Added support for buttons and menuframes with rounded corners.

* Not turned on for default buttons and menuframes right now.
* Updated Deskcalc and Keymap to use buttons with rounded corners.
* Overloaded methods with radium parameters are not virtual right
  now so as to not break vtables. Added /*virtual*/ before each
  method that should be made virtual in ControlLook.h
* Added a light line to the left border of the down arrow frame
  on menu frames as a small visual tweak.
* Replace StrokeRect() with StrokeRoundRect() when drawing the
  default button indicator. This gives them a rounded
  appearance if the button is also rounded.
* Added protected methods _DrawMenuFieldBackgroundOutside and
  _DrawMenuFieldBackgroundInside.
* Created some protected methods to get the edge, frame, and bevel
  colors from a passed in base color because it was a mess and I
  needed to calculate the colors from mutiple methods. It is much
  cleaner now.
* Added myself to ControlLook.cpp authors list. Assigned copyright
  to Haiku, Inc. Stippi also retains his copyright.
* Tons of style fixes.
  - Change all instances of `if (flags & B_FLAG)` to
    `if ((flags & B_FLAG) != 0)`
  - Reorder some methods.
  - Reorder includes.
  - Spacing.
  - Updated comments.
This commit is contained in:
John Scipione
2012-04-16 02:10:03 -04:00
parent c0611fac87
commit a884b43bb1
4 changed files with 1641 additions and 682 deletions
+259 -66
View File
@@ -1,10 +1,11 @@
/*
* Copyright 2009, Haiku, Inc. All rights reserved.
* Copyright 2009-2012, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _CONTROL_LOOK_H
#define _CONTROL_LOOK_H
#include <Alignment.h>
#include <Font.h>
#include <Rect.h>
@@ -78,12 +79,12 @@ public:
virtual BAlignment DefaultLabelAlignment() const;
virtual float DefaultLabelSpacing() const;
/* TODO: virtual*/
float DefaultItemSpacing() const;
// TODO: Make methods virtual before R1 release
/*virtual*/ float DefaultItemSpacing() const;
static float ComposeSpacing(float spacing);
uint32 Flags(BControl* control) const;
/*virtual*/ uint32 Flags(BControl* control) const;
virtual void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
@@ -91,16 +92,52 @@ public:
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
/*virtual*/ void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
/*virtual*/ void DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawButtonBackground(BView* view, BRect& rect,
virtual void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
enum orientation orientation
= B_HORIZONTAL);
/*virtual*/ void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
enum orientation orientation
= B_HORIZONTAL);
/*virtual*/ void DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
enum orientation orientation
= B_HORIZONTAL);
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
virtual void DrawMenuBarBackground(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0,
@@ -112,56 +149,82 @@ public:
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
/*virtual*/ void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float radius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
/*virtual*/ void DrawMenuFieldFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuFieldBackground(BView* view,
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, bool popupIndicator,
uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
/*virtual*/ void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float radius, const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
/*virtual*/ void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator, uint32 flags = 0);
virtual void DrawMenuFieldBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuBackground(BView* view,
virtual void DrawMenuBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawMenuItemBackground(BView* view,
virtual void DrawMenuItemBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawStatusBar(BView* view, BRect& rect,
virtual void DrawStatusBar(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
const rgb_color& barColor,
float progressPosition);
virtual void DrawCheckBox(BView* view, BRect& rect,
virtual void DrawCheckBox(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawRadioButton(BView* view, BRect& rect,
virtual void DrawRadioButton(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 flags = 0);
virtual void DrawScrollBarBackground(BView* view,
virtual void DrawScrollBarBackground(BView* view,
BRect& rect1, BRect& rect2,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
virtual void DrawScrollBarBackground(BView* view,
virtual void DrawScrollBarBackground(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
// TODO: Make all these virtual before R1 release
void DrawScrollViewFrame(BView* view,
/*virtual*/ void DrawScrollViewFrame(BView* view,
BRect& rect, const BRect& updateRect,
BRect verticalScrollBarFrame,
BRect horizontalScrollBarFrame,
@@ -170,7 +233,7 @@ public:
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
void DrawArrowShape(BView* view,
/*virtual*/ void DrawArrowShape(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base, uint32 direction,
uint32 flags = 0,
@@ -178,14 +241,13 @@ public:
virtual rgb_color SliderBarColor(const rgb_color& base);
virtual void DrawSliderBar(BView* view, BRect rect,
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base,
rgb_color leftFillColor,
rgb_color rightFillColor,
float sliderScale, uint32 flags,
enum orientation orientation);
virtual void DrawSliderBar(BView* view, BRect rect,
const BRect& updateRect,
const rgb_color& base, rgb_color fillColor,
@@ -196,11 +258,10 @@ public:
const rgb_color& base, uint32 flags,
enum orientation orientation);
void DrawSliderTriangle(BView* view, BRect& rect,
/*virtual*/ void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags,
enum orientation orientation);
virtual void DrawSliderTriangle(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
@@ -213,12 +274,12 @@ public:
hash_mark_location location,
uint32 flags, enum orientation orientation);
virtual void DrawActiveTab(BView* view, BRect& rect,
virtual void DrawActiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawInactiveTab(BView* view, BRect& rect,
virtual void DrawInactiveTab(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
@@ -232,43 +293,40 @@ public:
// various borders
virtual void DrawBorder(BView* view, BRect& rect,
virtual void DrawBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
border_style border, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawRaisedBorder(BView* view, BRect& rect,
virtual void DrawRaisedBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
virtual void DrawGroupFrame(BView* view, BRect& rect,
virtual void DrawGroupFrame(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base,
uint32 borders = B_ALL_BORDERS);
virtual void DrawTextControlBorder(BView* view, BRect& rect,
virtual void DrawTextControlBorder(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// aligned labels
void DrawLabel(BView* view, const char* label,
/*virtual*/ void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags);
virtual void DrawLabel(BView* view, const char* label,
virtual void DrawLabel(BView* view, const char* label,
BRect rect, const BRect& updateRect,
const rgb_color& base, uint32 flags,
const BAlignment& alignment);
// TODO: This should also be virtual
// TODO: Would be nice to have a (non-virtual) version of this method
// which takes an array of labels and locations. That would save some
// setup with the view graphics state.
void DrawLabel(BView* view, const char* label,
/*virtual*/ void DrawLabel(BView* view, const char* label,
const rgb_color& base, uint32 flags,
const BPoint& where);
@@ -278,6 +336,10 @@ public:
protected:
void _DrawButtonFrame(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
const rgb_color& background,
float contrast, float brightness = 1.0,
@@ -297,7 +359,6 @@ protected:
const rgb_color& right,
const rgb_color& bottom,
uint32 borders = B_ALL_BORDERS);
void _DrawFrame(BView* view, BRect& rect,
const rgb_color& left,
const rgb_color& top,
@@ -307,6 +368,161 @@ protected:
const rgb_color& leftBottom,
uint32 borders = B_ALL_BORDERS);
void _DrawButtonBackground(BView* view, BRect& rect,
const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
uint32 flags = 0,
uint32 borders = B_ALL_BORDERS,
enum orientation orientation
= B_HORIZONTAL);
void _DrawMenuFieldBackgroundOutside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base,
bool popupIndicator = false,
uint32 flags = 0);
void _DrawMenuFieldBackgroundInside(BView* view,
BRect& rect, const BRect& updateRect,
float leftTopRadius,
float rightTopRadius,
float leftBottomRadius,
float rightBottomRadius,
const rgb_color& base, uint32 flags = 0,
uint32 borders = B_ALL_BORDERS);
// Rounded corner methods
void _DrawRoundCornerLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundLeftTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor);
void _DrawRoundCornerBackgroundRightTop(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeLeftColor,
const rgb_color& edgeBottomColor,
const rgb_color& frameLeftColor,
const rgb_color& frameBottomColor);
void _DrawRoundCornerBackgroundLeftBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelLeftColor,
const rgb_color& bevelBottomColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerFrameRightBottom(BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& background,
const rgb_color& edgeColor,
const rgb_color& frameColor);
void _DrawRoundCornerBackgroundRightBottom(
BView* view,
BRect& cornerRect, const BRect& updateRect,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundBarCorner(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& edgeLightColor,
const rgb_color& edgeShadowColor,
const rgb_color& frameLightColor,
const rgb_color& frameShadowColor,
const rgb_color& fillLightColor,
const rgb_color& fillShadowColor,
float leftInset, float topInset,
float rightInset, float bottomInset,
enum orientation orientation);
// Border color methods
rgb_color _EdgeLightColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _EdgeShadowColor(const rgb_color& base,
float contrast, float brightness,
uint32 flags);
rgb_color _FrameLightColor(const rgb_color& base,
uint32 flags);
rgb_color _FrameShadowColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelLightColor(const rgb_color& base,
uint32 flags);
rgb_color _BevelShadowColor(const rgb_color& base,
uint32 flags);
// Background gradient methods
void _FillGradient(BView* view, const BRect& rect,
const rgb_color& base, float topTint,
float bottomTint,
@@ -333,39 +549,15 @@ protected:
enum orientation orientation
= B_HORIZONTAL) const;
void _MakeButtonGradient(BGradientLinear& gradient,
BRect& rect, const rgb_color& base,
uint32 flags, enum orientation orientation
= B_HORIZONTAL) const;
bool _RadioButtonAndCheckBoxMarkColor(
const rgb_color& base, rgb_color& color,
uint32 flags) const;
void _DrawRoundBarCorner(BView* view, BRect& rect,
const BRect& updateRect,
const rgb_color& edgeLightColor,
const rgb_color& edgeShadowColor,
const rgb_color& frameLightColor,
const rgb_color& frameShadowColor,
const rgb_color& fillLightColor,
const rgb_color& fillShadowColor,
float leftInset, float topInset,
float rightInset, float bottomInset,
enum orientation orientation);
void _DrawRoundCornerLeftTop(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
const rgb_color& edgeColor,
const rgb_color& frameColor,
const rgb_color& bevelColor,
const BGradientLinear& fillGradient);
void _DrawRoundCornerRightTop(BView* view,
BRect& rect, const BRect& updateRect,
const rgb_color& base,
const rgb_color& edgeTopColor,
const rgb_color& edgeRightColor,
const rgb_color& frameTopColor,
const rgb_color& frameRightColor,
const rgb_color& bevelTopColor,
const rgb_color& bevelRightColor,
const BGradientLinear& fillGradient);
private:
bool fCachedOutline;
int32 fCachedWorkspace;
@@ -382,4 +574,5 @@ extern BControlLook* be_control_look;
using BPrivate::BControlLook;
using BPrivate::be_control_look;
#endif // _CONTROL_LOOK_H
+2 -2
View File
@@ -419,10 +419,10 @@ CalcView::Draw(BRect updateRect)
flags |= BControlLook::B_IGNORE_OUTLINE;
be_control_look->DrawButtonFrame(this, frame, updateRect,
fBaseColor, fBaseColor, flags);
6.0f, fBaseColor, fBaseColor, flags);
be_control_look->DrawButtonBackground(this, frame, updateRect,
fBaseColor, flags);
6.0f, fBaseColor, flags);
be_control_look->DrawLabel(this, key->label, frame, updateRect,
fBaseColor, flags, BAlignment(B_ALIGN_HORIZONTAL_CENTER,
File diff suppressed because it is too large Load Diff
+42 -8
View File
@@ -564,9 +564,9 @@ void
KeyboardLayoutView::_DrawKeyButton(BView* view, BRect& rect, BRect updateRect,
rgb_color base, rgb_color background, bool pressed)
{
be_control_look->DrawButtonFrame(view, rect, updateRect, base,
be_control_look->DrawButtonFrame(view, rect, updateRect, 4.0f, base,
background, pressed ? BControlLook::B_ACTIVATED : 0);
be_control_look->DrawButtonBackground(view, rect, updateRect,
be_control_look->DrawButtonBackground(view, rect, updateRect, 4.0f,
base, pressed ? BControlLook::B_ACTIVATED : 0);
}
@@ -622,11 +622,21 @@ KeyboardLayoutView::_DrawKey(BView* view, BRect updateRect, const Key* key,
region.Exclude(missingRect);
view->ConstrainClippingRegion(&region);
_DrawKeyButton(view, rect, updateRect, base, background, pressed);
be_control_look->DrawButtonFrame(view, rect, updateRect,
4.0f, 4.0f, 0.0f, 0.0f, base, background,
pressed ? BControlLook::B_ACTIVATED : 0);
view->ConstrainClippingRegion(&region);
be_control_look->DrawButtonBackground(view, rect, updateRect,
4.0f, 4.0f, 0.0f, 0.0f, base,
pressed ? BControlLook::B_ACTIVATED : 0);
rect.left = missingRect.right;
_GetAbbreviatedKeyLabelIfNeeded(view, rect, key, text, sizeof(text));
view->ConstrainClippingRegion(&region);
be_control_look->DrawLabel(view, text, rect, updateRect,
base, 0, BAlignment(B_ALIGN_CENTER, B_ALIGN_MIDDLE));
@@ -637,7 +647,18 @@ KeyboardLayoutView::_DrawKey(BView* view, BRect updateRect, const Key* key,
rect = originalRect;
rect.bottom = missingRect.top + 2;
_DrawKeyButton(view, rect, updateRect, base, background, pressed);
be_control_look->DrawButtonFrame(view, rect, updateRect,
0.0f, 0.0f, 4.0f, 0.0f, base, background,
pressed ? BControlLook::B_ACTIVATED : 0,
BControlLook::B_LEFT_BORDER | BControlLook::B_BOTTOM_BORDER);
view->ConstrainClippingRegion(&region);
be_control_look->DrawButtonBackground(view, rect, updateRect,
0.0f, 0.0f, 4.0f, 0.0f, base,
pressed ? BControlLook::B_ACTIVATED : 0,
BControlLook::B_LEFT_BORDER | BControlLook::B_BOTTOM_BORDER);
missingRect.left = missingRect.right;
missingRect.right++;
@@ -648,7 +669,20 @@ KeyboardLayoutView::_DrawKey(BView* view, BRect updateRect, const Key* key,
rect = originalRect;
rect.left = missingRect.right - 2;
rect.top = missingRect.top - 2;
_DrawKeyButton(view, rect, updateRect, base, background, pressed);
be_control_look->DrawButtonFrame(view, rect, updateRect,
0.0f, 0.0f, 4.0f, 4.0f, base, background,
pressed ? BControlLook::B_ACTIVATED : 0,
BControlLook::B_LEFT_BORDER | BControlLook::B_RIGHT_BORDER
| BControlLook::B_BOTTOM_BORDER);
view->ConstrainClippingRegion(&region);
be_control_look->DrawButtonBackground(view, rect, updateRect,
0.0f, 0.0f, 4.0f, 4.0f, base,
pressed ? BControlLook::B_ACTIVATED : 0,
BControlLook::B_LEFT_BORDER | BControlLook::B_RIGHT_BORDER
| BControlLook::B_BOTTOM_BORDER);
view->ConstrainClippingRegion(NULL);
}
@@ -1032,9 +1066,9 @@ BRect
KeyboardLayoutView::_FrameFor(BRect keyFrame)
{
BRect rect;
rect.left = ceilf(keyFrame.left * fFactor);
rect.right = floorf((keyFrame.Width()) * fFactor + rect.left - fGap - 1);
rect.top = ceilf(keyFrame.top * fFactor);
rect.left = ceilf(keyFrame.left * fFactor);
rect.top = ceilf(keyFrame.top * fFactor);
rect.right = floorf((keyFrame.Width()) * fFactor + rect.left - fGap - 1);
rect.bottom = floorf((keyFrame.Height()) * fFactor + rect.top - fGap - 1);
rect.OffsetBy(fOffset);