Add a console implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23351 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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* Copyright 2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT license.
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*
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* Author:
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* François Revol, [email protected].
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*/
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#include <SupportDefs.h>
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#include <string.h>
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#include "toscalls.h"
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#include <util/kernel_cpp.h>
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#include "Handle.h"
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#include "console.h"
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// TOS emulates a VT52
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class ConsoleHandle : public Handle {
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public:
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ConsoleHandle();
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virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer,
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size_t bufferSize);
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virtual ssize_t WriteAt(void *cookie, off_t pos, const void *buffer,
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size_t bufferSize);
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int16 f
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};
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class InputConsoleHandle : public ConsoleHandle {
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public:
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InputConsoleHandle();
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virtual ssize_t ReadAt(void *cookie, off_t pos, void *buffer,
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size_t bufferSize);
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void PutChar(char c);
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void PutChars(const char *buffer, int count);
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char GetChar();
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private:
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enum { BUFFER_SIZE = 32 };
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char fBuffer[BUFFER_SIZE];
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int fStart;
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int fCount;
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};
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static InputConsoleHandle sInput;
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static ConsoleHandle sOutput;
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FILE *stdin, *stdout, *stderr;
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ConsoleHandle::ConsoleHandle()
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: Handle()
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{
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}
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ssize_t
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ConsoleHandle::ReadAt(void */*cookie*/, off_t /*pos*/, void *buffer,
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size_t bufferSize)
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{
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// don't seek in character devices
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// not implemented (and not yet? needed)
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return B_ERROR;
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}
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ssize_t
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ConsoleHandle::WriteAt(void */*cookie*/, off_t /*pos*/, const void *buffer,
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size_t bufferSize)
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{
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const char *string = (const char *)buffer;
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// be nice to our audience and replace single "\n" with "\r\n"
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for (i = 0; i < bufferSize; i++) {
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if (string[i] == '\n')
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Bconout(fHandle, '\r');
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Bconout(fHandle, string[i]);
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}
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return bufferSize;
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}
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// #pragma mark -
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InputConsoleHandle::InputConsoleHandle()
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: ConsoleHandle()
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, fStart(0)
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, fCount(0)
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{
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}
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ssize_t
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InputConsoleHandle::ReadAt(void */*cookie*/, off_t /*pos*/, void *_buffer,
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size_t bufferSize)
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{
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char *buffer = (char*)_buffer;
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// copy buffered bytes first
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int bytesTotal = 0;
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while (bufferSize > 0 && fCount > 0) {
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*buffer++ = GetChar();
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bytesTotal++;
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bufferSize--;
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}
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// read from console
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if (bufferSize > 0) {
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ssize_t bytesRead = ConsoleHandle::ReadAt(NULL, 0, buffer, bufferSize);
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if (bytesRead < 0)
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return bytesRead;
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bytesTotal += bytesRead;
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}
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return bytesTotal;
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}
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void
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InputConsoleHandle::PutChar(char c)
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{
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if (fCount >= BUFFER_SIZE)
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return;
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int pos = (fStart + fCount) % BUFFER_SIZE;
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fBuffer[pos] = c;
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fCount++;
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}
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void
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InputConsoleHandle::PutChars(const char *buffer, int count)
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{
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for (int i = 0; i < count; i++)
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PutChar(buffer[i]);
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}
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char
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InputConsoleHandle::GetChar()
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{
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if (fCount == 0)
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return 0;
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fCount--;
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char c = fBuffer[fStart];
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fStart = (fStart + 1) % BUFFER_SIZE;
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return c;
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}
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// #pragma mark -
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status_t
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console_init(void)
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{
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sInput.SetHandle(DEV_CONSOLE);
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sOutput.SetHandle(DEV_CONSOLE);
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// now that we're initialized, enable stdio functionality
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stdin = (FILE *)&sInput;
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stdout = stderr = (FILE *)&sOutput;
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return B_OK;
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}
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// #pragma mark -
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void
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console_clear_screen(void)
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{
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stdin->WriteAt(NULL, 0LL, "\033E", 2);
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}
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int32
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console_width(void)
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{
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int columnCount = 80; //XXX: check video mode
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return columnCount;
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}
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int32
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console_height(void)
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{
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int lineCount = 25; //XXX: check video mode
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return lineCount;
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}
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void
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console_set_cursor(int32 x, int32 y)
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{
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char buff[] = "\033Y ";
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buff[3] += (char)x;
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buff[2] += (char)y;
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stdin->WriteAt(NULL, 0LL, buff, 4);
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}
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static int
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translate_color(int32 color)
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{
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/*
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r g b
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0: 0 0 0 // black
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1: 0 0 aa // dark blue
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2: 0 aa 0 // dark green
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3: 0 aa aa // cyan
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4: aa 0 0 // dark red
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5: aa 0 aa // purple
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6: aa 55 0 // brown
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7: aa aa aa // light gray
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8: 55 55 55 // dark gray
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9: 55 55 ff // light blue
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a: 55 ff 55 // light green
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b: 55 ff ff // light cyan
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c: ff 55 55 // light red
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d: ff 55 ff // magenta
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e: ff ff 55 // yellow
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f: ff ff ff // white
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*/
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if (color >= 0 && color < 16)
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return color;
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return 0;
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}
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void
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console_set_color(int32 foreground, int32 background)
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{
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// Note: Toggling the cursor doesn't seem to help. We still get cursor
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// artifacts.
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of_interpret("toggle-cursor"
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" to foreground-color"
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" to background-color"
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" toggle-cursor",
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2, 0, translate_color(foreground), translate_color(background));
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}
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int
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console_wait_for_key(void)
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{
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// wait for a key
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char buffer[3];
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ssize_t bytesRead;
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do {
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bytesRead = sInput.ReadAt(NULL, 0, buffer, 3);
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if (bytesRead < 0)
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return 0;
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} while (bytesRead == 0);
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// translate the ESC sequences for cursor keys
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if (bytesRead == 3 && buffer[0] == 27 && buffer [1] == 91) {
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switch (buffer[2]) {
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case 65:
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return TEXT_CONSOLE_KEY_UP;
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case 66:
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return TEXT_CONSOLE_KEY_DOWN;
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case 67:
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return TEXT_CONSOLE_KEY_RIGHT;
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case 68:
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return TEXT_CONSOLE_KEY_LEFT;
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// TODO: Translate the codes for the following keys. Unfortunately my OF just
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// returns a '\0' character. :-/
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// TEXT_CONSOLE_KEY_PAGE_UP,
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// TEXT_CONSOLE_KEY_PAGE_DOWN,
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// TEXT_CONSOLE_KEY_HOME,
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// TEXT_CONSOLE_KEY_END,
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default:
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break;
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}
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}
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// put back unread chars
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if (bytesRead > 1)
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sInput.PutChars(buffer + 1, bytesRead - 1);
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return buffer[0];
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}
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@@ -0,0 +1,24 @@
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/*
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* Copyright 2007, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT license.
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*
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* Author:
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* François Revol, [email protected].
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*/
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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include <boot/platform/generic/text_console.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern status_t console_init(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* CONSOLE_H */
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