Use minimal frame info optimization in a few more places.
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@@ -565,7 +565,8 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState)
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if (stackTrace == NULL && cpuState != NULL) {
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if (stackTrace == NULL && cpuState != NULL) {
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if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
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if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
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fThread->GetTeam(), this, cpuState, stackTrace, 1)
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fThread->GetTeam(), this, cpuState, stackTrace, 1,
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false, false)
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== B_OK) {
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== B_OK) {
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stackTraceReference.SetTo(stackTrace, true);
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stackTraceReference.SetTo(stackTrace, true);
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}
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}
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@@ -651,7 +652,8 @@ ThreadHandler::_HandleSingleStepStep(CpuState* cpuState)
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if (stackTrace == NULL && cpuState != NULL) {
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if (stackTrace == NULL && cpuState != NULL) {
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if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
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if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
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fThread->GetTeam(), this, cpuState, stackTrace, 1)
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fThread->GetTeam(), this, cpuState, stackTrace, 1,
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false, false)
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== B_OK) {
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== B_OK) {
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stackTraceReference.SetTo(stackTrace, true);
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stackTraceReference.SetTo(stackTrace, true);
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}
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}
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