Use minimal frame info optimization in a few more places.

This commit is contained in:
Rene Gollent
2012-12-28 22:23:06 -05:00
parent 59b18b8836
commit bd26704e42
@@ -565,7 +565,8 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState)
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, 1)
fThread->GetTeam(), this, cpuState, stackTrace, 1,
false, false)
== B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
@@ -651,7 +652,8 @@ ThreadHandler::_HandleSingleStepStep(CpuState* cpuState)
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, 1)
fThread->GetTeam(), this, cpuState, stackTrace, 1,
false, false)
== B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}