- Make _Windows public.
- Reload all decorators when the decorator has changed in the DecorManager. - Update copyrights. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37801 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,10 +1,13 @@
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/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Copyright (c) 2001-2010, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Author: DarkWyrm <[email protected]>
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* Author:
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* DarkWyrm <[email protected]>
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* Clemens Zeidler <[email protected]>
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*/
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#include "DecorManager.h"
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#include <Directory.h>
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#include <Entry.h>
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@@ -20,7 +23,7 @@
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#include "Desktop.h"
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#include "DesktopSettings.h"
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#include "ServerConfig.h"
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#include "DecorManager.h"
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#include "Window.h"
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typedef float get_version(void);
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typedef Decorator* create_decorator(DesktopSettings& desktopSettings, BRect rect,
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@@ -230,12 +233,13 @@ DecorManager::GetDecorator() const
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bool
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DecorManager::SetDecorator(int32 index)
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DecorManager::SetDecorator(int32 index, Desktop* desktop)
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{
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DecorInfo* newDecInfo = (DecorInfo*)fDecorList.ItemAt(index);
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if (newDecInfo) {
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fCurrentDecor = newDecInfo;
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_UpdateWindows(desktop);
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return true;
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}
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@@ -306,3 +310,13 @@ DecorManager::_FindDecor(const char *name)
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return NULL;
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}
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void
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DecorManager::_UpdateWindows(Desktop* desktop)
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{
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for (int32 i = 0; i < kMaxWorkspaces; i++) {
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for (Window* window = desktop->Windows(i).LastWindow(); window;
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window = window->PreviousWindow(i))
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desktop->ReloadDecorator(window);
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}
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}
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@@ -2,8 +2,11 @@
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Author: DarkWyrm <[email protected]>
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* Author:
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* DarkWyrm <[email protected]>
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* Clemens Zeidler <[email protected]>
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*/
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#ifndef DECOR_MANAGER_H
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#define DECOR_MANAGER_H
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@@ -35,7 +38,7 @@ class DecorManager : public BLocker {
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int32 CountDecorators() const;
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int32 GetDecorator() const;
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bool SetDecorator(int32 index);
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bool SetDecorator(int32 index, Desktop* desktop);
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bool SetR5Decorator(int32 value);
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const char* GetDecoratorName(int32 index);
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@@ -47,6 +50,8 @@ class DecorManager : public BLocker {
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void _EmptyList();
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DecorInfo* _FindDecor(const char *name);
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void _UpdateWindows(Desktop* desktop);
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BObjectList<DecorInfo> fDecorList;
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DecorInfo* fCurrentDecor;
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};
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+49
-30
@@ -8,6 +8,7 @@
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* Axel Dörfler <[email protected]>
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* Andrej Spielmann <[email protected]>
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* Brecht Machiels <[email protected]>
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* Clemens Zeidler <[email protected]>
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*/
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@@ -393,7 +394,7 @@ Desktop::Init()
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fSettings = new DesktopSettingsPrivate(fServerReadOnlyMemory);
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for (int32 i = 0; i < kMaxWorkspaces; i++) {
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_Windows(i).SetIndex(i);
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Windows(i).SetIndex(i);
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fWorkspaces[i].RestoreConfiguration(*fSettings->WorkspacesMessage(i));
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}
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@@ -1518,7 +1519,7 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
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if (i == fCurrentWorkspace && window->IsVisible())
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visibleBefore = window->VisibleRegion();
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Window* backmost = window->Backmost(_Windows(i).LastWindow(), i);
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Window* backmost = window->Backmost(Windows(i).LastWindow(), i);
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if (backmost != NULL) {
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// check if the backmost window is really behind it
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Window* previous = window->PreviousWindow(i);
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@@ -1531,13 +1532,13 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
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if (previous == NULL) {
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// need to reinsert window before its backmost window
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_Windows(i).RemoveWindow(window);
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_Windows(i).AddWindow(window, backmost->NextWindow(i));
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Windows(i).RemoveWindow(window);
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Windows(i).AddWindow(window, backmost->NextWindow(i));
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changed = true;
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}
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}
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Window* frontmost = window->Frontmost(_Windows(i).FirstWindow(), i);
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Window* frontmost = window->Frontmost(Windows(i).FirstWindow(), i);
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if (frontmost != NULL) {
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// check if the frontmost window is really in front of it
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Window* next = window->NextWindow(i);
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@@ -1550,8 +1551,8 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
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if (next == NULL) {
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// need to reinsert window behind its frontmost window
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_Windows(i).RemoveWindow(window);
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_Windows(i).AddWindow(window, frontmost);
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Windows(i).RemoveWindow(window);
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Windows(i).AddWindow(window, frontmost);
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changed = true;
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}
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}
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@@ -1899,6 +1900,24 @@ Desktop::RedrawBackground()
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}
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void
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Desktop::ReloadDecorator(Window* window)
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{
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AutoWriteLocker _(fWindowLock);
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BRegion oldBorder;
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window->GetBorderRegion(&oldBorder);
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window->ReloadDecorator();
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BRegion border;
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window->GetBorderRegion(&border);
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border.Include(&oldBorder);
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_RebuildAndRedrawAfterWindowChange(window, border);
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}
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void
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Desktop::MinimizeApplication(team_id team)
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{
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@@ -2068,14 +2087,14 @@ Desktop::WriteWindowOrder(int32 workspace, BPrivate::LinkSender& sender)
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return;
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}
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int32 count = _Windows(workspace).Count();
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int32 count = Windows(workspace).Count();
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// write list
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sender.StartMessage(B_OK);
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sender.Attach<int32>(count);
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for (Window *window = _Windows(workspace).LastWindow(); window != NULL;
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for (Window *window = Windows(workspace).LastWindow(); window != NULL;
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window = window->PreviousWindow(workspace)) {
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sender.Attach<int32>(window->ServerWindow()->ServerToken());
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}
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@@ -2118,7 +2137,7 @@ Desktop::WriteApplicationOrder(int32 workspace, BPrivate::LinkSender& sender)
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int32 count = 0;
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for (Window *window = _Windows(workspace).LastWindow(); window != NULL;
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for (Window *window = Windows(workspace).LastWindow(); window != NULL;
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window = window->PreviousWindow(workspace)) {
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team_id team = window->ServerWindow()->ClientTeam();
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if (count > 1) {
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@@ -2427,7 +2446,7 @@ Desktop::CurrentWindows()
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WindowList&
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Desktop::_Windows(int32 index)
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Desktop::Windows(int32 index)
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{
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return fWorkspaces[index].Windows();
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}
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@@ -2452,18 +2471,18 @@ Desktop::_UpdateFloating(int32 previousWorkspace, int32 nextWorkspace,
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if (fFront != NULL && fFront->IsNormal()
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&& floating->HasInSubset(fFront)) {
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// is now visible
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if (_Windows(previousWorkspace).HasWindow(floating)
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if (Windows(previousWorkspace).HasWindow(floating)
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&& previousWorkspace != nextWorkspace
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&& !floating->InSubsetWorkspace(previousWorkspace)) {
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// but no longer on the previous workspace
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_Windows(previousWorkspace).RemoveWindow(floating);
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Windows(previousWorkspace).RemoveWindow(floating);
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floating->SetCurrentWorkspace(-1);
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}
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if (!_Windows(nextWorkspace).HasWindow(floating)) {
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if (!Windows(nextWorkspace).HasWindow(floating)) {
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// but wasn't before
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_Windows(nextWorkspace).AddWindow(floating,
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floating->Frontmost(_Windows(nextWorkspace).FirstWindow(),
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Windows(nextWorkspace).AddWindow(floating,
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floating->Frontmost(Windows(nextWorkspace).FirstWindow(),
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nextWorkspace));
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floating->SetCurrentWorkspace(nextWorkspace);
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if (mouseEventWindow != fFront)
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@@ -2472,11 +2491,11 @@ Desktop::_UpdateFloating(int32 previousWorkspace, int32 nextWorkspace,
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// TODO: put the floating last in the floating window list to
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// preserve the on screen window order
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}
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} else if (_Windows(previousWorkspace).HasWindow(floating)
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} else if (Windows(previousWorkspace).HasWindow(floating)
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&& !floating->InSubsetWorkspace(previousWorkspace)) {
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// was visible, but is no longer
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_Windows(previousWorkspace).RemoveWindow(floating);
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Windows(previousWorkspace).RemoveWindow(floating);
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floating->SetCurrentWorkspace(-1);
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_HideWindow(floating);
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@@ -2710,7 +2729,7 @@ Desktop::_ChangeWindowWorkspaces(Window* window, uint32 oldWorkspaces,
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if (workspace_in_workspaces(i, oldWorkspaces)) {
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// window is on this workspace, is it anymore?
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if (!workspace_in_workspaces(i, newWorkspaces)) {
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_Windows(i).RemoveWindow(window);
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Windows(i).RemoveWindow(window);
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if (fLastWorkspaceFocus[i] == window)
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fLastWorkspaceFocus[i] = NULL;
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@@ -2725,8 +2744,8 @@ Desktop::_ChangeWindowWorkspaces(Window* window, uint32 oldWorkspaces,
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} else {
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// window was not on this workspace, is it now?
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if (workspace_in_workspaces(i, newWorkspaces)) {
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_Windows(i).AddWindow(window,
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window->Frontmost(_Windows(i).FirstWindow(), i));
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Windows(i).AddWindow(window,
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window->Frontmost(Windows(i).FirstWindow(), i));
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if (i == CurrentWorkspace()) {
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// make the window visible in current workspace
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@@ -3155,9 +3174,9 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
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// But only normal windows are following
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uint32 oldWorkspaces = movedWindow->Workspaces();
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_Windows(previousIndex).RemoveWindow(movedWindow);
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_Windows(index).AddWindow(movedWindow,
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movedWindow->Frontmost(_Windows(index).FirstWindow(),
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Windows(previousIndex).RemoveWindow(movedWindow);
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Windows(index).AddWindow(movedWindow,
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movedWindow->Frontmost(Windows(index).FirstWindow(),
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index));
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// TODO: subset windows will always flicker this way
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@@ -3170,9 +3189,9 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
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InvokeSetWindowWorkspaces(movedWindow, movedWindow->Workspaces());
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} else {
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// make sure it's frontmost
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_Windows(index).RemoveWindow(movedWindow);
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_Windows(index).AddWindow(movedWindow,
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movedWindow->Frontmost(_Windows(index).FirstWindow(),
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Windows(index).RemoveWindow(movedWindow);
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Windows(index).AddWindow(movedWindow,
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movedWindow->Frontmost(Windows(index).FirstWindow(),
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index));
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}
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}
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@@ -3223,7 +3242,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
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WindowList windows(kWorkingList);
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BList previousRegions;
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for (Window* window = _Windows(index).FirstWindow();
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for (Window* window = Windows(index).FirstWindow();
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window != NULL; window = window->NextWindow(index)) {
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BPoint position = window->Anchor(index).position;
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@@ -3277,7 +3296,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
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_RebuildClippingForAllWindows(stillAvailableOnScreen);
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_SetBackground(stillAvailableOnScreen);
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for (Window* window = _Windows(index).FirstWindow(); window != NULL;
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for (Window* window = Windows(index).FirstWindow(); window != NULL;
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window = window->NextWindow(index)) {
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// send B_WORKSPACE_ACTIVATED message
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window->WorkspaceActivated(index, true);
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@@ -3313,7 +3332,7 @@ Desktop::_SetWorkspace(int32 index, bool moveFocusWindow)
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// Set new focus, but keep focus to a floating window if still visible
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if (movedWindow != NULL)
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SetFocusWindow(movedWindow);
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else if (!_Windows(index).HasWindow(FocusWindow())
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else if (!Windows(index).HasWindow(FocusWindow())
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|| (FocusWindow() != NULL && !FocusWindow()->IsFloating()))
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SetFocusWindow(fLastWorkspaceFocus[index]);
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@@ -1,5 +1,5 @@
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/*
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* Copyright 2001-2009, Haiku.
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* Copyright 2001-2010, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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@@ -8,6 +8,7 @@
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* Axel Dörfler <[email protected]>
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* Andrej Spielmann, <[email protected]>
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* Brecht Machiels <[email protected]>
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* Clemens Zeidler <[email protected]>
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*/
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#ifndef DESKTOP_H
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#define DESKTOP_H
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@@ -232,6 +233,8 @@ public:
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void Redraw();
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void RedrawBackground();
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void ReloadDecorator(Window* window);
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BRegion& BackgroundRegion()
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{ return fBackgroundRegion; }
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@@ -249,6 +252,7 @@ public:
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BPrivate::LinkSender& sender);
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WindowList& CurrentWindows();
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WindowList& Windows(int32 index);
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private:
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void _LaunchInputServer();
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@@ -257,8 +261,6 @@ private:
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void _DispatchMessage(int32 code,
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BPrivate::LinkReceiver &link);
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WindowList& _Windows(int32 index);
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void _UpdateFloating(int32 previousWorkspace = -1,
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int32 nextWorkspace = -1,
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Window* mouseEventWindow = NULL);
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@@ -625,7 +625,7 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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int32 index;
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link.Read<int32>(&index);
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if (gDecorManager.SetDecorator(index))
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if (gDecorManager.SetDecorator(index, fDesktop))
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fDesktop->BroadcastToAllApps(AS_UPDATE_DECORATOR);
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break;
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}
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@@ -542,6 +542,20 @@ Window::PreviousWindow(int32 index) const
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}
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void
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Window::ReloadDecorator()
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{
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if (fLook != B_NO_BORDER_WINDOW_LOOK) {
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delete fDecorator;
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// we need a new decorator
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fDecorator = gDecorManager.AllocateDecorator(fDesktop, fDrawingEngine,
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Frame(), Title(), fLook, fFlags);
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if (IsFocus())
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fDecorator->SetFocus(true);
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}
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}
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void
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Window::SetScreen(const ::Screen* screen)
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{
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@@ -71,6 +71,8 @@ public:
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::EventTarget& EventTarget() const
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{ return fWindow->EventTarget(); }
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void ReloadDecorator();
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void SetScreen(const ::Screen* screen);
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const ::Screen* Screen() const;
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Reference in New Issue
Block a user