One more small step toward libGL.so renderer API.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17486 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,5 +1,16 @@
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#include "GLRenderer.h"
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void BGLRenderer::Acquire()
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{
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atomic_add(&fRefCount, 1);
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}
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void BGLRenderer::Release()
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{
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if (atomic_add(&fRefCount, -1) < 1)
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delete this;
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}
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void BGLRenderer::LockGL()
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{
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}
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@@ -14,11 +14,11 @@ class BGLRenderer
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BGLRenderer & operator=(const BGLRenderer &);
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public:
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BGLRenderer(BGLView *view, BGLDispatcher *dispatcher);
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BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher);
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virtual ~BGLRenderer();
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status_t Acquire();
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status_t Release();
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void Acquire();
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void Release();
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void LockGL();
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void UnlockGL();
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@@ -39,8 +39,17 @@ public:
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void DirectConnected( direct_buffer_info *info );
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void EnableDirectMode( bool enabled );
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inline int32 ReferenceCount() { return fRefCount; };
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inline ulong Options() { return fOptions; };
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inline BGLView * GLView() { return fView; };
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inline BGLDispatcher * GLDispatcher() { return fDispatcher; };
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private:
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uint32 fRefCount;
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volatile int32 fRefCount; // How much we're still usefull?
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BGLView * fView; // Never forget who is the boss!
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ulong fOptions; // Keep that tune in memory
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BGLDispatcher * fDispatcher; // Our personal OpenGL API call dispatcher
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};
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extern "C" _EXPORT BGLRenderer * instanciate_gl_renderer(BGLView *view, BGLDispatcher *dispatcher);
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+37
-16
@@ -34,16 +34,20 @@ BGLView::BGLView(BRect rect, char *name, ulong resizingMode, ulong mode, ulong o
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: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), // | B_FULL_UPDATE_ON_RESIZE)
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fRenderer(NULL)
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{
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// TODO: get a renderer instance!
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}
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BGLView::~BGLView()
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{
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delete fRenderer;
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if (fRenderer)
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fRenderer->Release();
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}
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void BGLView::LockGL()
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{
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// TODO: acquire the OpenGL API lock it on this glview
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if (fRenderer)
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fRenderer->LockGL();
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}
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@@ -52,6 +56,8 @@ void BGLView::UnlockGL()
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{
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if (fRenderer)
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fRenderer->UnlockGL();
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// TODO: release the GL API lock to others glviews
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}
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void BGLView::SwapBuffers()
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@@ -72,34 +78,37 @@ BView * BGLView::EmbeddedView()
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status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
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{
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if (!fRenderer)
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return B_ERROR;
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if (! dest || ! dest->Bounds().IsValid())
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return B_BAD_VALUE;
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if (fRenderer)
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return fRenderer->CopyPixelsOut(source, dest);
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return B_ERROR;
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return fRenderer->CopyPixelsOut(source, dest);
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}
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status_t BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
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{
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if (!fRenderer)
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return B_ERROR;
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if (! source || ! source->Bounds().IsValid())
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return B_BAD_VALUE;
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if (fRenderer)
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return fRenderer->CopyPixelsIn(source, dest);
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return B_ERROR;
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return fRenderer->CopyPixelsIn(source, dest);
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}
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void BGLView::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
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/* Mesa's GLenum is not ulong but uint, so we can't use GLenum
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without breaking this method signature.
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Instead, we have to use the effective BeOS's SGI OpenGL GLenum type:
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unsigned long.
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*/
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void BGLView::ErrorCallback(unsigned long errorCode)
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{
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char msg[32];
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sprintf(msg, "GL: Error code $%04lx.", errorCode);
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// debugger(msg);
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// TODO: under BeOS R5, it call debugger(msg);
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fprintf(stderr, "%s\n", msg);
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return;
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}
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void BGLView::Draw(BRect updateRect)
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@@ -130,21 +139,33 @@ void BGLView::AttachedToWindow()
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void BGLView::AllAttached()
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{
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BView::AllAttached();
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if (fRenderer)
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fRenderer->AllAttached();
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}
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void BGLView::DetachedFromWindow()
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{
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if (fRenderer)
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fRenderer->DetachedFromWindow();
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BView::DetachedFromWindow();
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}
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void BGLView::AllDetached()
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{
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if (fRenderer)
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fRenderer->AllDetached();
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BView::AllDetached();
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}
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void BGLView::FrameResized(float width, float height)
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{
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return BView::FrameResized(width, height);
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if (fRenderer)
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fRenderer->FrameResized(width, height);
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BView::FrameResized(width, height);
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}
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status_t BGLView::Perform(perform_code d, void *arg)
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@@ -229,13 +250,13 @@ void BGLView::DirectConnected( direct_buffer_info *info )
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#endif
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if (fRenderer)
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return fRenderer->DirectConnected(info);
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fRenderer->DirectConnected(info);
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}
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void BGLView::EnableDirectMode( bool enabled )
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{
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if (fRenderer)
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return fRenderer->EnableDirectMode(enabled);
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fRenderer->EnableDirectMode(enabled);
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}
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