Bug fixed: ignore user zoom setting in automatic zoom modes.
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6000 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -535,7 +535,8 @@ ShowImageView::AlignBitmap()
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width = Bounds().Width()-2*PEN_SIZE+1;
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height = Bounds().Height()-2*PEN_SIZE+1;
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if (width == 0 || height == 0) return rect;
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fShrinkOrZoomToBounds = fShrinkToBounds && (rect.Width() >= Bounds().Width() || rect.Height() >= Bounds().Height()) ||
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fShrinkOrZoomToBounds = fShrinkToBounds &&
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(rect.Width() >= Bounds().Width() || rect.Height() >= Bounds().Height()) ||
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fZoomToBounds && rect.Width() < Bounds().Width() && rect.Height() < Bounds().Height();
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if (fShrinkOrZoomToBounds) {
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float s;
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@@ -554,9 +555,16 @@ ShowImageView::AlignBitmap()
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rect.OffsetBy(static_cast<int>((width - rect.Width()) / 2), 0);
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}
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} else {
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float zoom;
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if (fShrinkToBounds || fZoomToBounds) {
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// ignore user zoom setting in automatic zoom modes
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zoom = 1.0;
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} else {
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zoom = fZoom;
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}
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// zoom image
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rect.right = static_cast<int>((rect.right+1.0)*fZoom)-1;
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rect.bottom = static_cast<int>((rect.bottom+1.0)*fZoom)-1;
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rect.right = static_cast<int>((rect.right+1.0)*zoom)-1;
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rect.bottom = static_cast<int>((rect.bottom+1.0)*zoom)-1;
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// align
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switch (fHAlignment) {
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case B_ALIGN_CENTER:
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