- Make _Windows public.

- Reload all decorators when the decorator has changed in the DecorManager.
- Update copyrights.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37801 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Clemens Zeidler
2010-07-29 05:12:45 +00:00
parent 860dfc9a77
commit bb86786a1b
7 changed files with 97 additions and 41 deletions
+19 -5
View File
@@ -1,10 +1,13 @@
/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Copyright (c) 2001-2010, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: DarkWyrm <[email protected]>
* Author:
* DarkWyrm <[email protected]>
* Clemens Zeidler <[email protected]>
*/
#include "DecorManager.h"
#include <Directory.h>
#include <Entry.h>
@@ -20,7 +23,7 @@
#include "Desktop.h"
#include "DesktopSettings.h"
#include "ServerConfig.h"
#include "DecorManager.h"
#include "Window.h"
typedef float get_version(void);
typedef Decorator* create_decorator(DesktopSettings& desktopSettings, BRect rect,
@@ -230,12 +233,13 @@ DecorManager::GetDecorator() const
bool
DecorManager::SetDecorator(int32 index)
DecorManager::SetDecorator(int32 index, Desktop* desktop)
{
DecorInfo* newDecInfo = (DecorInfo*)fDecorList.ItemAt(index);
if (newDecInfo) {
fCurrentDecor = newDecInfo;
_UpdateWindows(desktop);
return true;
}
@@ -306,3 +310,13 @@ DecorManager::_FindDecor(const char *name)
return NULL;
}
void
DecorManager::_UpdateWindows(Desktop* desktop)
{
for (int32 i = 0; i < kMaxWorkspaces; i++) {
for (Window* window = desktop->Windows(i).LastWindow(); window;
window = window->PreviousWindow(i))
desktop->ReloadDecorator(window);
}
}
+7 -2
View File
@@ -2,8 +2,11 @@
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Author: DarkWyrm <[email protected]>
* Author:
* DarkWyrm <[email protected]>
* Clemens Zeidler <[email protected]>
*/
#ifndef DECOR_MANAGER_H
#define DECOR_MANAGER_H
@@ -35,7 +38,7 @@ class DecorManager : public BLocker {
int32 CountDecorators() const;
int32 GetDecorator() const;
bool SetDecorator(int32 index);
bool SetDecorator(int32 index, Desktop* desktop);
bool SetR5Decorator(int32 value);
const char* GetDecoratorName(int32 index);
@@ -47,6 +50,8 @@ class DecorManager : public BLocker {
void _EmptyList();
DecorInfo* _FindDecor(const char *name);
void _UpdateWindows(Desktop* desktop);
BObjectList<DecorInfo> fDecorList;
DecorInfo* fCurrentDecor;
};
+49 -30
View File
@@ -8,6 +8,7 @@
* Axel Dörfler <[email protected]>
* Andrej Spielmann <[email protected]>
* Brecht Machiels <[email protected]>
* Clemens Zeidler <[email protected]>
*/
@@ -393,7 +394,7 @@ Desktop::Init()
fSettings = new DesktopSettingsPrivate(fServerReadOnlyMemory);
for (int32 i = 0; i < kMaxWorkspaces; i++) {
_Windows(i).SetIndex(i);
Windows(i).SetIndex(i);
fWorkspaces[i].RestoreConfiguration(*fSettings->WorkspacesMessage(i));
}
@@ -1518,7 +1519,7 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
if (i == fCurrentWorkspace && window->IsVisible())
visibleBefore = window->VisibleRegion();
Window* backmost = window->Backmost(_Windows(i).LastWindow(), i);
Window* backmost = window->Backmost(Windows(i).LastWindow(), i);
if (backmost != NULL) {
// check if the backmost window is really behind it
Window* previous = window->PreviousWindow(i);
@@ -1531,13 +1532,13 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
if (previous == NULL) {
// need to reinsert window before its backmost window
_Windows(i).RemoveWindow(window);
_Windows(i).AddWindow(window, backmost->NextWindow(i));
Windows(i).RemoveWindow(window);
Windows(i).AddWindow(window, backmost->NextWindow(i));
changed = true;
}
}
Window* frontmost = window->Frontmost(_Windows(i).FirstWindow(), i);
Window* frontmost = window->Frontmost(Windows(i).FirstWindow(), i);
if (frontmost != NULL) {
// check if the frontmost window is really in front of it
Window* next = window->NextWindow(i);
@@ -1550,8 +1551,8 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
if (next == NULL) {
// need to reinsert window behind its frontmost window
_Windows(i).RemoveWindow(window);
_Windows(i).AddWindow(window, frontmost);
Windows(i).RemoveWindow(window);
Windows(i).AddWindow(window, frontmost);
changed = true;
}
}
@@ -1899,6 +1900,24 @@ Desktop::RedrawBackground()
}
void
Desktop::ReloadDecorator(Window* window)
{
AutoWriteLocker _(fWindowLock);
BRegion oldBorder;
window->GetBorderRegion(&oldBorder);
window->ReloadDecorator();
BRegion border;
window->GetBorderRegion(&border);
border.Include(&oldBorder);
_RebuildAndRedrawAfterWindowChange(window, border);
}
void
Desktop::MinimizeApplication(team_id team)
{
@@ -2068,14 +2087,14 @@ Desktop::WriteWindowOrder(int32 workspace, BPrivate::LinkSender& sender)
return;
}
int32 count = _Windows(workspace).Count();
int32 count = Windows(workspace).Count();
// write list
sender.StartMessage(B_OK);
sender.Attach<int32>(count);
for (Window *window = _Windows(workspace).LastWindow(); window != NULL;
for (Window *window = Windows(workspace).LastWindow(); window != NULL;
window = window->PreviousWindow(workspace)) {
sender.Attach<int32>(window->ServerWindow()->ServerToken());
}
@@ -2118,7 +2137,7 @@ Desktop::WriteApplicationOrder(int32 workspace, BPrivate::LinkSender& sender)
int32 count = 0;
for (Window *window = _Windows(workspace).LastWindow(); window != NULL;
for (Window *window = Windows(workspace).LastWindow(); window != NULL;
window = window->PreviousWindow(workspace)) {
team_id team = window->ServerWindow()->ClientTeam();
if (count > 1) {
@@ -2427,7 +2446,7 @@ Desktop::CurrentWindows()
WindowList&
Desktop::_Windows(int32 index)
Desktop::Windows(int32 index)
{
return fWorkspaces[index].Windows();
}
@@ -2452,18 +2471,18 @@ Desktop::_UpdateFloating(int32 previousWorkspace, int32 nextWorkspace,
if (fFront != NULL && fFront->IsNormal()
&& floating->HasInSubset(fFront)) {
// is now visible
if (_Windows(previousWorkspace).HasWindow(floating)
if (Windows(previousWorkspace).HasWindow(floating)
&& previousWorkspace != nextWorkspace
&& !floating->InSubsetWorkspace(previousWorkspace)) {
// but no longer on the previous workspace
_Windows(previousWorkspace).RemoveWindow(floating);
Windows(previousWorkspace).RemoveWindow(floating);
floating->SetCurrentWorkspace(-1);
}
if (!_Windows(nextWorkspace).HasWindow(floating)) {
if (!Windows(nextWorkspace).HasWindow(floating)) {
// but wasn't before
_Windows(nextWorkspace).AddWindow(floating,
floating->Frontmost(_Windows(nextWorkspace).FirstWindow(),
Windows(nextWorkspace).AddWindow(floating,
floating->Frontmost(Windows(nextWorkspace).FirstWindow(),
nextWorkspace));
floating->SetCurrentWorkspace(nextWorkspace);
if (mouseEventWindow != fFront)
@@ -2472,11 +2491,11 @@ Desktop::_UpdateFloating(int32 previousWorkspace, int32 nextWorkspace,
// TODO: put the floating last in the floating window list to
// preserve the on screen window order
}
} else if (_Windows(previousWorkspace).HasWindow(floating)
} else if (Windows(previousWorkspace).HasWindow(floating)
&& !floating->InSubsetWorkspace(previousWorkspace)) {
// was visible, but is no longer
_Windows(previousWorkspace).RemoveWindow(floating);
Windows(previousWorkspace).RemoveWindow(floating);
floating->SetCurrentWorkspace(-1);
_HideWindow(floating);
@@ -2710,7 +2729,7 @@ Desktop::_ChangeWindowWorkspaces(Window* window, uint32 oldWorkspaces,
if (workspace_in_workspaces(i, oldWorkspaces)) {
// window is on this workspace, is it anymore?
if (!workspace_in_workspaces(i, newWorkspaces)) {
_Windows(i).RemoveWindow(window);
Windows(i).RemoveWindow(window);
if (fLastWorkspaceFocus[i] == window)
fLastWorkspaceFocus[i] = NULL;
@@ -2725,8 +2744,8 @@ Desktop::_ChangeWindowWorkspaces(Window* window, uint32 oldWorkspaces,
} else {
// window was not on this workspace, is it now?
if (workspace_in_workspaces(i, newWorkspaces)) {
_Windows(i).AddWindow(window,
window->Frontmost(_Windows(i).FirstWindow(), i));
Windows(i).AddWindow(window,
window->Frontmost(Windows(i).FirstWindow(), i));
if (i == CurrentWorkspace()) {
// make the window visible in current workspace
@@ -3155,9 +3174,9 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
// But only normal windows are following
uint32 oldWorkspaces = movedWindow->Workspaces();
_Windows(previousIndex).RemoveWindow(movedWindow);
_Windows(index).AddWindow(movedWindow,
movedWindow->Frontmost(_Windows(index).FirstWindow(),
Windows(previousIndex).RemoveWindow(movedWindow);
Windows(index).AddWindow(movedWindow,
movedWindow->Frontmost(Windows(index).FirstWindow(),
index));
// TODO: subset windows will always flicker this way
@@ -3170,9 +3189,9 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
InvokeSetWindowWorkspaces(movedWindow, movedWindow->Workspaces());
} else {
// make sure it's frontmost
_Windows(index).RemoveWindow(movedWindow);
_Windows(index).AddWindow(movedWindow,
movedWindow->Frontmost(_Windows(index).FirstWindow(),
Windows(index).RemoveWindow(movedWindow);
Windows(index).AddWindow(movedWindow,
movedWindow->Frontmost(Windows(index).FirstWindow(),
index));
}
}
@@ -3223,7 +3242,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
WindowList windows(kWorkingList);
BList previousRegions;
for (Window* window = _Windows(index).FirstWindow();
for (Window* window = Windows(index).FirstWindow();
window != NULL; window = window->NextWindow(index)) {
BPoint position = window->Anchor(index).position;
@@ -3277,7 +3296,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
_RebuildClippingForAllWindows(stillAvailableOnScreen);
_SetBackground(stillAvailableOnScreen);
for (Window* window = _Windows(index).FirstWindow(); window != NULL;
for (Window* window = Windows(index).FirstWindow(); window != NULL;
window = window->NextWindow(index)) {
// send B_WORKSPACE_ACTIVATED message
window->WorkspaceActivated(index, true);
@@ -3313,7 +3332,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
// Set new focus, but keep focus to a floating window if still visible
if (movedWindow != NULL)
SetFocusWindow(movedWindow);
else if (!_Windows(index).HasWindow(FocusWindow())
else if (!Windows(index).HasWindow(FocusWindow())
|| (FocusWindow() != NULL && !FocusWindow()->IsFloating()))
SetFocusWindow(fLastWorkspaceFocus[index]);
+5 -3
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2001-2009, Haiku.
* Copyright 2001-2010, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -8,6 +8,7 @@
* Axel Dörfler <[email protected]>
* Andrej Spielmann, <[email protected]>
* Brecht Machiels <[email protected]>
* Clemens Zeidler <[email protected]>
*/
#ifndef DESKTOP_H
#define DESKTOP_H
@@ -232,6 +233,8 @@ public:
void Redraw();
void RedrawBackground();
void ReloadDecorator(Window* window);
BRegion& BackgroundRegion()
{ return fBackgroundRegion; }
@@ -249,6 +252,7 @@ public:
BPrivate::LinkSender& sender);
WindowList& CurrentWindows();
WindowList& Windows(int32 index);
private:
void _LaunchInputServer();
@@ -257,8 +261,6 @@ private:
void _DispatchMessage(int32 code,
BPrivate::LinkReceiver &link);
WindowList& _Windows(int32 index);
void _UpdateFloating(int32 previousWorkspace = -1,
int32 nextWorkspace = -1,
Window* mouseEventWindow = NULL);
+1 -1
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@@ -625,7 +625,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
int32 index;
link.Read<int32>(&index);
if (gDecorManager.SetDecorator(index))
if (gDecorManager.SetDecorator(index, fDesktop))
fDesktop->BroadcastToAllApps(AS_UPDATE_DECORATOR);
break;
}
+14
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@@ -542,6 +542,20 @@ Window::PreviousWindow(int32 index) const
}
void
Window::ReloadDecorator()
{
if (fLook != B_NO_BORDER_WINDOW_LOOK) {
delete fDecorator;
// we need a new decorator
fDecorator = gDecorManager.AllocateDecorator(fDesktop, fDrawingEngine,
Frame(), Title(), fLook, fFlags);
if (IsFocus())
fDecorator->SetFocus(true);
}
}
void
Window::SetScreen(const ::Screen* screen)
{
+2
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@@ -71,6 +71,8 @@ public:
::EventTarget& EventTarget() const
{ return fWindow->EventTarget(); }
void ReloadDecorator();
void SetScreen(const ::Screen* screen);
const ::Screen* Screen() const;