ArchitectureSetup: fix library name map
It's too early to use the MultiArch* rules yet, since the TARGET_* variables haven't been initialized yet.
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@@ -231,22 +231,31 @@ rule ArchitectureSetup architecture
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= $(HAIKU_GCC_LIB_DIR_$(architecture)) ;
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# init library name map
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local libraryGrist = "" ;
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if $(architecture) != $(HAIKU_PACKAGING_ARCHS[1]) {
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libraryGrist = $(architecture) ;
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}
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local i ;
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for i in be bnetapi debug device game GL locale mail media midi midi2
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network opengl package root screensaver textencoding tracker
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translation z {
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local library = lib$(i).so ;
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_$(i)
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= [ MultiArchDefaultGristFiles lib$(i).so : : $(architecture) ] ;
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= $(library:G=$(libraryGrist)) ;
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}
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_libstdc++
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= $(HAIKU_LIBSTDC++_$(architecture)) ;
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_libsupc++
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= $(HAIKU_LIBSUPC++_$(architecture)) ;
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_input_server
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= [ MultiArchIfPrimary <nogrist>input_server
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: <$(architecture)>input_server : $(architecture) ] ;
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_localestub
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= <$(architecture)>liblocalestub.a ;
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if $(architecture) != $(HAIKU_PACKAGING_ARCHS[1]) {
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_input_server
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= <nogrist>input_server ;
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} else {
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HAIKU_LIBRARY_NAME_MAP_$(architecture)_input_server
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= <$(architecture)>input_server ;
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}
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}
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