Switch over to using Debugger as the primary system debugger.
- When a crash occurs that requires using consoled, use Debugger in CLI mode. - Closes #1078.
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@@ -44,8 +44,8 @@ SYSTEM_BIN = [ FFilterByBuildFeatures
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SYSTEM_APPS = [ FFilterByBuildFeatures
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AboutSystem ActivityMonitor BootManager@x86 CharacterMap
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CodyCam DeskCalc Devices DiskProbe DiskUsage DriveSetup CDPlayer Expander
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GLInfo@x86 Icon-O-Matic Installer LaunchBox Magnify Mail
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CodyCam DeskCalc Devices DiskProbe DiskUsage DriveSetup CDPlayer Debugger
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Expander GLInfo@x86 Icon-O-Matic Installer LaunchBox Magnify Mail
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MediaConverter MediaPlayer MidiPlayer NetworkStatus PackageInstaller People
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PoorMan PowerStatus ProcessController Screenshot ShowImage SoundRecorder
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StyledEdit Terminal TextSearch TV WebWatch Workspaces
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@@ -75,7 +75,7 @@ SYSTEM_LIBS = [ FFilterByBuildFeatures
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PRIVATE_SYSTEM_LIBS = [ FFilterByBuildFeatures
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$(HAIKU_JPEG_CURRENT_LIB)
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$(HAIKU_LIBPNG_CURRENT_LIB)
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$(HAIKU_ZLIB_CURRENT_LIB)
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$(HAIKU_ZLIB_CURRENT_LIB)
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$(HAIKU_FREETYPE_CURRENT_LIB)
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libalm.so
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libfluidsynth.so
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@@ -643,7 +643,6 @@ if [ IsOptionalHaikuImagePackageAdded DemoPackage_Video ] {
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# Development
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if [ IsOptionalHaikuImagePackageAdded Development ] {
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if $(TARGET_ARCH) = x86 {
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AddFilesToHaikuImage system apps : Debugger ;
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AddSymlinkToHaikuImage home config settings deskbar Applications
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: /boot/system/apps/Debugger : Debugger ;
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# autotools
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@@ -41,8 +41,8 @@ enum {
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};
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#define HANDOVER_USE_GDB 1
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//#define HANDOVER_USE_DEBUGGER 1
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//#define HANDOVER_USE_GDB 1
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#define HANDOVER_USE_DEBUGGER 1
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#undef B_TRANSLATION_CONTEXT
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#define B_TRANSLATION_CONTEXT "DebugServer"
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@@ -555,44 +555,57 @@ TeamDebugHandler::_EnterDebugger(bool saveReport)
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"terminal (debugger) for team %" B_PRId32 "...\n", fTeam));
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#elif defined(HANDOVER_USE_DEBUGGER)
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// prepare the argument vector
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BPath debuggerPath;
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if (debugInConsoled) {
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error = _SetupGDBArguments(arguments, debugInConsoled);
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error = find_directory(B_SYSTEM_BIN_DIRECTORY, &debuggerPath);
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if (error != B_OK) {
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debug_printf("debug_server: Failed to set up gdb arguments: %s\n",
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debug_printf("debug_server: can't find system-bin directory: %s\n",
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strerror(error));
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return error;
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}
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} else {
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// prepare the argument vector
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BPath debuggerPath;
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error = find_directory(B_SYSTEM_APPS_DIRECTORY, &debuggerPath);
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error = debuggerPath.Append("consoled");
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if (error != B_OK) {
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debug_printf("debug_server: can't find system-apps directory: %s\n",
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strerror(error));
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return error;
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}
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error = debuggerPath.Append("Debugger");
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if (error != B_OK) {
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debug_printf("debug_server: can't append to system-apps path: %s\n",
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debug_printf("debug_server: can't append to system-bin path: %s\n",
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strerror(error));
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return error;
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}
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if (!arguments.Add(debuggerPath.Path()))
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return B_NO_MEMORY;
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BString debuggerParam;
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debuggerParam.SetToFormat("%" B_PRId32, fTeam);
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if (saveReport) {
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if (!arguments.Add("--save-report"))
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return B_NO_MEMORY;
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}
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if (!arguments.Add("--team") || !arguments.Add(debuggerParam))
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return B_NO_MEMORY;
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// start the debugger
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TRACE(("debug_server: TeamDebugHandler::_EnterDebugger(): starting "
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"graphical debugger for team %" B_PRId32 "...\n", fTeam));
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}
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error = find_directory(B_SYSTEM_APPS_DIRECTORY, &debuggerPath);
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if (error != B_OK) {
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debug_printf("debug_server: can't find system-apps directory: %s\n",
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strerror(error));
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return error;
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}
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error = debuggerPath.Append("Debugger");
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if (error != B_OK) {
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debug_printf("debug_server: can't append to system-apps path: %s\n",
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strerror(error));
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return error;
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}
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if (!arguments.Add(debuggerPath.Path()))
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return B_NO_MEMORY;
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if (debugInConsoled && !arguments.Add("--cli"))
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return B_NO_MEMORY;
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BString debuggerParam;
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debuggerParam.SetToFormat("%" B_PRId32, fTeam);
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if (saveReport) {
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if (!arguments.Add("--save-report"))
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return B_NO_MEMORY;
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}
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if (!arguments.Add("--team") || !arguments.Add(debuggerParam))
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return B_NO_MEMORY;
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// start the debugger
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TRACE(("debug_server: TeamDebugHandler::_EnterDebugger(): starting "
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"%s debugger for team %" B_PRId32 "...\n",
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debugInConsoled ? "command line" : "graphical", fTeam));
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#endif
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for (int32 i = 0; i < arguments.CountStrings(); i++)
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