minor cleanup, changed some variables into constants
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15112 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -33,14 +33,16 @@
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#include <cstdio>
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const uint32 kTableCount = 128;
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const static uint32 kTableCount = 128;
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const static uint32 kInvalidCode = 0xFFFFFFFF;
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struct hashed_escapement
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{
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uint32 code;
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float escapement;
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hashed_escapement() {
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code = (uint32)-1;
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code = kInvalidCode;
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escapement = 0;
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}
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};
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@@ -58,8 +60,7 @@ CharToCode(const char *text, const int32 charLen)
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uint32 value = 0;
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int32 shiftVal = 24;
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for (int32 c = 0; c < charLen; c++) {
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uchar ch = text[c];
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value |= (ch << shiftVal);
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value |= (text[c] << shiftVal);
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shiftVal -= 8;
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}
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return value;
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@@ -80,7 +81,7 @@ _BWidthBuffer_::_BWidthBuffer_()
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_BWidthBuffer_::~_BWidthBuffer_()
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{
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for (int32 x = 0; x < fItemCount; x++)
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delete[] (hashed_escapement*)fBuffer[x].widths;
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delete[] (hashed_escapement *)fBuffer[x].widths;
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}
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@@ -106,7 +107,7 @@ _BWidthBuffer_::StringWidth(const char *inText, int32 fromOffset, int32 length,
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int32 numChars = 0;
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int32 textLen = 0;
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float fontSize = inStyle->Size();
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const float fontSize = inStyle->Size();
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float stringWidth = 0;
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if (length > 0) {
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for (int32 charLen = 0, currentOffset = fromOffset;
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@@ -119,7 +120,7 @@ _BWidthBuffer_::StringWidth(const char *inText, int32 fromOffset, int32 length,
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break;
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// Some magic, to uniquely identify this charachter
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uint32 value = CharToCode(inText + currentOffset, charLen);
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const uint32 value = CharToCode(inText + currentOffset, charLen);
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float escapement;
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if (GetEscapement(value, index, &escapement)) {
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@@ -221,7 +222,7 @@ _BWidthBuffer_::InsertTable(const BFont *font)
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table.tableCount = kTableCount;
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table.widths = deltas;
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int32 position = fItemCount;
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uint32 position = fItemCount;
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InsertItemsAt(1, position, &table);
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return position;
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@@ -238,22 +239,22 @@ _BWidthBuffer_::InsertTable(const BFont *font)
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bool
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_BWidthBuffer_::GetEscapement(uint32 value, int32 index, float *escapement)
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{
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_width_table_ *table = &fBuffer[index];
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hashed_escapement *widths = static_cast<hashed_escapement *>(table->widths);
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uint32 hashed = Hash(value) & (table->tableCount - 1);
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const _width_table_ &table = fBuffer[index];
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const hashed_escapement *widths = static_cast<hashed_escapement *>(table.widths);
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uint32 hashed = Hash(value) & (table.tableCount - 1);
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DEBUG_ONLY(uint32 iterations = 1;)
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uint32 found;
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while ((found = widths[hashed].code) != (uint32)-1) {
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while ((found = widths[hashed].code) != kInvalidCode) {
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if (found == value)
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break;
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if (++hashed >= (uint32)table->tableCount)
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if (++hashed >= (uint32)table.tableCount)
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hashed = 0;
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DEBUG_ONLY(iterations++;)
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}
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if (found == (uint32)-1)
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if (found == kInvalidCode)
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return false;
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PRINT(("Value found with %d iterations\n", iterations));
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@@ -296,63 +297,63 @@ _BWidthBuffer_::HashEscapements(const char *inText, int32 numChars, int32 textLe
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float *escapements = new float[numChars];
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inStyle->GetEscapements(inText, numChars, escapements);
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_width_table_ *table = &fBuffer[tableIndex];
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hashed_escapement *widths = static_cast<hashed_escapement *>(table->widths);
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_width_table_ &table = fBuffer[tableIndex];
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hashed_escapement *widths = static_cast<hashed_escapement *>(table.widths);
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int32 offset = 0;
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int32 charCount = 0;
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// Insert the escapements into the hash table
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do {
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int32 charLen = UTF8NextCharLen(inText + offset);
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const int32 charLen = UTF8NextCharLen(inText + offset);
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if (charLen == 0)
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break;
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uint32 value = CharToCode(inText + offset, charLen);
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const uint32 value = CharToCode(inText + offset, charLen);
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uint32 hashed = Hash(value) & (table->tableCount - 1);
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uint32 hashed = Hash(value) & (table.tableCount - 1);
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uint32 found = widths[hashed].code;
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// Check if the value is already in the table
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if (found != value) {
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while ((found = widths[hashed].code) != (uint32)-1) {
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while ((found = widths[hashed].code) != kInvalidCode) {
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if (found == value)
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break;
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if (++hashed >= (uint32)table->tableCount)
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if (++hashed >= (uint32)table.tableCount)
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hashed = 0;
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}
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if (found == (uint32)-1) {
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if (found == kInvalidCode) {
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// The value is not in the table. Add it.
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widths[hashed].code = value;
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widths[hashed].escapement = escapements[charCount];
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table->hashCount++;
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table.hashCount++;
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// We always keep some free space in the hash table
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// TODO: Not sure how much space, currently we double
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// the current size when hashCount is at least 2/3 of
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// the total size.
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if (table->tableCount * 2 / 3 <= table->hashCount) {
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table->hashCount = 0;
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int32 newSize = table->tableCount * 2;
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if (table.tableCount * 2 / 3 <= table.hashCount) {
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table.hashCount = 0;
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const int32 newSize = table.tableCount * 2;
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// Create and initialize a new hash table
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hashed_escapement *newWidths = new hashed_escapement[newSize];
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// Rehash the values, and put them into the new table
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for (int32 oldPos = 0; oldPos < table->tableCount; oldPos++) {
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if (widths[oldPos].code != (uint32) -1) {
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for (int32 oldPos = 0; oldPos < table.tableCount; oldPos++) {
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if (widths[oldPos].code != kInvalidCode) {
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uint32 newPos = Hash(widths[oldPos].code) & (newSize - 1);
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while (newWidths[newPos].code != (uint32)-1) {
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while (newWidths[newPos].code != kInvalidCode) {
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if (++newPos >= (uint32)newSize)
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newPos = 0;
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}
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newWidths[newPos].code = widths[oldPos].code;
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newWidths[newPos].escapement = widths[oldPos].escapement;
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table->hashCount++;
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table.hashCount++;
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}
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}
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table->tableCount = newSize;
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table.tableCount = newSize;
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// Delete the old table, and put the new pointer into the _width_table_
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delete[] widths;
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