added move_overlay() for virtualscreens

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7375 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Rudolf Cornelissen
2004-05-03 16:17:24 +00:00
parent f1f5c0d05a
commit ac83e70ce5
5 changed files with 349 additions and 9 deletions
+2 -3
View File
@@ -4,7 +4,7 @@
Other authors:
Mark Watson,
Rudolf Cornelissen 4/2003-4/2004
Rudolf Cornelissen 4/2003-5/2004
*/
#define MODULE_BIT 0x20000000
@@ -96,8 +96,7 @@ void MOVE_CURSOR(uint16 x, uint16 y)
if ((hds!=si->dm.h_display_start) || (vds!=si->dm.v_display_start))
{
MOVE_DISPLAY(hds,vds);
//fixme: implement:
//move_overlay(hds,vds);
nv_bes_move_overlay();
}
/* put cursor in correct physical position, so stay onscreen (rel. to CRTC) */
@@ -4,7 +4,7 @@
Other authors:
Mark Watson,
Rudolf Cornelissen 10/2002-4/2004.
Rudolf Cornelissen 10/2002-5/2004.
*/
#define MODULE_BIT 0x00800000
@@ -171,6 +171,9 @@ status_t INIT_ACCELERANT(int the_fd) {
/* make sure overlay unit is 'marked' as being free */
si->overlay.myToken = NULL;
/* note that overlay is not in use (for nv_bes_move_overlay()) */
si->overlay.active = false;
/* bail out if something failed */
if (result != B_OK) goto error1;
+340 -3
View File
@@ -1,12 +1,334 @@
/* Nvidia TNT and GeForce Back End Scaler functions */
/* Written by Rudolf Cornelissen 05/2002-4/2004 */
/* Written by Rudolf Cornelissen 05/2002-5/2004 */
#define MODULE_BIT 0x00000200
#include "nv_std.h"
//fixme: implement: (used for virtual screens!)
//void move_overlay(uint16 hdisp_start, uint16 vdisp_start);
/* move the overlay output window in virtualscreens */
/* Note:
* si->dm.h_display_start and si->dm.v_display_start determine where the new
* output window is located! */
void nv_bes_move_overlay()
{
/* calculated BES register values */
uint32 hcoordv, vcoordv, hsrcstv, a1orgv, v1srcstv;
/* misc used variables */
uint16 temp1, temp2;
/* visible screen window in virtual workspaces */
uint16 crtc_hstart, crtc_vstart, crtc_hend, crtc_vend;
/* abort if overlay is not active */
if (!si->overlay.active) return;
/* the BES does not respect virtual_workspaces, but adheres to CRTC
* constraints only */
crtc_hstart = si->dm.h_display_start;
/* make dualhead stretch and switch mode work while we're at it.. */
if (si->overlay.crtc)
{
crtc_hstart += si->dm.timing.h_display;
}
/* horizontal end is the first position beyond the displayed range on the CRTC */
crtc_hend = crtc_hstart + si->dm.timing.h_display;
crtc_vstart = si->dm.v_display_start;
/* vertical end is the first position beyond the displayed range on the CRTC */
crtc_vend = crtc_vstart + si->dm.timing.v_display;
/****************************************
*** setup all edges of output window ***
****************************************/
/* setup left and right edges of output window */
hcoordv = 0;
/* left edge coordinate of output window, must be inside desktop */
/* clipping on the left side */
if (si->overlay.ow.h_start < crtc_hstart)
{
temp1 = 0;
}
else
{
/* clipping on the right side */
if (si->overlay.ow.h_start >= (crtc_hend - 1))
{
/* width < 2 is not allowed */
temp1 = (crtc_hend - crtc_hstart - 2) & 0x7ff;
}
else
/* no clipping here */
{
temp1 = (si->overlay.ow.h_start - crtc_hstart) & 0x7ff;
}
}
hcoordv |= temp1 << 16;
/* right edge coordinate of output window, must be inside desktop */
/* width < 2 is not allowed */
if (si->overlay.ow.width < 2)
{
temp2 = (temp1 + 1) & 0x7ff;
}
else
{
/* clipping on the right side */
if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) > (crtc_hend - 1))
{
temp2 = (crtc_hend - crtc_hstart - 1) & 0x7ff;
}
else
{
/* clipping on the left side */
if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1))
{
/* width < 2 is not allowed */
temp2 = 1;
}
else
/* no clipping here */
{
temp2 = ((uint16)(si->overlay.ow.h_start + si->overlay.ow.width - crtc_hstart - 1)) & 0x7ff;
}
}
}
hcoordv |= temp2 << 0;
LOG(4,("Overlay: CRTC left-edge output %d, right-edge output %d\n",temp1, temp2));
/* setup top and bottom edges of output window */
vcoordv = 0;
/* top edge coordinate of output window, must be inside desktop */
/* clipping on the top side */
if (si->overlay.ow.v_start < crtc_vstart)
{
temp1 = 0;
}
else
{
/* clipping on the bottom side */
if (si->overlay.ow.v_start >= (crtc_vend - 1))
{
/* height < 2 is not allowed */
temp1 = (crtc_vend - crtc_vstart - 2) & 0x7ff;
}
else
/* no clipping here */
{
temp1 = (si->overlay.ow.v_start - crtc_vstart) & 0x7ff;
}
}
vcoordv |= temp1 << 16;
/* bottom edge coordinate of output window, must be inside desktop */
/* height < 2 is not allowed */
if (si->overlay.ow.height < 2)
{
temp2 = (temp1 + 1) & 0x7ff;
}
else
{
/* clipping on the bottom side */
if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) > (crtc_vend - 1))
{
temp2 = (crtc_vend - crtc_vstart - 1) & 0x7ff;
}
else
{
/* clipping on the top side */
if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1))
{
/* height < 2 is not allowed */
temp2 = 1;
}
else
/* no clipping here */
{
temp2 = ((uint16)(si->overlay.ow.v_start + si->overlay.ow.height - crtc_vstart - 1)) & 0x7ff;
}
}
}
vcoordv |= temp2 << 0;
LOG(4,("Overlay: CRTC top-edge output %d, bottom-edge output %d\n",temp1, temp2));
/*********************************
*** setup horizontal clipping ***
*********************************/
/* Setup horizontal source start: first (sub)pixel contributing to output picture */
/* Note:
* The method is to calculate, based on 1:1 scaling, based on the output window.
* After this is done, include the scaling factor so you get a value based on the input bitmap.
* Then add the left starting position of the bitmap's view (zoom function) to get the final value needed.
* Note: The input bitmaps slopspace is automatically excluded from the calculations this way! */
/* Note also:
* Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */
hsrcstv = 0;
/* check for destination horizontal clipping at left side */
if (si->overlay.ow.h_start < crtc_hstart)
{
/* check if entire destination picture is clipping left:
* (2 pixels will be clamped onscreen at least) */
if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1))
{
/* increase 'first contributing pixel' with 'fixed value': (total dest. width - 2) */
hsrcstv += (si->overlay.ow.width - 2);
}
else
{
/* increase 'first contributing pixel' with actual number of dest. clipping pixels */
hsrcstv += (crtc_hstart - si->overlay.ow.h_start);
}
LOG(4,("Overlay: clipping left...\n"));
/* The calculated value is based on scaling = 1x. So we now compensate for scaling.
* Note that this also already takes care of aligning the value to the BES register! */
hsrcstv *= si->overlay.h_ifactor;
}
/* take zoom into account */
hsrcstv += ((uint32)si->overlay.my_ov.h_start) << 16;
/* AND below required by hardware */
hsrcstv &= 0x03fffffc;
LOG(4,("Overlay: first hor. (sub)pixel of input bitmap contributing %f\n", hsrcstv / (float)65536));
/*******************************
*** setup vertical clipping ***
*******************************/
/* calculate inputbitmap origin adress */
a1orgv = (uint32)((vuint32 *)si->overlay.ob.buffer);
a1orgv -= (uint32)((vuint32 *)si->framebuffer);
/* Setup vertical source start: first (sub)pixel contributing to output picture. */
/* Note:
* The method is to calculate, based on 1:1 scaling, based on the output window.
* 'After' this is done, include the scaling factor so you get a value based on the input bitmap.
* Then add the top starting position of the bitmap's view (zoom function) to get the final value needed. */
/* Note also:
* Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */
v1srcstv = 0;
/* check for destination vertical clipping at top side */
if (si->overlay.ow.v_start < crtc_vstart)
{
/* check if entire destination picture is clipping at top:
* (2 pixels will be clamped onscreen at least) */
if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1))
{
/* increase 'number of clipping pixels' with 'fixed value':
* 'total height - 2' of dest. picture in pixels * inverse scaling factor */
v1srcstv = (si->overlay.ow.height - 2) * si->overlay.v_ifactor;
/* on pre-NV10 we need to do clipping in the source
* bitmap because no seperate clipping registers exist... */
if (si->ps.card_arch < NV10A)
a1orgv += ((v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
}
else
{
/* increase 'first contributing pixel' with:
* number of destination picture clipping pixels * inverse scaling factor */
v1srcstv = (crtc_vstart - si->overlay.ow.v_start) * si->overlay.v_ifactor;
/* on pre-NV10 we need to do clipping in the source
* bitmap because no seperate clipping registers exist... */
if (si->ps.card_arch < NV10A)
a1orgv += ((v1srcstv >> 16) * si->overlay.ob.bytes_per_row);
}
LOG(4,("Overlay: clipping at top...\n"));
}
/* take zoom into account */
v1srcstv += (((uint32)si->overlay.my_ov.v_start) << 16);
if (si->ps.card_arch < NV10A)
{
a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row);
LOG(4,("Overlay: 'contributing part of buffer' origin is (cardRAM offset) $%08x\n", a1orgv));
}
LOG(4,("Overlay: first vert. (sub)pixel of input bitmap contributing %f\n", v1srcstv / (float)65536));
/* AND below is probably required by hardware. */
/* Buffer A topleft corner of field 1 (origin)(field 1 contains our full frames) */
a1orgv &= 0xfffffff0;
LOG(4,("Overlay: topleft corner of input bitmap (cardRAM offset) $%08x\n",a1orgv));
/*************************************
*** sync to BES (Back End Scaler) ***
*************************************/
/* Done in card hardware:
* double buffered registers + trigger if programming complete feature. */
/**************************************
*** actually program the registers ***
**************************************/
if (si->ps.card_arch < NV10A)
{
/* unknown, but needed (otherwise high-res distortions and only half the frames */
BESW(NV04_OE_STATE, 0x00000000);
/* select buffer 0 as active (b16) */
BESW(NV04_SU_STATE, 0x00000000);
/* unknown (no effect?) */
BESW(NV04_RM_STATE, 0x00000000);
/* setup clipped(!) buffer startadress in RAM */
/* RIVA128 - TNT bes doesn't have clipping registers, so no subpixelprecise clipping
* either. We do pixelprecise vertical and 'two pixel' precise horizontal clipping here. */
/* (program both buffers to prevent sync distortions) */
/* first include 'pixel precise' left clipping... (top clipping was already included) */
a1orgv += ((hsrcstv >> 16) * 2);
/* we need to step in 4-byte (2 pixel) granularity due to the nature of yuy2 */
BESW(NV04_0BUFADR, (a1orgv & ~0x03));
BESW(NV04_1BUFADR, (a1orgv & ~0x03));
/* setup buffer source pitch including slopspace (in bytes).
* Note:
* source pitch granularity = 16 pixels on the RIVA128 - TNT (so pre-NV10) bes */
/* (program both buffers to prevent sync distortions) */
// BESW(NV04_0SRCPTCH, (ob->width * 2));
// BESW(NV04_1SRCPTCH, (ob->width * 2));
/* setup output window position */
BESW(NV04_DSTREF, ((vcoordv & 0xffff0000) | ((hcoordv & 0xffff0000) >> 16)));
/* setup output window size */
BESW(NV04_DSTSIZE, (
(((vcoordv & 0x0000ffff) - ((vcoordv & 0xffff0000) >> 16) + 1) << 16) |
((hcoordv & 0x0000ffff) - ((hcoordv & 0xffff0000) >> 16) + 1)
));
/* enable BES (b0), enable colorkeying (b4), format yuy2 (b8: 0 = ccir) */
// BESW(NV04_GENCTRL, 0x00000111);
/* select buffer 1 as active (b16) */
BESW(NV04_SU_STATE, 0x00010000);
}
else
{
/* >= NV10A */
/* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */
BESW(NV10_0SRCREF, ((v1srcstv << 4) & 0xffff0000) | ((hsrcstv >> 12) & 0x0000ffff));
/* setup buffersize */
//fixme if needed: width must be even officially...
// BESW(NV10_0SRCSIZE, ((ob->height << 16) | ob->width));
/* setup source pitch including slopspace (in bytes),
* b16: select YUY2 (0 = YV12), b20: use colorkey, b24: no iturbt_709 (do iturbt_601) */
/* Note:
* source pitch granularity = 32 pixels on GeForce cards!! */
// BESW(NV10_0SRCPTCH, (((ob->width * 2) & 0x0000ffff) | (1 << 16) | (1 << 20) | (0 << 24)));
/* setup output window position */
BESW(NV10_0DSTREF, ((vcoordv & 0xffff0000) | ((hcoordv & 0xffff0000) >> 16)));
/* setup output window size */
BESW(NV10_0DSTSIZE, (
(((vcoordv & 0x0000ffff) - ((vcoordv & 0xffff0000) >> 16) + 1) << 16) |
((hcoordv & 0x0000ffff) - ((hcoordv & 0xffff0000) >> 16) + 1)
));
/* setup (unclipped!) buffer startadress in RAM */
// BESW(NV10_0BUFADR, a1orgv);
/* enable BES (b0 = 0) */
// BESW(NV10_GENCTRL, 0x00000000);
/* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */
/* This also triggers activation of programmed values (double buffered registers feature) */
BESW(NV10_BUFSEL, 0x00000001);
}
}
status_t nv_bes_to_crtc(bool crtc)
{
@@ -128,6 +450,11 @@ status_t nv_configure_bes
LOG(6,("Overlay: inputbuffer view (zoom) left %d, top %d, width %d, height %d\n",
my_ov.h_start, my_ov.v_start, my_ov.width, my_ov.height));
/* save for nv_bes_move_overlay() */
si->overlay.ow = *ow;
si->overlay.ob = *ob;
si->overlay.my_ov = my_ov;
/* the BES does not respect virtual_workspaces, but adheres to CRTC
* constraints only */
crtc_hstart = si->dm.h_display_start;
@@ -302,6 +629,8 @@ status_t nv_configure_bes
/* correct factor to prevent most-right visible 'line' from distorting */
ifactor -= (1 << 2);
hiscalv = ifactor;
/* save for nv_bes_move_overlay() */
si->overlay.h_ifactor = ifactor;
LOG(4,("Overlay: horizontal scaling factor is %f\n", (float)65536 / ifactor));
/* check scaling factor (and modify if needed) to be within scaling limits */
@@ -431,6 +760,8 @@ status_t nv_configure_bes
/* preserve ifactor for source positioning calculations later on */
viscalv = ifactor;
/* save for nv_bes_move_overlay() */
si->overlay.v_ifactor = ifactor;
/* check scaling factor (and modify if needed) to be within scaling limits */
/* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */
@@ -709,6 +1040,9 @@ status_t nv_configure_bes
}
}
/* note that overlay is in use (for nv_bes_move_overlay()) */
si->overlay.active = true;
return B_OK;
}
@@ -725,5 +1059,8 @@ status_t nv_release_bes()
BESW(NV10_GENCTRL, 0x00000001);
}
/* note that overlay is not in use (for nv_bes_move_overlay()) */
si->overlay.active = false;
return B_OK;
}
@@ -1,7 +1,7 @@
/* Authors:
Mark Watson 12/1999,
Apsed,
Rudolf Cornelissen 10/2002-4/2004
Rudolf Cornelissen 10/2002-5/2004
*/
#define MODULE_BIT 0x00008000
@@ -80,7 +80,7 @@ status_t nv_general_powerup()
{
status_t status;
LOG(1,("POWERUP: nVidia (open)BeOS Accelerant 0.10-17 running.\n"));
LOG(1,("POWERUP: nVidia (open)BeOS Accelerant 0.10-18 running.\n"));
/* preset no laptop */
si->ps.laptop = false;
@@ -111,6 +111,7 @@ status_t nv_acc_wait_idle(void);
/*backend scaler functions*/
status_t check_overlay_capability(uint32 feature);
void nv_bes_move_overlay(void);
status_t nv_bes_to_crtc(bool crtc);
status_t nv_bes_init(void);
status_t nv_configure_bes