added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
+239
-200
@@ -90,140 +90,172 @@ enum {
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class BWindow : public BLooper {
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public:
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BWindow(BRect frame, const char* title,
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window_type type, uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BWindow(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BWindow();
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BWindow(BRect frame, const char* title,
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window_type type, uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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BWindow(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags,
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uint32 workspace = B_CURRENT_WORKSPACE);
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virtual ~BWindow();
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BWindow(BMessage* data);
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static BArchivable *Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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BWindow(BMessage* data);
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virtual void Quit();
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void Close() { Quit(); }
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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void AddChild(BView* child, BView* before = NULL);
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bool RemoveChild(BView* child);
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int32 CountChildren() const;
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BView *ChildAt(int32 index) const;
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virtual void Quit();
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void Close() { Quit(); }
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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virtual void MessageReceived(BMessage* message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void Minimize(bool minimize);
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virtual void Zoom(BPoint origin, float width, float height);
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void Zoom();
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void SetZoomLimits(float maxWidth, float maxHeight);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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void SetPulseRate(bigtime_t rate);
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bigtime_t PulseRate() const;
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg);
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg, BHandler *target);
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void RemoveShortcut(uint32 key, uint32 modifiers);
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void SetDefaultButton(BButton* button);
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BButton *DefaultButton() const;
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virtual void MenusBeginning();
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virtual void MenusEnded();
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bool NeedsUpdate() const;
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void UpdateIfNeeded();
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BView *FindView(const char *viewName) const;
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BView *FindView(BPoint) const;
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BView *CurrentFocus() const;
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void Activate(bool = true);
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virtual void WindowActivated(bool state);
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void AddChild(BView* child, BView* before = NULL);
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bool RemoveChild(BView* child);
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int32 CountChildren() const;
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BView* ChildAt(int32 index) const;
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void ConvertToScreen(BPoint* pt) const;
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BPoint ConvertToScreen(BPoint pt) const;
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void ConvertFromScreen(BPoint* pt) const;
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BPoint ConvertFromScreen(BPoint pt) const;
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void ConvertToScreen(BRect* rect) const;
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BRect ConvertToScreen(BRect rect) const;
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void ConvertFromScreen(BRect* rect) const;
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BRect ConvertFromScreen(BRect rect) const;
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virtual void DispatchMessage(BMessage* message,
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BHandler* handler);
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virtual void MessageReceived(BMessage* message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 oldWorkspaces,
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uint32 newWorkspaces);
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virtual void WorkspaceActivated(int32 workspace,
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bool state);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void Minimize(bool minimize);
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virtual void Zoom(BPoint origin, float width, float height);
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void Zoom();
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void SetZoomLimits(float maxWidth, float maxHeight);
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virtual void ScreenChanged(BRect screenSize,
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color_space format);
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void MoveBy(float dx, float dy);
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void MoveTo(BPoint);
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void MoveTo(float x, float y);
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void ResizeBy(float dx, float dy);
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void ResizeTo(float width, float height);
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void SetPulseRate(bigtime_t rate);
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bigtime_t PulseRate() const;
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virtual void Show();
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virtual void Hide();
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bool IsHidden() const;
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bool IsMinimized() const;
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *message);
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *message,
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BHandler *target);
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void RemoveShortcut(uint32 key, uint32 modifiers);
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void Flush() const;
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void Sync() const;
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void SetDefaultButton(BButton* button);
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BButton* DefaultButton() const;
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status_t SendBehind(const BWindow* window);
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virtual void MenusBeginning();
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virtual void MenusEnded();
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void DisableUpdates();
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void EnableUpdates();
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bool NeedsUpdate() const;
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void UpdateIfNeeded();
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void BeginViewTransaction(); // referred as OpenViewTransaction() in BeBook
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void EndViewTransaction(); // referred as CommitViewTransaction() in BeBook
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BView* FindView(const char* viewName) const;
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BView* FindView(BPoint) const;
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BView* CurrentFocus() const;
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BRect Bounds() const;
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BRect Frame() const;
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const char *Title() const;
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void SetTitle(const char* title);
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bool IsFront() const;
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bool IsActive() const;
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void SetKeyMenuBar(BMenuBar* bar);
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BMenuBar *KeyMenuBar() const;
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void SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight);
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void GetSizeLimits(float *minWidth, float *maxWidth,
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float *minHeight, float *maxHeight);
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uint32 Workspaces() const;
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void SetWorkspaces(uint32);
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BView *LastMouseMovedView() const;
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void Activate(bool = true);
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virtual void WindowActivated(bool state);
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virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index,
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BMessage* specifier, int32 form, const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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void ConvertToScreen(BPoint* point) const;
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BPoint ConvertToScreen(BPoint point) const;
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void ConvertFromScreen(BPoint* point) const;
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BPoint ConvertFromScreen(BPoint point) const;
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void ConvertToScreen(BRect* rect) const;
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BRect ConvertToScreen(BRect rect) const;
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void ConvertFromScreen(BRect* rect) const;
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BRect ConvertFromScreen(BRect rect) const;
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status_t AddToSubset(BWindow* window);
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status_t RemoveFromSubset(BWindow* window);
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void MoveBy(float dx, float dy);
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void MoveTo(BPoint);
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void MoveTo(float x, float y);
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void ResizeBy(float dx, float dy);
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void ResizeTo(float width, float height);
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virtual status_t Perform(perform_code d, void* arg);
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virtual void Show();
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virtual void Hide();
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bool IsHidden() const;
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bool IsMinimized() const;
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status_t SetType(window_type type);
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window_type Type() const;
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void Flush() const;
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void Sync() const;
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status_t SetLook(window_look look);
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window_look Look() const;
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status_t SendBehind(const BWindow* window);
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status_t SetFeel(window_feel feel);
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window_feel Feel() const;
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void DisableUpdates();
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void EnableUpdates();
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status_t SetFlags(uint32);
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uint32 Flags() const;
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void BeginViewTransaction();
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// referred as OpenViewTransaction() in BeBook
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void EndViewTransaction();
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// referred as CommitViewTransaction() in BeBook
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bool IsModal() const;
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bool IsFloating() const;
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BRect Bounds() const;
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BRect Frame() const;
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const char* Title() const;
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void SetTitle(const char* title);
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bool IsFront() const;
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bool IsActive() const;
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status_t SetWindowAlignment(window_alignment mode, int32 h,
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int32 hOffset = 0, int32 width = 0, int32 widthOffset = 0,
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int32 v = 0, int32 vOffset = 0, int32 height = 0,
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int32 heightOffset = 0);
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status_t GetWindowAlignment(window_alignment* mode = NULL,
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int32* h = NULL, int32* hOffset = NULL,
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int32* width = NULL, int32* widthOffset = NULL,
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int32* v = NULL, int32* vOffset = NULL,
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int32* height = NULL, int32* heightOffset = NULL) const;
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void SetKeyMenuBar(BMenuBar* bar);
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BMenuBar* KeyMenuBar() const;
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virtual bool QuitRequested();
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virtual thread_id Run();
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void SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight);
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void GetSizeLimits(float* minWidth, float* maxWidth,
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float* minHeight, float* maxHeight);
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status_t SetDecoratorSettings(const BMessage& settings);
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status_t GetDecoratorSettings(BMessage* settings);
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uint32 Workspaces() const;
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void SetWorkspaces(uint32);
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BView* LastMouseMovedView() const;
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 form,
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const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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status_t AddToSubset(BWindow* window);
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status_t RemoveFromSubset(BWindow* window);
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virtual status_t Perform(perform_code d, void* arg);
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status_t SetType(window_type type);
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window_type Type() const;
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status_t SetLook(window_look look);
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window_look Look() const;
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status_t SetFeel(window_feel feel);
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window_feel Feel() const;
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status_t SetFlags(uint32);
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uint32 Flags() const;
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bool IsModal() const;
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bool IsFloating() const;
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status_t SetWindowAlignment(window_alignment mode,
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int32 h,
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int32 hOffset = 0,
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int32 width = 0,
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int32 widthOffset = 0,
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int32 v = 0,
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int32 vOffset = 0,
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int32 height = 0,
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int32 heightOffset = 0);
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status_t GetWindowAlignment(window_alignment* mode = NULL,
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int32* h = NULL,
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int32* hOffset = NULL,
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int32* width = NULL,
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int32* widthOffset = NULL,
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int32* v = NULL,
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int32* vOffset = NULL,
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int32* height = NULL,
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int32* heightOffset = NULL) const;
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virtual bool QuitRequested();
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virtual thread_id Run();
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private:
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typedef BLooper inherited;
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@@ -241,108 +273,115 @@ private:
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friend class BHandler;
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friend class _BEventMask;
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friend void _set_menu_sem_(BWindow* w, sem_id sem);
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friend status_t _safe_get_server_token_(const BLooper* , int32* );
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friend status_t _safe_get_server_token_(const BLooper*, int32*);
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virtual void _ReservedWindow1();
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virtual void _ReservedWindow2();
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virtual void _ReservedWindow3();
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virtual void _ReservedWindow4();
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virtual void _ReservedWindow5();
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virtual void _ReservedWindow6();
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virtual void _ReservedWindow7();
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virtual void _ReservedWindow8();
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virtual void _ReservedWindow1();
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virtual void _ReservedWindow2();
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virtual void _ReservedWindow3();
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virtual void _ReservedWindow4();
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virtual void _ReservedWindow5();
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virtual void _ReservedWindow6();
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virtual void _ReservedWindow7();
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virtual void _ReservedWindow8();
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BWindow();
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BWindow(BWindow&);
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BWindow &operator=(BWindow&);
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BWindow();
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BWindow(BWindow&);
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BWindow& operator=(BWindow&);
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BWindow(BRect frame, int32 bitmapToken);
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void _InitData(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags, uint32 workspace,
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int32 bitmapToken = -1);
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void BitmapClose(); // to be implemented
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virtual void task_looper();
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BWindow(BRect frame, int32 bitmapToken);
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void _InitData(BRect frame, const char* title,
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window_look look, window_feel feel,
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uint32 flags, uint32 workspace,
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int32 bitmapToken = -1);
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virtual BMessage *ConvertToMessage(void* raw, int32 code);
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void BitmapClose(); // to be implemented
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virtual void task_looper();
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void AddShortcut(uint32 key, uint32 modifiers,
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BMenuItem* item);
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BHandler* _DetermineTarget(BMessage* message, BHandler* target);
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bool _UnpackMessage(unpack_cookie& state, BMessage** _message,
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BHandler** _target, bool* _usePreferred);
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void _SanitizeMessage(BMessage* message, BHandler* target,
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bool usePreferred);
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virtual BMessage* ConvertToMessage(void* raw, int32 code);
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bool InUpdate();
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void _DequeueAll();
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window_type _ComposeType(window_look look,
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window_feel feel) const;
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void _DecomposeType(window_type type,
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window_look* look,
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window_feel* feel) const;
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void AddShortcut(uint32 key, uint32 modifiers,
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BMenuItem* item);
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BHandler* _DetermineTarget(BMessage* message,
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BHandler* target);
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bool _UnpackMessage(unpack_cookie& state,
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BMessage** _message,
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BHandler** _target,
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bool* _usePreferred);
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void _SanitizeMessage(BMessage* message,
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BHandler* target,
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bool usePreferred);
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void SetIsFilePanel(bool yes);
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bool IsFilePanel() const;
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bool InUpdate();
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void _DequeueAll();
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window_type _ComposeType(window_look look,
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window_feel feel) const;
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void _DecomposeType(window_type type,
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window_look* look,
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window_feel* feel) const;
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void _CreateTopView();
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void _AdoptResize();
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void _SetFocus(BView *focusView, bool notifyIputServer = false);
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void SetIsFilePanel(bool yes);
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bool IsFilePanel() const;
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Shortcut* _FindShortcut(uint32 key, uint32 modifiers);
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BView* _FindView(BView* view, BPoint point) const;
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BView* _FindView(int32 token);
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BView* _LastViewChild(BView *parent);
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void _CreateTopView();
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void _AdoptResize();
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void _SetFocus(BView* focusView,
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bool notifyIputServer = false);
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BView* _FindNextNavigable(BView *focus, uint32 flags);
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BView* _FindPreviousNavigable(BView *focus, uint32 flags);
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bool _HandleKeyDown(char key, uint32 modifiers);
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void _KeyboardNavigation();
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Shortcut* _FindShortcut(uint32 key, uint32 modifiers);
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BView* _FindView(BView* view, BPoint point) const;
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BView* _FindView(int32 token);
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BView* _LastViewChild(BView* parent);
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BView* _FindNextNavigable(BView *focus, uint32 flags);
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||||
BView* _FindPreviousNavigable(BView *focus,
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uint32 flags);
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bool _HandleKeyDown(char key, uint32 modifiers);
|
||||
void _KeyboardNavigation();
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||||
|
||||
// Debug (TODO: to be removed)
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void PrintToStream() const;
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void PrintToStream() const;
|
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|
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private:
|
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char *fTitle;
|
||||
int32 server_token; // not yet used
|
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bool fInTransaction;
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bool fActive;
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short fShowLevel;
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uint32 fFlags;
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||||
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BView *fTopView;
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BView *fFocus;
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BView *fLastMouseMovedView;
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uint32 _unused1;
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||||
BMenuBar *fKeyMenuBar;
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||||
BButton *fDefaultButton;
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||||
BList fShortcuts;
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||||
int32 fTopViewToken;
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bool _unused2; // was fPulseEnabled
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||||
bool fViewsNeedPulse; // not yet used
|
||||
bool fIsFilePanel;
|
||||
bool fMaskActivated;
|
||||
bigtime_t fPulseRate;
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||||
bool fWaitingForMenu;
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||||
bool fMinimized;
|
||||
bool fNoQuitShortcut;
|
||||
bool _unused3;
|
||||
sem_id fMenuSem;
|
||||
float fMaxZoomHeight;
|
||||
float fMaxZoomWidth;
|
||||
float fMinHeight;
|
||||
float fMinWidth;
|
||||
float fMaxHeight;
|
||||
float fMaxWidth;
|
||||
BRect fFrame;
|
||||
window_look fLook;
|
||||
window_feel fFeel;
|
||||
int32 fLastViewToken;
|
||||
BPrivate::PortLink *fLink;
|
||||
BMessageRunner *fPulseRunner;
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||||
BRect fPreviousFrame;
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||||
|
||||
uint32 _reserved[9];
|
||||
char* fTitle;
|
||||
int32 server_token; // not yet used
|
||||
bool fInTransaction;
|
||||
bool fActive;
|
||||
short fShowLevel;
|
||||
uint32 fFlags;
|
||||
|
||||
BView* fTopView;
|
||||
BView* fFocus;
|
||||
BView* fLastMouseMovedView;
|
||||
uint32 _unused1;
|
||||
BMenuBar* fKeyMenuBar;
|
||||
BButton* fDefaultButton;
|
||||
BList fShortcuts;
|
||||
int32 fTopViewToken;
|
||||
bool _unused2; // was fPulseEnabled
|
||||
bool fViewsNeedPulse; // not yet used
|
||||
bool fIsFilePanel;
|
||||
bool fMaskActivated;
|
||||
bigtime_t fPulseRate;
|
||||
bool fWaitingForMenu;
|
||||
bool fMinimized;
|
||||
bool fNoQuitShortcut;
|
||||
bool _unused3;
|
||||
sem_id fMenuSem;
|
||||
float fMaxZoomHeight;
|
||||
float fMaxZoomWidth;
|
||||
float fMinHeight;
|
||||
float fMinWidth;
|
||||
float fMaxHeight;
|
||||
float fMaxWidth;
|
||||
BRect fFrame;
|
||||
window_look fLook;
|
||||
window_feel fFeel;
|
||||
int32 fLastViewToken;
|
||||
BPrivate::PortLink* fLink;
|
||||
BMessageRunner* fPulseRunner;
|
||||
BRect fPreviousFrame;
|
||||
|
||||
uint32 _reserved[9];
|
||||
};
|
||||
|
||||
#endif // _WINDOW_H
|
||||
|
||||
@@ -182,6 +182,8 @@ enum {
|
||||
AS_SET_MOUSE_MODE,
|
||||
AS_GET_MOUSE_MODE,
|
||||
AS_GET_MOUSE,
|
||||
AS_SET_DECORATOR_SETTINGS,
|
||||
AS_GET_DECORATOR_SETTINGS,
|
||||
|
||||
// Graphics calls
|
||||
AS_SET_HIGH_COLOR,
|
||||
|
||||
@@ -1146,31 +1146,32 @@ BWindow::SetSizeLimits(float minWidth, float maxWidth,
|
||||
if (minWidth > maxWidth || minHeight > maxHeight)
|
||||
return;
|
||||
|
||||
if (Lock()) {
|
||||
fLink->StartMessage(AS_SET_SIZE_LIMITS);
|
||||
fLink->Attach<float>(minWidth);
|
||||
fLink->Attach<float>(maxWidth);
|
||||
fLink->Attach<float>(minHeight);
|
||||
fLink->Attach<float>(maxHeight);
|
||||
if (!Lock())
|
||||
return;
|
||||
|
||||
int32 code;
|
||||
if (fLink->FlushWithReply(code) == B_OK
|
||||
&& code == B_OK) {
|
||||
// read the values that were really enforced on
|
||||
// the server side (the window frame could have
|
||||
// been changed, too)
|
||||
fLink->Read<BRect>(&fFrame);
|
||||
fLink->Read<float>(&fMinWidth);
|
||||
fLink->Read<float>(&fMaxWidth);
|
||||
fLink->Read<float>(&fMinHeight);
|
||||
fLink->Read<float>(&fMaxHeight);
|
||||
fLink->StartMessage(AS_SET_SIZE_LIMITS);
|
||||
fLink->Attach<float>(minWidth);
|
||||
fLink->Attach<float>(maxWidth);
|
||||
fLink->Attach<float>(minHeight);
|
||||
fLink->Attach<float>(maxHeight);
|
||||
|
||||
_AdoptResize();
|
||||
// TODO: the same has to be done for SetLook() (that can alter
|
||||
// the size limits, and hence, the size of the window
|
||||
}
|
||||
Unlock();
|
||||
int32 code;
|
||||
if (fLink->FlushWithReply(code) == B_OK
|
||||
&& code == B_OK) {
|
||||
// read the values that were really enforced on
|
||||
// the server side (the window frame could have
|
||||
// been changed, too)
|
||||
fLink->Read<BRect>(&fFrame);
|
||||
fLink->Read<float>(&fMinWidth);
|
||||
fLink->Read<float>(&fMaxWidth);
|
||||
fLink->Read<float>(&fMinHeight);
|
||||
fLink->Read<float>(&fMaxHeight);
|
||||
|
||||
_AdoptResize();
|
||||
// TODO: the same has to be done for SetLook() (that can alter
|
||||
// the size limits, and hence, the size of the window
|
||||
}
|
||||
Unlock();
|
||||
}
|
||||
|
||||
|
||||
@@ -1186,6 +1187,76 @@ BWindow::GetSizeLimits(float *minWidth, float *maxWidth,
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BWindow::SetDecoratorSettings(const BMessage& settings)
|
||||
{
|
||||
// flatten the given settings into a buffer and send
|
||||
// it to the app_server to apply the settings to the
|
||||
// decorator
|
||||
|
||||
int32 size = settings.FlattenedSize();
|
||||
char buffer[size];
|
||||
status_t ret = settings.Flatten(buffer, size);
|
||||
|
||||
if (ret < B_OK)
|
||||
return ret;
|
||||
|
||||
if (!Lock())
|
||||
return B_ERROR;
|
||||
|
||||
ret = fLink->StartMessage(AS_SET_DECORATOR_SETTINGS);
|
||||
|
||||
if (ret == B_OK)
|
||||
ret = fLink->Attach<int32>(size);
|
||||
|
||||
if (ret == B_OK)
|
||||
ret = fLink->Attach(buffer, size);
|
||||
|
||||
if (ret == B_OK)
|
||||
ret = fLink->Flush();
|
||||
|
||||
Unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
status_t
|
||||
BWindow::GetDecoratorSettings(BMessage* settings)
|
||||
{
|
||||
// read a flattened settings message from the app_server
|
||||
// and put it into settings
|
||||
|
||||
if (!Lock())
|
||||
return B_ERROR;
|
||||
|
||||
status_t ret = fLink->StartMessage(AS_GET_DECORATOR_SETTINGS);
|
||||
|
||||
if (ret == B_OK) {
|
||||
int32 code;
|
||||
ret = fLink->FlushWithReply(code);
|
||||
if (ret == B_OK && code != B_OK)
|
||||
ret = code;
|
||||
}
|
||||
|
||||
if (ret == B_OK) {
|
||||
int32 size;
|
||||
ret = fLink->Read<int32>(&size);
|
||||
if (ret == B_OK) {
|
||||
char buffer[size];
|
||||
ret = fLink->Read(buffer, size);
|
||||
if (ret == B_OK) {
|
||||
ret = settings->Unflatten(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Unlock();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
BWindow::SetZoomLimits(float maxWidth, float maxHeight)
|
||||
{
|
||||
|
||||
@@ -399,6 +399,21 @@ Decorator::ResizeBy(float x, float y, BRegion* dirty)
|
||||
ResizeBy(BPoint(x, y), dirty);
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Decorator::SetSettings(const BMessage& settings, BRegion* updateRegion)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Decorator::GetSettings(BMessage* settings) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
\brief Updates the decorator's look in the area r
|
||||
\param r The area to update.
|
||||
|
||||
@@ -101,6 +101,10 @@ class Decorator {
|
||||
virtual float TabLocation() const
|
||||
{ return 0.0; }
|
||||
|
||||
virtual bool SetSettings(const BMessage& settings,
|
||||
BRegion* updateRegion = NULL);
|
||||
virtual bool GetSettings(BMessage* settings) const;
|
||||
|
||||
virtual void Draw(BRect r);
|
||||
virtual void Draw();
|
||||
virtual void DrawClose();
|
||||
|
||||
@@ -337,6 +337,7 @@ DefaultDecorator::ResizeBy(BPoint pt, BRegion* dirty)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
DefaultDecorator::SetTabLocation(float location, BRegion* updateRegion)
|
||||
{
|
||||
@@ -367,7 +368,31 @@ DefaultDecorator::SetTabLocation(float location, BRegion* updateRegion)
|
||||
return true;
|
||||
}
|
||||
|
||||
// Draw
|
||||
|
||||
bool
|
||||
DefaultDecorator::SetSettings(const BMessage& settings, BRegion* updateRegion)
|
||||
{
|
||||
float tabLocation;
|
||||
if (settings.FindFloat("tab location", &tabLocation) == B_OK)
|
||||
return SetTabLocation(tabLocation, updateRegion);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
DefaultDecorator::GetSettings(BMessage* settings) const
|
||||
{
|
||||
if (!_tabrect.IsValid())
|
||||
return false;
|
||||
|
||||
return settings->AddFloat("tab location", (float)fTabOffset) == B_OK;
|
||||
}
|
||||
|
||||
|
||||
// #pragma mark -
|
||||
|
||||
|
||||
void
|
||||
DefaultDecorator::Draw(BRect update)
|
||||
{
|
||||
|
||||
@@ -17,77 +17,92 @@ class Desktop;
|
||||
|
||||
|
||||
class DefaultDecorator: public Decorator {
|
||||
public:
|
||||
DefaultDecorator(DesktopSettings& settings, BRect frame,
|
||||
window_look look, uint32 flags);
|
||||
virtual ~DefaultDecorator();
|
||||
public:
|
||||
DefaultDecorator(DesktopSettings& settings,
|
||||
BRect frame,
|
||||
window_look look,
|
||||
uint32 flags);
|
||||
virtual ~DefaultDecorator();
|
||||
|
||||
virtual void SetTitle(const char* string, BRegion* updateRegion = NULL);
|
||||
virtual void SetLook(DesktopSettings& settings,
|
||||
window_look look, BRegion* updateRegion = NULL);
|
||||
virtual void SetFlags(uint32 flags, BRegion* updateRegion = NULL);
|
||||
virtual void SetTitle(const char* string,
|
||||
BRegion* updateRegion = NULL);
|
||||
virtual void SetLook(DesktopSettings& settings,
|
||||
window_look look,
|
||||
BRegion* updateRegion = NULL);
|
||||
virtual void SetFlags(uint32 flags,
|
||||
BRegion* updateRegion = NULL);
|
||||
|
||||
virtual void MoveBy(BPoint pt);
|
||||
virtual void ResizeBy(BPoint pt, BRegion* dirty);
|
||||
virtual bool SetTabLocation(float location, BRegion* updateRegion = NULL);
|
||||
virtual float TabLocation() const { return (float)fTabOffset;; }
|
||||
virtual void MoveBy(BPoint offset);
|
||||
virtual void ResizeBy(BPoint offset, BRegion* dirty);
|
||||
|
||||
virtual void Draw(BRect r);
|
||||
virtual void Draw();
|
||||
virtual bool SetTabLocation(float location,
|
||||
BRegion* updateRegion = NULL);
|
||||
virtual float TabLocation() const
|
||||
{ return (float)fTabOffset; }
|
||||
|
||||
virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
|
||||
int32* maxWidth, int32* maxHeight) const;
|
||||
virtual bool SetSettings(const BMessage& settings,
|
||||
BRegion* updateRegion = NULL);
|
||||
virtual bool GetSettings(BMessage* settings) const;
|
||||
|
||||
virtual void GetFootprint(BRegion *region);
|
||||
virtual void Draw(BRect updateRect);
|
||||
virtual void Draw();
|
||||
|
||||
virtual click_type Clicked(BPoint pt, int32 buttons,
|
||||
int32 modifiers);
|
||||
virtual void GetSizeLimits(int32* minWidth,
|
||||
int32* minHeight,
|
||||
int32* maxWidth,
|
||||
int32* maxHeight) const;
|
||||
|
||||
protected:
|
||||
virtual void _DoLayout();
|
||||
virtual void GetFootprint(BRegion* region);
|
||||
|
||||
virtual void _DrawFrame(BRect r);
|
||||
virtual void _DrawTab(BRect r);
|
||||
virtual click_type Clicked(BPoint pt, int32 buttons,
|
||||
int32 modifiers);
|
||||
|
||||
virtual void _DrawClose(BRect r);
|
||||
virtual void _DrawTitle(BRect r);
|
||||
virtual void _DrawZoom(BRect r);
|
||||
protected:
|
||||
virtual void _DoLayout();
|
||||
|
||||
virtual void _SetFocus();
|
||||
virtual void _SetColors();
|
||||
virtual void _DrawFrame(BRect r);
|
||||
virtual void _DrawTab(BRect r);
|
||||
|
||||
private:
|
||||
void _DrawBlendedRect(BRect r, bool down);
|
||||
void _GetButtonSizeAndOffset(const BRect& tabRect,
|
||||
float* offset, float*size) const;
|
||||
void _LayoutTabItems(const BRect& tabRect);
|
||||
virtual void _DrawClose(BRect r);
|
||||
virtual void _DrawTitle(BRect r);
|
||||
virtual void _DrawZoom(BRect r);
|
||||
|
||||
RGBColor fButtonHighColor;
|
||||
RGBColor fButtonLowColor;
|
||||
RGBColor fTextColor;
|
||||
RGBColor fTabColor;
|
||||
virtual void _SetFocus();
|
||||
virtual void _SetColors();
|
||||
|
||||
RGBColor* fFrameColors;
|
||||
private:
|
||||
void _DrawBlendedRect(BRect r, bool down);
|
||||
void _GetButtonSizeAndOffset(const BRect& tabRect,
|
||||
float* offset,
|
||||
float*size) const;
|
||||
void _LayoutTabItems(const BRect& tabRect);
|
||||
|
||||
// Individual rects for handling window frame
|
||||
// rendering the proper way
|
||||
BRect fRightBorder;
|
||||
BRect fLeftBorder;
|
||||
BRect fTopBorder;
|
||||
BRect fBottomBorder;
|
||||
|
||||
int32 fBorderWidth;
|
||||
|
||||
uint32 fTabOffset;
|
||||
float fTextOffset;
|
||||
|
||||
float fMinTabSize;
|
||||
float fMaxTabSize;
|
||||
BString fTruncatedTitle;
|
||||
int32 fTruncatedTitleLength;
|
||||
|
||||
bigtime_t fLastClicked;
|
||||
bool fWasDoubleClick;
|
||||
RGBColor fButtonHighColor;
|
||||
RGBColor fButtonLowColor;
|
||||
RGBColor fTextColor;
|
||||
RGBColor fTabColor;
|
||||
|
||||
RGBColor* fFrameColors;
|
||||
|
||||
// Individual rects for handling window frame
|
||||
// rendering the proper way
|
||||
BRect fRightBorder;
|
||||
BRect fLeftBorder;
|
||||
BRect fTopBorder;
|
||||
BRect fBottomBorder;
|
||||
|
||||
int32 fBorderWidth;
|
||||
|
||||
uint32 fTabOffset;
|
||||
float fTextOffset;
|
||||
|
||||
float fMinTabSize;
|
||||
float fMaxTabSize;
|
||||
BString fTruncatedTitle;
|
||||
int32 fTruncatedTitleLength;
|
||||
|
||||
bigtime_t fLastClicked;
|
||||
bool fWasDoubleClick;
|
||||
};
|
||||
|
||||
#endif /* DEFAULT_DECORATOR_H */
|
||||
#endif // DEFAULT_DECORATOR_H
|
||||
|
||||
@@ -1575,6 +1575,7 @@ Desktop::ResizeWindowBy(WindowLayer* window, float x, float y)
|
||||
UnlockAllWindows();
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Desktop::SetWindowTabLocation(WindowLayer* window, float location)
|
||||
{
|
||||
@@ -1598,6 +1599,32 @@ Desktop::SetWindowTabLocation(WindowLayer* window, float location)
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Desktop::SetWindowDecoratorSettings(WindowLayer* window,
|
||||
const BMessage& settings)
|
||||
{
|
||||
// TODO: almost exact code duplication to above function...
|
||||
|
||||
if (!LockAllWindows())
|
||||
return false;
|
||||
|
||||
BRegion dirty;
|
||||
bool changed = window->SetDecoratorSettings(settings, dirty);
|
||||
|
||||
if (changed && window->IsVisible() && dirty.CountRects() > 0) {
|
||||
BRegion stillAvailableOnScreen;
|
||||
_RebuildClippingForAllWindows(stillAvailableOnScreen);
|
||||
_SetBackground(stillAvailableOnScreen);
|
||||
|
||||
_TriggerWindowRedrawing(dirty);
|
||||
}
|
||||
|
||||
UnlockAllWindows();
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
Updates the workspaces of all subset windows with regard to the
|
||||
specifed window.
|
||||
|
||||
@@ -112,6 +112,8 @@ class Desktop : public MessageLooper, public ScreenOwner {
|
||||
int32 workspace = -1);
|
||||
void ResizeWindowBy(WindowLayer* window, float x, float y);
|
||||
bool SetWindowTabLocation(WindowLayer* window, float location);
|
||||
bool SetWindowDecoratorSettings(WindowLayer* window,
|
||||
const BMessage& settings);
|
||||
|
||||
void SetWindowWorkspaces(WindowLayer* window,
|
||||
uint32 workspaces);
|
||||
|
||||
@@ -909,6 +909,50 @@ fDesktop->LockSingleWindow();
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_SET_DECORATOR_SETTINGS:
|
||||
{
|
||||
STRACE(("ServerWindow %s: Message AS_SET_DECORATOR_SETTINGS\n"));
|
||||
|
||||
int32 size;
|
||||
if (fWindowLayer && link.Read<int32>(&size) == B_OK) {
|
||||
char buffer[size];
|
||||
if (link.Read(buffer, size) == B_OK) {
|
||||
BMessage settings;
|
||||
if (settings.Unflatten(buffer) == B_OK) {
|
||||
fDesktop->UnlockSingleWindow();
|
||||
fDesktop->SetWindowDecoratorSettings(fWindowLayer, settings);
|
||||
fDesktop->LockSingleWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_GET_DECORATOR_SETTINGS:
|
||||
{
|
||||
STRACE(("ServerWindow %s: Message AS_GET_DECORATOR_SETTINGS\n"));
|
||||
|
||||
bool success = false;
|
||||
|
||||
BMessage settings;
|
||||
if (fWindowLayer->GetDecoratorSettings(&settings)) {
|
||||
int32 size = settings.FlattenedSize();
|
||||
char buffer[size];
|
||||
if (settings.Flatten(buffer, size) == B_OK) {
|
||||
success = true;
|
||||
fLink.StartMessage(B_OK);
|
||||
fLink.Attach<int32>(size);
|
||||
fLink.Attach(buffer, size);
|
||||
}
|
||||
}
|
||||
|
||||
if (!success)
|
||||
fLink.StartMessage(B_ERROR);
|
||||
|
||||
fLink.Flush();
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_REDRAW:
|
||||
// Nothing to do here - the redraws are actually handled by looking
|
||||
// at the fRedrawRequested member variable in _MessageLooper().
|
||||
@@ -936,12 +980,12 @@ fDesktop->LockSingleWindow();
|
||||
BPoint where;
|
||||
int32 buttons;
|
||||
fDesktop->EventDispatcher().GetMouse(where, buttons);
|
||||
fDesktop->LockSingleWindow();
|
||||
|
||||
fLink.StartMessage(B_OK);
|
||||
fLink.Attach<BPoint>(where);
|
||||
fLink.Attach<int32>(buttons);
|
||||
fLink.Flush();
|
||||
fDesktop->LockSingleWindow();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1220,8 +1220,8 @@ WindowLayer::SetTabLocation(float location, BRegion& dirty)
|
||||
bool ret = false;
|
||||
if (fDecorator) {
|
||||
ret = fDecorator->SetTabLocation(location, &dirty);
|
||||
// the border region changed if ret is true
|
||||
fBorderRegionValid = fBorderRegionValid && !ret;
|
||||
// the border very likely changed
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -1236,6 +1236,29 @@ WindowLayer::TabLocation() const
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
WindowLayer::SetDecoratorSettings(const BMessage& settings, BRegion& dirty)
|
||||
{
|
||||
bool ret = false;
|
||||
if (fDecorator) {
|
||||
ret = fDecorator->SetSettings(settings, &dirty);
|
||||
// the border region changed if ret is true
|
||||
fBorderRegionValid = fBorderRegionValid && !ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
WindowLayer::GetDecoratorSettings(BMessage* settings)
|
||||
{
|
||||
if (fDecorator)
|
||||
return fDecorator->GetSettings(settings);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
WindowLayer::SetLook(window_look look, BRegion* updateRegion)
|
||||
{
|
||||
|
||||
@@ -172,6 +172,10 @@ class WindowLayer {
|
||||
bool SetTabLocation(float location, BRegion& dirty);
|
||||
float TabLocation() const;
|
||||
|
||||
bool SetDecoratorSettings(const BMessage& settings,
|
||||
BRegion& dirty);
|
||||
bool GetDecoratorSettings(BMessage* settings);
|
||||
|
||||
void HighlightDecorator(bool active);
|
||||
|
||||
void SetLook(window_look look, BRegion* updateRegion);
|
||||
|
||||
Reference in New Issue
Block a user