Mouse: made the shadow an actual shadow.
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@@ -32,6 +32,7 @@
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#include "MouseSettings.h"
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#include "MouseWindow.h"
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static const int32 kButtonTop = 6;
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static const int32 kMouseDownWidth = 72;
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static const int32 kMouseDownHeight = 30;
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@@ -44,11 +45,12 @@ static const int32 kThreeButtonOffsets[4]
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= { 0, kMouseDownWidth / 3, kMouseDownWidth / 3 * 2, kMouseDownWidth };
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static const rgb_color kButtonTextColor = { 0, 0, 0, 255 };
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static const rgb_color kMouseShadowColor = { 150, 150, 150, 255 };
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static const rgb_color kMouseBodyTopColor = { 0xed, 0xed, 0xed, 255};
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static const rgb_color kMouseShadowColor = { 100, 100, 100, 128 };
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static const rgb_color kMouseBodyTopColor = { 0xed, 0xed, 0xed, 255 };
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static const rgb_color kMouseBodyBottomColor = { 0x85, 0x85, 0x85, 255 };
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static const rgb_color kMouseOutlineColor = { 0x51, 0x51, 0x51, 255 };
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static const int32*
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getButtonOffsets(int32 type)
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{
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@@ -102,10 +104,10 @@ MouseView::~MouseView()
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void
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MouseView::GetPreferredSize(float* _width, float* _height)
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{
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if (_width)
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if (_width != NULL)
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*_width = kMouseDownWidth + 2;
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if (_height)
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*_height = 100;
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if (_height != NULL)
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*_height = 104;
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}
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