* Now calls BApplication::HideCursor() on creation and ShowCursor() when it's
disconnected (so that you can still just call ShowCursor() to have it back, in case you want that). * Rewrote WindowScreen.h. * Cleanup, removed unused variables, renamed private methods. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17349 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+93
-194
@@ -1,227 +1,126 @@
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||||
/*******************************************************************************
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/
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/ File: WindowScreen.h
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/
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/ Description: Client window class for direct screen access.
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/
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/ Copyright 1993-98, Be Incorporated, All Rights Reserved.
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||||
/
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*******************************************************************************/
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||||
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||||
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/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _WINDOW_SCREEN_H
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#define _WINDOW_SCREEN_H
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#include <BeBuild.h>
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#include <Window.h>
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#include <SupportDefs.h>
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#include <OS.h>
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#include <kernel/image.h>
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#include <GraphicsCard.h>
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#include <Accelerant.h>
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#include <GraphicsCard.h>
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#include <OS.h>
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#include <SupportDefs.h>
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#include <Window.h>
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#include <kernel/image.h>
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/* private struct */
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typedef struct {
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area_id memory_area;
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area_id io_area;
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char addon_path[64+B_FILE_NAME_LENGTH];
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} _direct_screen_info_;
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/* private typedef */
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typedef int32 (*_add_on_control_)(uint32,void *);
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_IMPEXP_GAME void set_mouse_position(int32 x, int32 y);
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// Controls the mouse cursor position on screen
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/* Global function, allowing to move the position of the mouse when the GameKit is in
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control of the screen. */
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_IMPEXP_GAME
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void set_mouse_position(int32 x, int32 y);
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/********************** WARNING - WARNING - WARNING ***********************************
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This is the current version of WindowScreen. The main purpose of this object is to
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establish a direct connexion between application and graphic driver, to increase
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efficiency and abilities. The graphic driver architecture will overcome serious
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changes in the next release, consequently this could only be a preview version of
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the real WindowScreen API.
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Nevertheless, compatibility will be insure in future releases FOR MOST OF THE API,
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through the use of a compatibility library (the new game library having a name
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different from "libgame.so"), or a compatibility class (the new WindowScreen class
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using a different name). Part of the API for which compatibility will not be insure
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after the Preview Release are specifically pointed out in the following declarations.
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****************************************************************************************/
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enum {
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B_ENABLE_VIEW_DRAWING = 0x0001,
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B_ENABLE_DEBUGGER = 0x0002
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B_ENABLE_VIEW_DRAWING = 0x0001,
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B_ENABLE_DEBUGGER = 0x0002
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};
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class BWindowScreen : public BWindow {
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public:
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BWindowScreen(const char *title, uint32 space, status_t *error,
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bool debug_enable = false);
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BWindowScreen(const char *title, uint32 space, uint32 attributes,
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status_t *error);
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virtual ~BWindowScreen();
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public:
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BWindowScreen(const char* title, uint32 space,
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status_t* _error, bool debugMode = false);
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BWindowScreen(const char* title, uint32 space,
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uint32 attributes, status_t* _error);
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virtual ~BWindowScreen();
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virtual void Quit();
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virtual void ScreenConnected(bool active);
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void Disconnect();
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virtual void Quit();
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virtual void ScreenConnected(bool active);
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void Disconnect();
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virtual void WindowActivated(bool active);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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virtual void WindowActivated(bool active);
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virtual void WorkspaceActivated(int32 workspace, bool active);
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virtual void ScreenChanged(BRect screenSize, color_space depth);
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virtual void Hide();
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virtual void Show();
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virtual void Hide();
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virtual void Show();
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void SetColorList(rgb_color *list,int32 first_index = 0,int32 last_index = 255);
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status_t SetSpace(uint32 space);
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bool CanControlFrameBuffer();
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status_t SetFrameBuffer(int32 width, int32 height);
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status_t MoveDisplayArea(int32 x, int32 y);
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void SetColorList(rgb_color* list, int32 firstIndex = 0,
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int32 lastIndex = 255);
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status_t SetSpace(uint32 space);
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void *IOBase(); // Not supported anymore. It always returns NULL
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rgb_color *ColorList();
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frame_buffer_info *FrameBufferInfo();
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graphics_card_hook CardHookAt(int32 index);
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graphics_card_info *CardInfo();
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bool CanControlFrameBuffer();
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status_t SetFrameBuffer(int32 width, int32 height);
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status_t MoveDisplayArea(int32 x, int32 y);
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/******************************* Debugger API Notice ********************************
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Those three calls, and the debug_enable flag in the constructor, have been added to
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help debugging a WindowScreen application without a cross-developement platform or
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the use of serial debug output.
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rgb_color* ColorList();
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frame_buffer_info* FrameBufferInfo();
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||||
graphics_card_hook CardHookAt(int32 index);
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graphics_card_info* CardInfo();
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To use them, you need to :
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- enable the debug mode by setting the debug_enable flag of the constructor to "true".
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- register all threads that could be accessing the screen directly at any time. To do
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that, call RegisterThread after spawning the new thread and before resuming
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it (you should never draw from the Window thread itself, neither register it).
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- launch your application from Terminal. The GameKit will first swicth to another
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workspace before opening the WindowScreen. If you launch from workspace 0 [Alt-F1],
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it will choose the workspace 1 [Alt-F2]. For any other workspace, it will choose
|
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the previous one (for example, for workspace 3 (Alt-F4), it will choose workspace 2
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||||
[Alt-F3]).
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void RegisterThread(thread_id thread);
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virtual void SuspensionHook(bool active);
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void Suspend(char* label);
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Then :
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- You can use printf(...) anywhere to display informations that will be logged in the
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Terminal window. You can go back to the Terminal Window at any time (using the
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correct Alt-F?? key). Switching workspace will automatically suspend all the thread
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you registered and save the graphic context. Switching back to the WindowScreen
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workspace will restore everything and resume your application.
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- If you need to save and restore more states when your application is suspended and
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resumed, you can overwrite the ForceSwitchForDebug() method. This function is called
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||||
with active == true just after suspending your app, and active == false just before
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||||
resuming it.
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||||
- You can suspend your application by calling the Debugger() method. This will also
|
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switch to the Terminal workspace. Then you can resume by just switchng back to the
|
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WindowScreen workspace (using the good Alt-F?? key). It's better not to call Debugger()
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with the WindowScreen locked.
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In case of crash :
|
||||
- Use the safety short-cut : All the left modifiers (Ctrl, Shift, Option, Command, Alt
|
||||
or equivalents) of your keyboard and F12. That should send you back to 640x480, and
|
||||
the debugger terminal should be visible (and usable) if any.
|
||||
- Then, you can also switch to your Terminal workspace to check the last printf infos.
|
||||
- After you got (we hope) more information about your (or our :-) bug, quit the debugger
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window. Then you should be able to change your code and run your application again.
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In any case, check the Error() function immediately after the WindowScreen constructor.
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A bad error code will mean that the GameKit is in a inconsistent state, and then you
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have better to reboot your machine. If you don't wnat to reboot, you can also try to
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run your application in a different workspace.
|
||||
|
||||
It's far to be perfect, but we hope it will still help.
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||||
|
||||
The Debug API will not be support after the Preview Release (replaced by the debug
|
||||
API in the new WindowScreen class).
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***************************************************************************************/
|
||||
void RegisterThread(thread_id id);
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||||
virtual void SuspensionHook(bool active);
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||||
void Suspend(char *label);
|
||||
|
||||
|
||||
virtual status_t Perform(perform_code d, void *arg);
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||||
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||||
private:
|
||||
|
||||
typedef BWindow inherited;
|
||||
|
||||
virtual void _ReservedWindowScreen1();
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||||
virtual void _ReservedWindowScreen2();
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||||
virtual void _ReservedWindowScreen3();
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||||
virtual void _ReservedWindowScreen4();
|
||||
|
||||
BWindowScreen();
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||||
BWindowScreen(BWindowScreen &);
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||||
BWindowScreen &operator=(BWindowScreen &);
|
||||
|
||||
char _unused;
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||||
char space_mode;
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||||
bool direct_enable;
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||||
bool fWorkState;
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||||
bool fWindowState;
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||||
bool fActivateState;
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||||
int32 fLockState;
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||||
int32 fScreenIndex;
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||||
|
||||
display_mode *fOldDisplayMode;
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||||
display_mode *fDisplayMode;
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||||
uint32 space0;
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||||
sem_id fActivateSem;
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sem_id fDebugSem;
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||||
image_id fAddonImage;
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||||
|
||||
rgb_color fColorList[256];
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GetAccelerantHook fGetAccelerantHook;
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||||
graphics_card_info fCardInfo;
|
||||
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||||
graphics_card_hook hooks[B_HOOK_COUNT];
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||||
_direct_screen_info_ info;
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||||
frame_buffer_info fFrameBufferInfo;
|
||||
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||||
char *fDebugBuffer;
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||||
bool fDebugState;
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||||
bool fDebugFirst;
|
||||
int32 fDebugListCount;
|
||||
int32 fDebugWorkspace;
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||||
thread_id *fDebugList;
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||||
|
||||
uint32 fAttributes;
|
||||
uint32 fModeCount;
|
||||
display_mode *fModeList;
|
||||
|
||||
engine_token *fEngineToken;
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||||
wait_engine_idle m_wei;
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||||
acquire_engine m_ae;
|
||||
release_engine m_re;
|
||||
fill_rectangle fill_rect;
|
||||
screen_to_screen_blit blit_rect;
|
||||
screen_to_screen_transparent_blit trans_blit_rect;
|
||||
screen_to_screen_scaled_filtered_blit scaled_filtered_blit_rect;
|
||||
|
||||
uint32 _reserved_[24];
|
||||
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||||
static BRect CalcFrame(int32 index, int32 space, display_mode *dmode);
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status_t InitData(uint32 space, uint32 attributes);
|
||||
status_t SetActiveState(int32 state);
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status_t SetupAccelerantHooks(bool enable);
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status_t GetCardInfo();
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void Suspend();
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||||
void Resume();
|
||||
status_t GetModeFromSpace(uint32 space, display_mode *dmode);
|
||||
status_t InitClone();
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||||
status_t AssertDisplayMode(display_mode *dmode);
|
||||
};
|
||||
private:
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||||
virtual status_t Perform(perform_code d, void* arg);
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||||
|
||||
#if 0
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||||
void* IOBase();
|
||||
// deprecated API, always returns NULL
|
||||
#endif
|
||||
|
||||
virtual void _ReservedWindowScreen1();
|
||||
virtual void _ReservedWindowScreen2();
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||||
virtual void _ReservedWindowScreen3();
|
||||
virtual void _ReservedWindowScreen4();
|
||||
|
||||
// not implemented:
|
||||
BWindowScreen();
|
||||
BWindowScreen(BWindowScreen& other);
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||||
BWindowScreen &operator=(BWindowScreen& other);
|
||||
|
||||
status_t _InitData(uint32 space, uint32 attributes);
|
||||
status_t _SetActiveState(int32 state);
|
||||
status_t _SetupAccelerantHooks(bool enable);
|
||||
status_t _GetCardInfo();
|
||||
void _Suspend();
|
||||
void _Resume();
|
||||
status_t _GetModeFromSpace(uint32 space, display_mode* mode);
|
||||
status_t _InitClone();
|
||||
status_t _AssertDisplayMode(display_mode* mode);
|
||||
|
||||
uint16 _reserved0;
|
||||
bool _reserved1;
|
||||
bool fWorkState;
|
||||
bool fWindowState;
|
||||
bool fActivateState;
|
||||
int32 fLockState;
|
||||
int32 fWorkspaceIndex;
|
||||
|
||||
display_mode* fOriginalDisplayMode;
|
||||
display_mode* fDisplayMode;
|
||||
sem_id fActivateSem;
|
||||
sem_id fDebugSem;
|
||||
image_id fAddonImage;
|
||||
uint32 fAttributes;
|
||||
|
||||
rgb_color fPalette[256];
|
||||
|
||||
graphics_card_info fCardInfo;
|
||||
frame_buffer_info fFrameBufferInfo;
|
||||
|
||||
char* fDebugFrameBuffer;
|
||||
bool fDebugState;
|
||||
bool fDebugFirst;
|
||||
int32 fDebugWorkspace;
|
||||
int32 fDebugThreadCount;
|
||||
thread_id* fDebugThreads;
|
||||
|
||||
uint32 fModeCount;
|
||||
display_mode* fModeList;
|
||||
|
||||
GetAccelerantHook fGetAccelerantHook;
|
||||
wait_engine_idle fWaitEngineIdle;
|
||||
|
||||
uint32 _reserved[162];
|
||||
};
|
||||
|
||||
#endif // _WINDOW_SCREEN_H
|
||||
|
||||
+110
-103
@@ -1,9 +1,11 @@
|
||||
/*
|
||||
* Copyright 2002-2006,
|
||||
* Marcus Overhagen,
|
||||
* Stefano Ceccherini ([email protected]),
|
||||
* Carwyn Jones (tur[email protected])
|
||||
* All rights reserved.
|
||||
/*
|
||||
* Copyright 2002-2006, Haiku. All Rights Reserved.
|
||||
* Copyright 2002-2005,
|
||||
* Marcus Overhagen,
|
||||
* Stefano Ceccherini (bur[email protected]),
|
||||
* Carwyn Jones ([email protected])
|
||||
* All rights reserved.
|
||||
*
|
||||
* Distributed under the terms of the MIT License.
|
||||
*/
|
||||
|
||||
@@ -288,7 +290,7 @@ BWindowScreen::BWindowScreen(const char *title, uint32 space,
|
||||
if (debug_enable)
|
||||
attributes |= B_ENABLE_DEBUGGER;
|
||||
|
||||
status_t status = InitData(space, attributes);
|
||||
status_t status = _InitData(space, attributes);
|
||||
if (error)
|
||||
*error = status;
|
||||
}
|
||||
@@ -301,7 +303,7 @@ BWindowScreen::BWindowScreen(const char *title, uint32 space,
|
||||
| B_NOT_ZOOMABLE | B_NOT_MOVABLE | B_NOT_RESIZABLE, B_CURRENT_WORKSPACE)
|
||||
{
|
||||
CALLED();
|
||||
status_t status = InitData(space, attributes);
|
||||
status_t status = _InitData(space, attributes);
|
||||
if (error)
|
||||
*error = status;
|
||||
}
|
||||
@@ -321,7 +323,7 @@ BWindowScreen::~BWindowScreen()
|
||||
activate_workspace(fDebugWorkspace);
|
||||
|
||||
free(fDisplayMode);
|
||||
free(fOldDisplayMode);
|
||||
free(fOriginalDisplayMode);
|
||||
free(fModeList);
|
||||
}
|
||||
|
||||
@@ -349,8 +351,10 @@ BWindowScreen::Disconnect()
|
||||
if (fLockState == 1) {
|
||||
if (fDebugState)
|
||||
fDebugFirst = true;
|
||||
SetActiveState(0);
|
||||
_SetActiveState(0);
|
||||
}
|
||||
|
||||
be_app->ShowCursor();
|
||||
}
|
||||
|
||||
|
||||
@@ -359,8 +363,8 @@ BWindowScreen::WindowActivated(bool active)
|
||||
{
|
||||
CALLED();
|
||||
fWindowState = active;
|
||||
if(active && fLockState == 0 && fWorkState)
|
||||
SetActiveState(1);
|
||||
if (active && fLockState == 0 && fWorkState)
|
||||
_SetActiveState(1);
|
||||
}
|
||||
|
||||
|
||||
@@ -371,14 +375,14 @@ BWindowScreen::WorkspaceActivated(int32 ws, bool state)
|
||||
fWorkState = state;
|
||||
if (state) {
|
||||
if (fLockState == 0 && fWindowState) {
|
||||
SetActiveState(1);
|
||||
_SetActiveState(1);
|
||||
if (!IsHidden()) {
|
||||
Activate(true);
|
||||
WindowActivated(true);
|
||||
}
|
||||
}
|
||||
} else if (fLockState)
|
||||
SetActiveState(0);
|
||||
_SetActiveState(0);
|
||||
}
|
||||
|
||||
|
||||
@@ -393,6 +397,7 @@ void
|
||||
BWindowScreen::Hide()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
Disconnect();
|
||||
BWindow::Hide();
|
||||
}
|
||||
@@ -402,10 +407,13 @@ void
|
||||
BWindowScreen::Show()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
BWindow::Show();
|
||||
|
||||
if (!fActivateState) {
|
||||
release_sem(fActivateSem);
|
||||
fActivateState = true;
|
||||
be_app->HideCursor();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -421,7 +429,7 @@ BWindowScreen::SetColorList(rgb_color *list, int32 firstIndex, int32 lastIndex)
|
||||
if (!fActivateState) {
|
||||
// If we aren't active, we just change our local palette
|
||||
for (int32 x = firstIndex; x <= lastIndex; x++) {
|
||||
fColorList[x] = list[x];
|
||||
fPalette[x] = list[x];
|
||||
}
|
||||
} else {
|
||||
uint8 colors[3 * 256];
|
||||
@@ -429,7 +437,7 @@ BWindowScreen::SetColorList(rgb_color *list, int32 firstIndex, int32 lastIndex)
|
||||
int32 j = 0;
|
||||
|
||||
for (int32 x = firstIndex; x <= lastIndex; x++) {
|
||||
fColorList[x] = list[x];
|
||||
fPalette[x] = list[x];
|
||||
// update our local palette as well
|
||||
|
||||
colors[j++] = list[x].red;
|
||||
@@ -459,10 +467,12 @@ status_t
|
||||
BWindowScreen::SetSpace(uint32 space)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
display_mode mode;
|
||||
status_t status = GetModeFromSpace(space, &mode);
|
||||
status_t status = _GetModeFromSpace(space, &mode);
|
||||
if (status == B_OK)
|
||||
status = AssertDisplayMode(&mode);
|
||||
status = _AssertDisplayMode(&mode);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
@@ -490,7 +500,7 @@ BWindowScreen::SetFrameBuffer(int32 width, int32 height)
|
||||
BScreen screen(this);
|
||||
status_t status = screen.ProposeMode(&mode, &lowMode, &highMode);
|
||||
if (status == B_OK)
|
||||
status = AssertDisplayMode(&mode);
|
||||
status = _AssertDisplayMode(&mode);
|
||||
|
||||
return status;
|
||||
}
|
||||
@@ -512,19 +522,21 @@ BWindowScreen::MoveDisplayArea(int32 x, int32 y)
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
void *
|
||||
BWindowScreen::IOBase()
|
||||
{
|
||||
// Not supported
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
rgb_color *
|
||||
BWindowScreen::ColorList()
|
||||
{
|
||||
CALLED();
|
||||
return fColorList;
|
||||
return fPalette;
|
||||
}
|
||||
|
||||
|
||||
@@ -581,7 +593,7 @@ BWindowScreen::CardInfo()
|
||||
|
||||
|
||||
void
|
||||
BWindowScreen::RegisterThread(thread_id id)
|
||||
BWindowScreen::RegisterThread(thread_id thread)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -593,11 +605,11 @@ BWindowScreen::RegisterThread(thread_id id)
|
||||
if (status < B_OK)
|
||||
return;
|
||||
|
||||
void *newDebugList = realloc(fDebugList, (fDebugListCount + 1) * sizeof(thread_id));
|
||||
void *newDebugList = realloc(fDebugThreads, (fDebugThreadCount + 1) * sizeof(thread_id));
|
||||
if (newDebugList != NULL) {
|
||||
fDebugList = (thread_id *)newDebugList;
|
||||
fDebugList[fDebugListCount] = id;
|
||||
fDebugListCount++;
|
||||
fDebugThreads = (thread_id *)newDebugList;
|
||||
fDebugThreads[fDebugThreadCount] = thread;
|
||||
fDebugThreadCount++;
|
||||
}
|
||||
release_sem(fDebugSem);
|
||||
}
|
||||
@@ -611,12 +623,13 @@ BWindowScreen::SuspensionHook(bool active)
|
||||
|
||||
|
||||
void
|
||||
BWindowScreen::Suspend(char *label)
|
||||
BWindowScreen::Suspend(char* label)
|
||||
{
|
||||
CALLED();
|
||||
if (fDebugState) {
|
||||
fprintf(stderr, "## Debugger(\"%s\").", label);
|
||||
fprintf(stderr, " Press Alt-F%ld or Cmd-F%ld to resume.\n", space0 + 1, space0 + 1);
|
||||
fprintf(stderr, " Press Alt-F%ld or Cmd-F%ld to resume.\n", fWorkspaceIndex + 1,
|
||||
fWorkspaceIndex + 1);
|
||||
|
||||
if (IsLocked())
|
||||
Unlock();
|
||||
@@ -632,7 +645,7 @@ BWindowScreen::Suspend(char *label)
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::Perform(perform_code d, void *arg)
|
||||
BWindowScreen::Perform(perform_code d, void* arg)
|
||||
{
|
||||
return inherited::Perform(d, arg);
|
||||
}
|
||||
@@ -653,31 +666,20 @@ void BWindowScreen::_ReservedWindowScreen4() {}
|
||||
*/
|
||||
|
||||
|
||||
BRect
|
||||
BWindowScreen::CalcFrame(int32 index, int32 space, display_mode* mode)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
BScreen screen;
|
||||
if (mode != NULL)
|
||||
screen.GetMode(mode);
|
||||
|
||||
return screen.Frame();
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::InitData(uint32 space, uint32 attributes)
|
||||
BWindowScreen::_InitData(uint32 space, uint32 attributes)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
fDebugState = attributes & B_ENABLE_DEBUGGER;
|
||||
fDebugListCount = 0;
|
||||
fDebugList = NULL;
|
||||
fDebugThreadCount = 0;
|
||||
fDebugThreads = NULL;
|
||||
fDebugFirst = true;
|
||||
|
||||
fAttributes = attributes;
|
||||
fScreenIndex = fDebugWorkspace = current_workspace();
|
||||
|
||||
fAttributes = attributes;
|
||||
// TODO: not really used right now, but should probably be known by the app_server
|
||||
|
||||
fWorkspaceIndex = fDebugWorkspace = current_workspace();
|
||||
fLockState = 0;
|
||||
fAddonImage = -1;
|
||||
fWindowState = 0;
|
||||
@@ -693,16 +695,13 @@ BWindowScreen::InitData(uint32 space, uint32 attributes)
|
||||
if (fDisplayMode == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
status = GetModeFromSpace(space, fDisplayMode);
|
||||
status = _GetModeFromSpace(space, fDisplayMode);
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
space_mode = 1;
|
||||
space0 = 0;
|
||||
memcpy(fPalette, screen.ColorMap()->color_list, 256);
|
||||
|
||||
memcpy(fColorList, screen.ColorMap()->color_list, 256);
|
||||
|
||||
status = GetCardInfo();
|
||||
status = _GetCardInfo();
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
@@ -718,25 +717,25 @@ BWindowScreen::InitData(uint32 space, uint32 attributes)
|
||||
|
||||
fWorkState = 1;
|
||||
|
||||
fOldDisplayMode = (display_mode *)malloc(sizeof(display_mode));
|
||||
if (fOldDisplayMode == NULL)
|
||||
fOriginalDisplayMode = (display_mode *)malloc(sizeof(display_mode));
|
||||
if (fOriginalDisplayMode == NULL)
|
||||
return B_NO_MEMORY;
|
||||
|
||||
screen.GetMode(fOldDisplayMode);
|
||||
screen.GetMode(fOriginalDisplayMode);
|
||||
|
||||
return B_OK;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::SetActiveState(int32 state)
|
||||
BWindowScreen::_SetActiveState(int32 state)
|
||||
{
|
||||
CALLED();
|
||||
status_t status = B_ERROR;
|
||||
if (state == 1) {
|
||||
//be_app->HideCursor();
|
||||
status = AssertDisplayMode(fDisplayMode);
|
||||
if (status == B_OK && (status = SetupAccelerantHooks(true)) == B_OK) {
|
||||
status = _AssertDisplayMode(fDisplayMode);
|
||||
if (status == B_OK && (status = _SetupAccelerantHooks(true)) == B_OK) {
|
||||
if (!fActivateState) {
|
||||
do {
|
||||
status = acquire_sem(fActivateSem);
|
||||
@@ -746,10 +745,10 @@ BWindowScreen::SetActiveState(int32 state)
|
||||
return status;
|
||||
}
|
||||
|
||||
SetColorList(fColorList);
|
||||
SetColorList(fPalette);
|
||||
if (fDebugState && !fDebugFirst) {
|
||||
SuspensionHook(true);
|
||||
Resume();
|
||||
_Resume();
|
||||
} else {
|
||||
fDebugFirst = true;
|
||||
ScreenConnected(true);
|
||||
@@ -758,18 +757,17 @@ BWindowScreen::SetActiveState(int32 state)
|
||||
if (status == B_OK)
|
||||
return status;
|
||||
} else
|
||||
SetupAccelerantHooks(false);
|
||||
|
||||
be_app->ShowCursor();
|
||||
_SetupAccelerantHooks(false);
|
||||
} else {
|
||||
AssertDisplayMode(fOldDisplayMode);
|
||||
_AssertDisplayMode(fOriginalDisplayMode);
|
||||
|
||||
if (fDebugState && !fDebugFirst) {
|
||||
Suspend();
|
||||
_Suspend();
|
||||
SuspensionHook(false);
|
||||
} else
|
||||
ScreenConnected(false);
|
||||
|
||||
status = SetupAccelerantHooks(false);
|
||||
status = _SetupAccelerantHooks(false);
|
||||
if (status == B_OK) {
|
||||
be_app->ShowCursor();
|
||||
if (fActivateState) {
|
||||
@@ -783,11 +781,11 @@ BWindowScreen::SetActiveState(int32 state)
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::SetupAccelerantHooks(bool enable)
|
||||
BWindowScreen::_SetupAccelerantHooks(bool enable)
|
||||
{
|
||||
CALLED();
|
||||
if (fAddonImage >= 0) {
|
||||
m_wei();
|
||||
fWaitEngineIdle();
|
||||
sFillRectHook = NULL;
|
||||
sBlitRectHook = NULL;
|
||||
sTransparentBlitHook = NULL;
|
||||
@@ -802,28 +800,37 @@ BWindowScreen::SetupAccelerantHooks(bool enable)
|
||||
|
||||
status_t status = B_OK;
|
||||
if (enable) {
|
||||
acquire_engine aquireEngine = NULL;
|
||||
release_engine releaseEngine = NULL;
|
||||
fill_rectangle fillRectangle = NULL;
|
||||
screen_to_screen_blit blit = NULL;
|
||||
screen_to_screen_transparent_blit transparentBlit = NULL;
|
||||
screen_to_screen_scaled_filtered_blit scaledFilteredBlit = NULL;
|
||||
|
||||
if (fAddonImage < 0) {
|
||||
status = InitClone();
|
||||
status = _InitClone();
|
||||
if (status == B_OK) {
|
||||
m_wei = (wait_engine_idle)fGetAccelerantHook(B_WAIT_ENGINE_IDLE, NULL);
|
||||
m_re = (release_engine)fGetAccelerantHook(B_RELEASE_ENGINE, NULL);
|
||||
m_ae = (acquire_engine)fGetAccelerantHook(B_ACQUIRE_ENGINE, NULL);
|
||||
fill_rect = (fill_rectangle)fGetAccelerantHook(B_FILL_RECTANGLE, NULL);
|
||||
blit_rect = (screen_to_screen_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_BLIT, NULL);
|
||||
trans_blit_rect = (screen_to_screen_transparent_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_TRANSPARENT_BLIT, NULL);
|
||||
scaled_filtered_blit_rect = (screen_to_screen_scaled_filtered_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_SCALED_FILTERED_BLIT, NULL);
|
||||
fWaitEngineIdle = (wait_engine_idle)fGetAccelerantHook(B_WAIT_ENGINE_IDLE, NULL);
|
||||
|
||||
releaseEngine = (release_engine)fGetAccelerantHook(B_RELEASE_ENGINE, NULL);
|
||||
aquireEngine = (acquire_engine)fGetAccelerantHook(B_ACQUIRE_ENGINE, NULL);
|
||||
fillRectangle = (fill_rectangle)fGetAccelerantHook(B_FILL_RECTANGLE, NULL);
|
||||
blit = (screen_to_screen_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_BLIT, NULL);
|
||||
transparentBlit = (screen_to_screen_transparent_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_TRANSPARENT_BLIT, NULL);
|
||||
scaledFilteredBlit = (screen_to_screen_scaled_filtered_blit)fGetAccelerantHook(B_SCREEN_TO_SCREEN_SCALED_FILTERED_BLIT, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (status == B_OK) {
|
||||
sFillRectHook = fill_rect;
|
||||
sBlitRectHook = blit_rect;
|
||||
sTransparentBlitHook = trans_blit_rect;
|
||||
sScaledFilteredBlitHook = scaled_filtered_blit_rect;
|
||||
sWaitIdleHook = m_wei;
|
||||
sAcquireEngineHook = m_ae;
|
||||
sReleaseEngineHook = m_re;
|
||||
m_wei();
|
||||
sFillRectHook = fillRectangle;
|
||||
sBlitRectHook = blit;
|
||||
sTransparentBlitHook = transparentBlit;
|
||||
sScaledFilteredBlitHook = scaledFilteredBlit;
|
||||
sWaitIdleHook = fWaitEngineIdle;
|
||||
sAcquireEngineHook = aquireEngine;
|
||||
sReleaseEngineHook = releaseEngine;
|
||||
|
||||
fWaitEngineIdle();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -832,7 +839,7 @@ BWindowScreen::SetupAccelerantHooks(bool enable)
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::GetCardInfo()
|
||||
BWindowScreen::_GetCardInfo()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -897,7 +904,7 @@ BWindowScreen::GetCardInfo()
|
||||
|
||||
|
||||
void
|
||||
BWindowScreen::Suspend()
|
||||
BWindowScreen::_Suspend()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -910,33 +917,34 @@ BWindowScreen::Suspend()
|
||||
return;
|
||||
|
||||
// Suspend all the registered threads
|
||||
for (int32 i = 0; i < fDebugListCount; i++) {
|
||||
for (int32 i = 0; i < fDebugThreadCount; i++) {
|
||||
snooze(10000);
|
||||
suspend_thread(fDebugList[i]);
|
||||
suspend_thread(fDebugThreads[i]);
|
||||
}
|
||||
|
||||
graphics_card_info *info = CardInfo();
|
||||
size_t fbSize = info->bytes_per_row * info->height;
|
||||
|
||||
// Save the content of the frame buffer into the local buffer
|
||||
fDebugBuffer = (char *)malloc(fbSize);
|
||||
memcpy(fDebugBuffer, info->frame_buffer, fbSize);
|
||||
fDebugFrameBuffer = (char *)malloc(fbSize);
|
||||
memcpy(fDebugFrameBuffer, info->frame_buffer, fbSize);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BWindowScreen::Resume()
|
||||
BWindowScreen::_Resume()
|
||||
{
|
||||
CALLED();
|
||||
graphics_card_info *info = CardInfo();
|
||||
|
||||
// Copy the content of the debug_buffer back into the frame buffer.
|
||||
memcpy(info->frame_buffer, fDebugBuffer, info->bytes_per_row * info->height);
|
||||
free(fDebugBuffer);
|
||||
memcpy(info->frame_buffer, fDebugFrameBuffer, info->bytes_per_row * info->height);
|
||||
free(fDebugFrameBuffer);
|
||||
fDebugFrameBuffer = NULL;
|
||||
|
||||
// Resume all the registered threads
|
||||
for (int32 i = 0; i < fDebugListCount; i++) {
|
||||
resume_thread(fDebugList[i]);
|
||||
for (int32 i = 0; i < fDebugThreadCount; i++) {
|
||||
resume_thread(fDebugThreads[i]);
|
||||
}
|
||||
|
||||
release_sem(fDebugSem);
|
||||
@@ -944,7 +952,7 @@ BWindowScreen::Resume()
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::GetModeFromSpace(uint32 space, display_mode *dmode)
|
||||
BWindowScreen::_GetModeFromSpace(uint32 space, display_mode *dmode)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -966,7 +974,7 @@ BWindowScreen::GetModeFromSpace(uint32 space, display_mode *dmode)
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::InitClone()
|
||||
BWindowScreen::_InitClone()
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -975,7 +983,7 @@ BWindowScreen::InitClone()
|
||||
|
||||
AppServerLink link;
|
||||
link.StartMessage(AS_GET_ACCELERANT_PATH);
|
||||
link.Attach<int32>(fScreenIndex);
|
||||
link.Attach<int32>(fWorkspaceIndex);
|
||||
|
||||
status_t status = B_ERROR;
|
||||
if (link.FlushWithReply(status) < B_OK || status < B_OK)
|
||||
@@ -1008,7 +1016,7 @@ BWindowScreen::InitClone()
|
||||
}
|
||||
|
||||
link.StartMessage(AS_GET_DRIVER_PATH);
|
||||
link.Attach<int32>(fScreenIndex);
|
||||
link.Attach<int32>(fWorkspaceIndex);
|
||||
if (link.FlushWithReply(status) == B_OK && status == B_OK) {
|
||||
BString driverPath;
|
||||
link.ReadString(driverPath);
|
||||
@@ -1026,7 +1034,7 @@ BWindowScreen::InitClone()
|
||||
|
||||
|
||||
status_t
|
||||
BWindowScreen::AssertDisplayMode(display_mode* displayMode)
|
||||
BWindowScreen::_AssertDisplayMode(display_mode* displayMode)
|
||||
{
|
||||
CALLED();
|
||||
|
||||
@@ -1048,10 +1056,9 @@ BWindowScreen::AssertDisplayMode(display_mode* displayMode)
|
||||
}
|
||||
|
||||
memcpy(fDisplayMode, displayMode, sizeof(display_mode));
|
||||
space_mode = 1;
|
||||
}
|
||||
|
||||
status = GetCardInfo();
|
||||
status = _GetCardInfo();
|
||||
if (status < B_OK)
|
||||
return status;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user