using alpha is actually correct
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16243 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1241,7 +1241,7 @@ struct Gray1Reader : public BaseReader<uint8> {
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////////////////////////////////////////////////////////////////////
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// Writer classes being able to read pixels of certain color spaces
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// Writer classes being able to write pixels of certain color spaces
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// BaseWriter
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template<typename _PixelType>
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@@ -1270,8 +1270,7 @@ struct RGB32Writer : public BaseWriter<_PixelType> {
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pixel.red = color.red;
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pixel.green = color.green;
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pixel.blue = color.blue;
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// pixel.alpha = 255;
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pixel.alpha = color.alpha;
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pixel.alpha = color.alpha;
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BaseWriter<_PixelType>::pixels++;
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}
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@@ -1757,7 +1756,7 @@ set_bits(const void *inData, int32 inLength, int32 inBPR, int32 inRowSkip,
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The currently supported source/target color spaces are
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\c B_RGB{32,24,16,15}[_BIG], \c B_CMAP8 and \c B_GRAY{8,1}.
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\note As this methods is apparently a bit strange to use, OBOS introduces
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\note As this methods is apparently a bit strange to use, Haiku introduces
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ImportBits() methods, which are recommended to be used instead.
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\param data The data to be copied.
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