL_RGB | BGL_DEPTH | BGL_SINGLE; //GLenum type = BGL_RGB | BGL_DEPTH | BGL_SINGLE;
BRect r(0,0,300,315); BRect r(0,0,300,315);
BApplication *app = new BApplication("application/x-vnd.Be-tpot"); BApplication *app = new BApplication("application/x-vnd.Haiku-teapot");
r.OffsetTo(BPoint(100,100)); r.OffsetTo(BPoint(100,100));
QuitWindow *win = new QuitWindow(r,"GLTeapot",B_TITLED_WINDOW,0); QuitWindow *win = new QuitWindow(r,"GLTeapot",B_TITLED_WINDOW,0);