Use new listener interface.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38073 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Clemens Zeidler
2010-08-12 23:06:11 +00:00
parent c84e125085
commit bc7f766f5d
2 changed files with 22 additions and 39 deletions
@@ -41,7 +41,7 @@ StackAndTile::ListenerRegistered(Desktop* desktop)
WindowList& windows = desktop->AllWindows();
for (Window *window = windows.FirstWindow(); window != NULL;
window = window->NextWindow(kAllWindowList))
AddWindow(window);
WindowAdded(window);
}
@@ -58,7 +58,7 @@ StackAndTile::ListenerUnregistered()
void
StackAndTile::AddWindow(Window* window)
StackAndTile::WindowAdded(Window* window)
{
SATWindow* satWindow = new (std::nothrow)SATWindow(this, window);
if (!satWindow)
@@ -70,7 +70,7 @@ StackAndTile::AddWindow(Window* window)
void
StackAndTile::RemoveWindow(Window* window)
StackAndTile::WindowRemoved(Window* window)
{
STRACE_SAT("StackAndTile::WindowRemoved %s\n", window->Title());
@@ -86,7 +86,7 @@ StackAndTile::RemoveWindow(Window* window)
void
StackAndTile::KeyEvent(uint32 what, int32 key, int32 modifiers)
StackAndTile::KeyPressed(uint32 what, int32 key, int32 modifiers)
{
// switch to and from stacking and snapping mode
if (what == B_MODIFIERS_CHANGED) {
@@ -138,7 +138,7 @@ StackAndTile::MouseUp(Window* window, BMessage* message, const BPoint& where)
void
StackAndTile::MoveWindow(Window* window)
StackAndTile::WindowMoved(Window* window)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -152,14 +152,14 @@ StackAndTile::MoveWindow(Window* window)
void
StackAndTile::ResizeWindow(Window* window)
StackAndTile::WindowResized(Window* window)
{
MoveWindow(window);
WindowMoved(window);
}
void
StackAndTile::ActivateWindow(Window* window)
StackAndTile::WindowActitvated(Window* window)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -170,7 +170,7 @@ StackAndTile::ActivateWindow(Window* window)
void
StackAndTile::SendWindowBehind(Window* window, Window* behindOf)
StackAndTile::WindowSentBehind(Window* window, Window* behindOf)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -191,7 +191,7 @@ StackAndTile::SendWindowBehind(Window* window, Window* behindOf)
void
StackAndTile::SetWindowWorkspaces(Window* window, uint32 workspaces)
StackAndTile::WindowWorkspacesChanged(Window* window, uint32 workspaces)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -212,21 +212,7 @@ StackAndTile::SetWindowWorkspaces(Window* window, uint32 workspaces)
void
StackAndTile::ShowWindow(Window* window)
{
}
void
StackAndTile::HideWindow(Window* window)
{
}
void
StackAndTile::MinimizeWindow(Window* window, bool minimize)
StackAndTile::WindowMinimized(Window* window, bool minimize)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -247,7 +233,7 @@ StackAndTile::MinimizeWindow(Window* window, bool minimize)
void
StackAndTile::SetWindowTabLocation(Window* window, float location)
StackAndTile::WindowTabLocationChanged(Window* window, float location)
{
SATWindow* satWindow = GetSATWindow(window);
if (!satWindow)
@@ -44,10 +44,10 @@ public:
virtual void ListenerRegistered(Desktop* desktop);
virtual void ListenerUnregistered();
virtual void AddWindow(Window* window);
virtual void RemoveWindow(Window* window);
virtual void WindowAdded(Window* window);
virtual void WindowRemoved(Window* window);
virtual void KeyEvent(uint32 what, int32 key,
virtual void KeyPressed(uint32 what, int32 key,
int32 modifiers);
virtual void MouseEvent(BMessage* message) {}
virtual void MouseDown(Window* window, BMessage* message,
@@ -57,18 +57,15 @@ public:
virtual void MouseMoved(Window* window, BMessage* message,
const BPoint& where) {}
virtual void MoveWindow(Window* window);
virtual void ResizeWindow(Window* window);
virtual void ActivateWindow(Window* window);
virtual void SendWindowBehind(Window* window,
Window* behindOf);
virtual void SetWindowWorkspaces(Window* window,
virtual void WindowMoved(Window* window);
virtual void WindowResized(Window* window);
virtual void WindowActitvated(Window* window);
virtual void WindowSentBehind(Window* window, Window* behindOf);
virtual void WindowWorkspacesChanged(Window* window,
uint32 workspaces);
virtual void ShowWindow(Window* window);
virtual void HideWindow(Window* window);
virtual void MinimizeWindow(Window* window, bool minimize);
virtual void WindowMinimized(Window* window, bool minimize);
virtual void SetWindowTabLocation(Window* window,
virtual void WindowTabLocationChanged(Window* window,
float location);
virtual bool SetDecoratorSettings(Window* window,