Replace floating point math with bit shifts
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5000 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -26,30 +26,6 @@
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#include "ColorUtils.h"
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#include <stdlib.h>
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/*!
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\brief An approximation of 31/255, which is needed for converting from 32-bit
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colors to 16-bit and 15-bit.
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*/
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#define RATIO_8_TO_5_BIT .121568627451
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/*!
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\brief An approximation of 63/255, which is needed for converting from 32-bit
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colors to 16-bit.
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*/
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#define RATIO_8_TO_6_BIT .247058823529
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/*!
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\brief An approximation of 255/31, which is needed for converting from 16-bit
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and 15-bit colors to 32-bit.
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*/
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#define RATIO_5_TO_8_BIT 8.22580645161
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/*!
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\brief An approximation of 255/63, which is needed for converting from 16-bit
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colors to 32-bit.
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*/
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#define RATIO_6_TO_8_BIT 4.04761904762
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/*!
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\brief Function for easy assignment of values to rgb_color objects
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\param col Pointer to an rgb_color
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@@ -92,9 +68,9 @@ void SetRGBColor15(rgb_color *col,uint16 color)
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g16= (color >> 5) & 31;
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b16= color & 31;
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col->red=uint8(r16 * RATIO_5_TO_8_BIT);
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col->green=uint8(g16 * RATIO_5_TO_8_BIT);
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col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
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col->red=uint8(r16 << 3);
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col->green=uint8(g16 << 3);
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col->blue=uint8(b16 << 3);
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}
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/*!
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@@ -118,9 +94,9 @@ void SetRGBColor16(rgb_color *col,uint16 color)
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g16= (color >> 5) & 63;
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b16= color & 31;
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col->red=uint8(r16 * RATIO_5_TO_8_BIT);
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col->green=uint8(g16 * RATIO_6_TO_8_BIT);
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col->blue=uint8(b16 * RATIO_5_TO_8_BIT);
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col->red=uint8(r16 << 3);
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col->green=uint8(g16 << 2);
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col->blue=uint8(b16 << 3);
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}
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/*!
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@@ -193,9 +169,9 @@ uint16 FindClosestColor15(rgb_color color)
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uint16 r16,g16,b16;
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uint16 color16=0;
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r16=uint16(color.red * RATIO_8_TO_5_BIT);
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g16=uint16(color.green * RATIO_8_TO_5_BIT);
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b16=uint16(color.blue * RATIO_8_TO_5_BIT);
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r16=uint16(color.red >> 3);
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g16=uint16(color.green >> 3);
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b16=uint16(color.blue >> 3);
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// start with alpha value
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color16=(color.alpha>127)?0x8000:0;
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@@ -219,9 +195,9 @@ uint16 FindClosestColor16(rgb_color color)
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uint16 r16,g16,b16;
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uint16 color16=0;
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r16=uint16(color.red * RATIO_8_TO_5_BIT);
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g16=uint16(color.green * RATIO_8_TO_6_BIT);
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b16=uint16(color.blue * RATIO_8_TO_5_BIT);
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r16=uint16(color.red >> 3);
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g16=uint16(color.green >> 2);
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b16=uint16(color.blue >> 3);
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color16 |= r16 << 11;
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color16 |= g16 << 5;
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