added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -100,6 +100,7 @@ public:
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virtual ~BWindow();
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BWindow(BMessage* data);
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static BArchivable* Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const;
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@@ -111,40 +112,52 @@ public:
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int32 CountChildren() const;
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BView* ChildAt(int32 index) const;
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virtual void DispatchMessage(BMessage* message, BHandler* handler);
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virtual void DispatchMessage(BMessage* message,
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BHandler* handler);
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virtual void MessageReceived(BMessage* message);
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virtual void FrameMoved(BPoint new_position);
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virtual void WorkspacesChanged(uint32 old_ws, uint32 new_ws);
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virtual void WorkspaceActivated(int32 ws, bool state);
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virtual void FrameResized(float new_width, float new_height);
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virtual void WorkspacesChanged(uint32 oldWorkspaces,
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uint32 newWorkspaces);
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virtual void WorkspaceActivated(int32 workspace,
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bool state);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void Minimize(bool minimize);
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virtual void Zoom(BPoint origin, float width, float height);
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void Zoom();
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void SetZoomLimits(float maxWidth, float maxHeight);
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virtual void ScreenChanged(BRect screen_size, color_space depth);
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virtual void ScreenChanged(BRect screenSize,
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color_space format);
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void SetPulseRate(bigtime_t rate);
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bigtime_t PulseRate() const;
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg);
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BMessage *message);
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void AddShortcut(uint32 key, uint32 modifiers,
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BMessage *msg, BHandler *target);
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BMessage *message,
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BHandler *target);
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void RemoveShortcut(uint32 key, uint32 modifiers);
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void SetDefaultButton(BButton* button);
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BButton* DefaultButton() const;
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virtual void MenusBeginning();
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virtual void MenusEnded();
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bool NeedsUpdate() const;
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void UpdateIfNeeded();
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BView* FindView(const char* viewName) const;
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BView* FindView(BPoint) const;
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BView* CurrentFocus() const;
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void Activate(bool = true);
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virtual void WindowActivated(bool state);
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void ConvertToScreen(BPoint* pt) const;
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BPoint ConvertToScreen(BPoint pt) const;
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void ConvertFromScreen(BPoint* pt) const;
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BPoint ConvertFromScreen(BPoint pt) const;
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void ConvertToScreen(BPoint* point) const;
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BPoint ConvertToScreen(BPoint point) const;
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void ConvertFromScreen(BPoint* point) const;
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BPoint ConvertFromScreen(BPoint point) const;
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void ConvertToScreen(BRect* rect) const;
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BRect ConvertToScreen(BRect rect) const;
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void ConvertFromScreen(BRect* rect) const;
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@@ -169,8 +182,10 @@ public:
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void DisableUpdates();
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void EnableUpdates();
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void BeginViewTransaction(); // referred as OpenViewTransaction() in BeBook
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void EndViewTransaction(); // referred as CommitViewTransaction() in BeBook
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void BeginViewTransaction();
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// referred as OpenViewTransaction() in BeBook
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void EndViewTransaction();
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// referred as CommitViewTransaction() in BeBook
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BRect Bounds() const;
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BRect Frame() const;
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@@ -178,18 +193,26 @@ public:
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void SetTitle(const char* title);
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bool IsFront() const;
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bool IsActive() const;
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void SetKeyMenuBar(BMenuBar* bar);
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BMenuBar* KeyMenuBar() const;
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void SetSizeLimits(float minWidth, float maxWidth,
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float minHeight, float maxHeight);
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void GetSizeLimits(float* minWidth, float* maxWidth,
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float* minHeight, float* maxHeight);
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status_t SetDecoratorSettings(const BMessage& settings);
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status_t GetDecoratorSettings(BMessage* settings);
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uint32 Workspaces() const;
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void SetWorkspaces(uint32);
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BView* LastMouseMovedView() const;
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virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index,
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BMessage* specifier, int32 form, const char* property);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 form,
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const char* property);
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virtual status_t GetSupportedSuites(BMessage* data);
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status_t AddToSubset(BWindow* window);
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@@ -212,15 +235,24 @@ public:
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bool IsModal() const;
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bool IsFloating() const;
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status_t SetWindowAlignment(window_alignment mode, int32 h,
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int32 hOffset = 0, int32 width = 0, int32 widthOffset = 0,
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int32 v = 0, int32 vOffset = 0, int32 height = 0,
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status_t SetWindowAlignment(window_alignment mode,
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int32 h,
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int32 hOffset = 0,
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int32 width = 0,
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int32 widthOffset = 0,
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int32 v = 0,
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int32 vOffset = 0,
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int32 height = 0,
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int32 heightOffset = 0);
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status_t GetWindowAlignment(window_alignment* mode = NULL,
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int32* h = NULL, int32* hOffset = NULL,
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int32* width = NULL, int32* widthOffset = NULL,
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int32* v = NULL, int32* vOffset = NULL,
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int32* height = NULL, int32* heightOffset = NULL) const;
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int32* h = NULL,
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int32* hOffset = NULL,
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int32* width = NULL,
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int32* widthOffset = NULL,
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int32* v = NULL,
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int32* vOffset = NULL,
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int32* height = NULL,
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int32* heightOffset = NULL) const;
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virtual bool QuitRequested();
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virtual thread_id Run();
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@@ -261,6 +293,7 @@ private:
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window_look look, window_feel feel,
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uint32 flags, uint32 workspace,
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int32 bitmapToken = -1);
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void BitmapClose(); // to be implemented
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virtual void task_looper();
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@@ -268,10 +301,14 @@ private:
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void AddShortcut(uint32 key, uint32 modifiers,
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BMenuItem* item);
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BHandler* _DetermineTarget(BMessage* message, BHandler* target);
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bool _UnpackMessage(unpack_cookie& state, BMessage** _message,
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BHandler** _target, bool* _usePreferred);
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void _SanitizeMessage(BMessage* message, BHandler* target,
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BHandler* _DetermineTarget(BMessage* message,
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BHandler* target);
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bool _UnpackMessage(unpack_cookie& state,
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BMessage** _message,
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BHandler** _target,
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bool* _usePreferred);
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void _SanitizeMessage(BMessage* message,
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BHandler* target,
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bool usePreferred);
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bool InUpdate();
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@@ -287,7 +324,8 @@ private:
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void _CreateTopView();
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void _AdoptResize();
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void _SetFocus(BView *focusView, bool notifyIputServer = false);
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void _SetFocus(BView* focusView,
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bool notifyIputServer = false);
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Shortcut* _FindShortcut(uint32 key, uint32 modifiers);
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BView* _FindView(BView* view, BPoint point) const;
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@@ -295,7 +333,8 @@ private:
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BView* _LastViewChild(BView* parent);
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BView* _FindNextNavigable(BView *focus, uint32 flags);
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BView* _FindPreviousNavigable(BView *focus, uint32 flags);
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BView* _FindPreviousNavigable(BView *focus,
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uint32 flags);
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bool _HandleKeyDown(char key, uint32 modifiers);
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void _KeyboardNavigation();
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@@ -182,6 +182,8 @@ enum {
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AS_SET_MOUSE_MODE,
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AS_GET_MOUSE_MODE,
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AS_GET_MOUSE,
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AS_SET_DECORATOR_SETTINGS,
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AS_GET_DECORATOR_SETTINGS,
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// Graphics calls
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AS_SET_HIGH_COLOR,
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@@ -1146,7 +1146,9 @@ BWindow::SetSizeLimits(float minWidth, float maxWidth,
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if (minWidth > maxWidth || minHeight > maxHeight)
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return;
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if (Lock()) {
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if (!Lock())
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return;
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fLink->StartMessage(AS_SET_SIZE_LIMITS);
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fLink->Attach<float>(minWidth);
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fLink->Attach<float>(maxWidth);
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@@ -1171,7 +1173,6 @@ BWindow::SetSizeLimits(float minWidth, float maxWidth,
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}
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Unlock();
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}
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}
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void
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@@ -1186,6 +1187,76 @@ BWindow::GetSizeLimits(float *minWidth, float *maxWidth,
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}
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status_t
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BWindow::SetDecoratorSettings(const BMessage& settings)
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{
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// flatten the given settings into a buffer and send
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// it to the app_server to apply the settings to the
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// decorator
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int32 size = settings.FlattenedSize();
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char buffer[size];
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status_t ret = settings.Flatten(buffer, size);
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if (ret < B_OK)
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return ret;
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if (!Lock())
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return B_ERROR;
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ret = fLink->StartMessage(AS_SET_DECORATOR_SETTINGS);
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if (ret == B_OK)
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ret = fLink->Attach<int32>(size);
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if (ret == B_OK)
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ret = fLink->Attach(buffer, size);
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if (ret == B_OK)
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ret = fLink->Flush();
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Unlock();
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return ret;
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}
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status_t
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BWindow::GetDecoratorSettings(BMessage* settings)
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{
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// read a flattened settings message from the app_server
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// and put it into settings
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if (!Lock())
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return B_ERROR;
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status_t ret = fLink->StartMessage(AS_GET_DECORATOR_SETTINGS);
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if (ret == B_OK) {
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int32 code;
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ret = fLink->FlushWithReply(code);
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if (ret == B_OK && code != B_OK)
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ret = code;
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}
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if (ret == B_OK) {
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int32 size;
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ret = fLink->Read<int32>(&size);
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if (ret == B_OK) {
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char buffer[size];
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ret = fLink->Read(buffer, size);
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if (ret == B_OK) {
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ret = settings->Unflatten(buffer);
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}
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}
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}
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Unlock();
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return ret;
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}
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void
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BWindow::SetZoomLimits(float maxWidth, float maxHeight)
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{
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@@ -399,6 +399,21 @@ Decorator::ResizeBy(float x, float y, BRegion* dirty)
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ResizeBy(BPoint(x, y), dirty);
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}
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bool
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Decorator::SetSettings(const BMessage& settings, BRegion* updateRegion)
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{
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return false;
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}
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bool
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Decorator::GetSettings(BMessage* settings) const
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{
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return false;
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}
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/*!
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\brief Updates the decorator's look in the area r
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\param r The area to update.
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@@ -101,6 +101,10 @@ class Decorator {
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virtual float TabLocation() const
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{ return 0.0; }
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virtual bool SetSettings(const BMessage& settings,
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BRegion* updateRegion = NULL);
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virtual bool GetSettings(BMessage* settings) const;
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virtual void Draw(BRect r);
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virtual void Draw();
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virtual void DrawClose();
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@@ -337,6 +337,7 @@ DefaultDecorator::ResizeBy(BPoint pt, BRegion* dirty)
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}
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}
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bool
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DefaultDecorator::SetTabLocation(float location, BRegion* updateRegion)
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{
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@@ -367,7 +368,31 @@ DefaultDecorator::SetTabLocation(float location, BRegion* updateRegion)
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return true;
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}
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// Draw
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bool
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DefaultDecorator::SetSettings(const BMessage& settings, BRegion* updateRegion)
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{
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float tabLocation;
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if (settings.FindFloat("tab location", &tabLocation) == B_OK)
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return SetTabLocation(tabLocation, updateRegion);
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return false;
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}
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bool
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DefaultDecorator::GetSettings(BMessage* settings) const
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{
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if (!_tabrect.IsValid())
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return false;
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return settings->AddFloat("tab location", (float)fTabOffset) == B_OK;
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}
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// #pragma mark -
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void
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DefaultDecorator::Draw(BRect update)
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{
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@@ -18,25 +18,39 @@ class Desktop;
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class DefaultDecorator: public Decorator {
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public:
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DefaultDecorator(DesktopSettings& settings, BRect frame,
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window_look look, uint32 flags);
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DefaultDecorator(DesktopSettings& settings,
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BRect frame,
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window_look look,
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uint32 flags);
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virtual ~DefaultDecorator();
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virtual void SetTitle(const char* string, BRegion* updateRegion = NULL);
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virtual void SetTitle(const char* string,
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BRegion* updateRegion = NULL);
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virtual void SetLook(DesktopSettings& settings,
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window_look look, BRegion* updateRegion = NULL);
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virtual void SetFlags(uint32 flags, BRegion* updateRegion = NULL);
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window_look look,
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BRegion* updateRegion = NULL);
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virtual void SetFlags(uint32 flags,
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BRegion* updateRegion = NULL);
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virtual void MoveBy(BPoint pt);
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virtual void ResizeBy(BPoint pt, BRegion* dirty);
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virtual bool SetTabLocation(float location, BRegion* updateRegion = NULL);
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virtual float TabLocation() const { return (float)fTabOffset;; }
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virtual void MoveBy(BPoint offset);
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virtual void ResizeBy(BPoint offset, BRegion* dirty);
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virtual void Draw(BRect r);
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virtual bool SetTabLocation(float location,
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BRegion* updateRegion = NULL);
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virtual float TabLocation() const
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{ return (float)fTabOffset; }
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|
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virtual bool SetSettings(const BMessage& settings,
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BRegion* updateRegion = NULL);
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virtual bool GetSettings(BMessage* settings) const;
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|
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virtual void Draw(BRect updateRect);
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virtual void Draw();
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|
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virtual void GetSizeLimits(int32* minWidth, int32* minHeight,
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int32* maxWidth, int32* maxHeight) const;
|
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virtual void GetSizeLimits(int32* minWidth,
|
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int32* minHeight,
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int32* maxWidth,
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int32* maxHeight) const;
|
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|
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virtual void GetFootprint(BRegion* region);
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@@ -59,7 +73,8 @@ class DefaultDecorator: public Decorator {
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private:
|
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void _DrawBlendedRect(BRect r, bool down);
|
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void _GetButtonSizeAndOffset(const BRect& tabRect,
|
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float* offset, float*size) const;
|
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float* offset,
|
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float*size) const;
|
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void _LayoutTabItems(const BRect& tabRect);
|
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|
||||
RGBColor fButtonHighColor;
|
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@@ -90,4 +105,4 @@ class DefaultDecorator: public Decorator {
|
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bool fWasDoubleClick;
|
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};
|
||||
|
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#endif /* DEFAULT_DECORATOR_H */
|
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#endif // DEFAULT_DECORATOR_H
|
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|
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@@ -1575,6 +1575,7 @@ Desktop::ResizeWindowBy(WindowLayer* window, float x, float y)
|
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UnlockAllWindows();
|
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}
|
||||
|
||||
|
||||
bool
|
||||
Desktop::SetWindowTabLocation(WindowLayer* window, float location)
|
||||
{
|
||||
@@ -1598,6 +1599,32 @@ Desktop::SetWindowTabLocation(WindowLayer* window, float location)
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
Desktop::SetWindowDecoratorSettings(WindowLayer* window,
|
||||
const BMessage& settings)
|
||||
{
|
||||
// TODO: almost exact code duplication to above function...
|
||||
|
||||
if (!LockAllWindows())
|
||||
return false;
|
||||
|
||||
BRegion dirty;
|
||||
bool changed = window->SetDecoratorSettings(settings, dirty);
|
||||
|
||||
if (changed && window->IsVisible() && dirty.CountRects() > 0) {
|
||||
BRegion stillAvailableOnScreen;
|
||||
_RebuildClippingForAllWindows(stillAvailableOnScreen);
|
||||
_SetBackground(stillAvailableOnScreen);
|
||||
|
||||
_TriggerWindowRedrawing(dirty);
|
||||
}
|
||||
|
||||
UnlockAllWindows();
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
/*!
|
||||
Updates the workspaces of all subset windows with regard to the
|
||||
specifed window.
|
||||
|
||||
@@ -112,6 +112,8 @@ class Desktop : public MessageLooper, public ScreenOwner {
|
||||
int32 workspace = -1);
|
||||
void ResizeWindowBy(WindowLayer* window, float x, float y);
|
||||
bool SetWindowTabLocation(WindowLayer* window, float location);
|
||||
bool SetWindowDecoratorSettings(WindowLayer* window,
|
||||
const BMessage& settings);
|
||||
|
||||
void SetWindowWorkspaces(WindowLayer* window,
|
||||
uint32 workspaces);
|
||||
|
||||
@@ -909,6 +909,50 @@ fDesktop->LockSingleWindow();
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_SET_DECORATOR_SETTINGS:
|
||||
{
|
||||
STRACE(("ServerWindow %s: Message AS_SET_DECORATOR_SETTINGS\n"));
|
||||
|
||||
int32 size;
|
||||
if (fWindowLayer && link.Read<int32>(&size) == B_OK) {
|
||||
char buffer[size];
|
||||
if (link.Read(buffer, size) == B_OK) {
|
||||
BMessage settings;
|
||||
if (settings.Unflatten(buffer) == B_OK) {
|
||||
fDesktop->UnlockSingleWindow();
|
||||
fDesktop->SetWindowDecoratorSettings(fWindowLayer, settings);
|
||||
fDesktop->LockSingleWindow();
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_GET_DECORATOR_SETTINGS:
|
||||
{
|
||||
STRACE(("ServerWindow %s: Message AS_GET_DECORATOR_SETTINGS\n"));
|
||||
|
||||
bool success = false;
|
||||
|
||||
BMessage settings;
|
||||
if (fWindowLayer->GetDecoratorSettings(&settings)) {
|
||||
int32 size = settings.FlattenedSize();
|
||||
char buffer[size];
|
||||
if (settings.Flatten(buffer, size) == B_OK) {
|
||||
success = true;
|
||||
fLink.StartMessage(B_OK);
|
||||
fLink.Attach<int32>(size);
|
||||
fLink.Attach(buffer, size);
|
||||
}
|
||||
}
|
||||
|
||||
if (!success)
|
||||
fLink.StartMessage(B_ERROR);
|
||||
|
||||
fLink.Flush();
|
||||
break;
|
||||
}
|
||||
|
||||
case AS_REDRAW:
|
||||
// Nothing to do here - the redraws are actually handled by looking
|
||||
// at the fRedrawRequested member variable in _MessageLooper().
|
||||
@@ -936,12 +980,12 @@ fDesktop->LockSingleWindow();
|
||||
BPoint where;
|
||||
int32 buttons;
|
||||
fDesktop->EventDispatcher().GetMouse(where, buttons);
|
||||
fDesktop->LockSingleWindow();
|
||||
|
||||
fLink.StartMessage(B_OK);
|
||||
fLink.Attach<BPoint>(where);
|
||||
fLink.Attach<int32>(buttons);
|
||||
fLink.Flush();
|
||||
fDesktop->LockSingleWindow();
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -1220,8 +1220,8 @@ WindowLayer::SetTabLocation(float location, BRegion& dirty)
|
||||
bool ret = false;
|
||||
if (fDecorator) {
|
||||
ret = fDecorator->SetTabLocation(location, &dirty);
|
||||
// the border region changed if ret is true
|
||||
fBorderRegionValid = fBorderRegionValid && !ret;
|
||||
// the border very likely changed
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -1236,6 +1236,29 @@ WindowLayer::TabLocation() const
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
WindowLayer::SetDecoratorSettings(const BMessage& settings, BRegion& dirty)
|
||||
{
|
||||
bool ret = false;
|
||||
if (fDecorator) {
|
||||
ret = fDecorator->SetSettings(settings, &dirty);
|
||||
// the border region changed if ret is true
|
||||
fBorderRegionValid = fBorderRegionValid && !ret;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
WindowLayer::GetDecoratorSettings(BMessage* settings)
|
||||
{
|
||||
if (fDecorator)
|
||||
return fDecorator->GetSettings(settings);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
WindowLayer::SetLook(window_look look, BRegion* updateRegion)
|
||||
{
|
||||
|
||||
@@ -172,6 +172,10 @@ class WindowLayer {
|
||||
bool SetTabLocation(float location, BRegion& dirty);
|
||||
float TabLocation() const;
|
||||
|
||||
bool SetDecoratorSettings(const BMessage& settings,
|
||||
BRegion& dirty);
|
||||
bool GetDecoratorSettings(BMessage* settings);
|
||||
|
||||
void HighlightDecorator(bool active);
|
||||
|
||||
void SetLook(window_look look, BRegion* updateRegion);
|
||||
|
||||
Reference in New Issue
Block a user