Fixed some memory leaks, fChars was never freed.

Now uses (nothrow) for fChars and checks if the allocation succeeded.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14947 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-15 15:50:42 +00:00
parent 9514d2e5e6
commit a512a89b27
+13 -8
View File
@@ -295,16 +295,19 @@ InputServer::LoadKeymap()
if (file.Read(&fKeys, sizeof(fKeys)) < (ssize_t)sizeof(fKeys))
return B_BAD_VALUE;
for (uint32 i=0; i<sizeof(fKeys)/4; i++)
for (uint32 i = 0; i < sizeof(fKeys)/4; i++)
((uint32*)&fKeys)[i] = B_BENDIAN_TO_HOST_INT32(((uint32*)&fKeys)[i]);
if (file.Read(&fCharsSize, sizeof(uint32)) < (ssize_t)sizeof(uint32))
return B_BAD_VALUE;
fCharsSize = B_BENDIAN_TO_HOST_INT32(fCharsSize);
if (!fChars)
delete[] fChars;
fChars = new char[fCharsSize];
delete[] fChars;
fChars = new (nothrow) char[fCharsSize];
if (fChars == NULL)
return B_NO_MEMORY;
if (file.Read(fChars, fCharsSize) != (signed)fCharsSize)
return B_BAD_VALUE;
@@ -315,11 +318,13 @@ InputServer::LoadKeymap()
status_t
InputServer::LoadSystemKeymap()
{
if (!fChars)
delete[] fChars;
delete[] fChars;
fKeys = sSystemKeymap;
fCharsSize = sSystemKeyCharsSize;
fChars = new char[fCharsSize];
fChars = new (nothrow) char[fCharsSize];
if (fChars == NULL)
return B_NO_MEMORY;
memcpy(fChars, sSystemKeyChars, fCharsSize);
// we save this keymap to file