* Fixed the style violations introduced by r33732, nothing too bad, though.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33767 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-10-25 21:52:17 +00:00
parent 4223d92e7d
commit c3d0a5e8a1
4 changed files with 31 additions and 31 deletions
+13 -14
View File
@@ -217,8 +217,8 @@ MouseFilter::MouseFilter(Desktop* desktop)
filter_result
MouseFilter::Filter(BMessage* message, EventTarget** _target,
int32* _viewToken, BMessage* latestMouseMoved)
MouseFilter::Filter(BMessage* message, EventTarget** _target, int32* _viewToken,
BMessage* latestMouseMoved)
{
BPoint where;
if (message->FindPoint("where", &where) != B_OK)
@@ -1437,12 +1437,13 @@ Desktop::SetWindowFeel(Window* window, window_feel newFeel)
// A normal window that was once a floating or modal window will
// adopt the window's current workspaces
if (!window->IsNormal())
if (!window->IsNormal()) {
_ChangeWindowWorkspaces(window, window->Workspaces(),
window->SubsetWorkspaces());
}
// make sure the window has the correct position in the window lists
// (ie. all floating windows have to be on the top, ...)
// (ie. all floating windows have to be on the top, ...)
for (int32 i = 0; i < kMaxWorkspaces; i++) {
if (!workspace_in_workspaces(i, window->Workspaces()))
@@ -2109,8 +2110,7 @@ Desktop::_LaunchInputServer()
if (entryStatus == B_OK)
entryStatus = roster.Launch(&ref);
if (entryStatus == B_OK || entryStatus == B_ALREADY_RUNNING) {
syslog(LOG_ERR,
"Failed to launch the input server by signature: %s!\n",
syslog(LOG_ERR, "Failed to launch the input server by signature: %s!\n",
strerror(status));
return;
}
@@ -2145,9 +2145,10 @@ Desktop::_PrepareQuit()
}
// wait for the last app to die
if (count > 0)
if (count > 0) {
acquire_sem_etc(fShutdownSemaphore, fShutdownCount, B_RELATIVE_TIMEOUT,
250000);
}
fApplicationsLock.Unlock();
}
@@ -2164,7 +2165,7 @@ Desktop::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
// Attached data:
// 1) port_id - receiver port of a regular app
// 2) port_id - client looper port - for sending messages to the
// client
// client
// 2) team_id - app's team ID
// 3) int32 - handler token of the regular app
// 4) char * - signature of the regular app
@@ -2432,8 +2433,8 @@ Desktop::_UpdateBack()
{
fBack = NULL;
for (Window* window = _CurrentWindows().FirstWindow();
window != NULL; window = window->NextWindow(fCurrentWorkspace)) {
for (Window* window = _CurrentWindows().FirstWindow(); window != NULL;
window = window->NextWindow(fCurrentWorkspace)) {
if (window->IsHidden() || window->Feel() == kDesktopWindowFeel)
continue;
@@ -2455,8 +2456,7 @@ Desktop::_UpdateFront(bool updateFloating)
{
fFront = NULL;
for (Window* window = _CurrentWindows().LastWindow();
window != NULL;
for (Window* window = _CurrentWindows().LastWindow(); window != NULL;
window = window->PreviousWindow(fCurrentWorkspace)) {
if (window->IsHidden() || window->IsFloating()
|| !window->SupportsFront())
@@ -3177,8 +3177,7 @@ Desktop::_SetWorkspace(int32 index)
}
if (window->Frame().LeftTop() != position) {
// the window was visible before, but its on-screen location
// changed
// the window was visible before, but its on-screen location changed
BPoint offset = position - window->Frame().LeftTop();
MoveWindowBy(window, offset.x, offset.y);
// TODO: be a bit smarter than this...
+12 -11
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2005-2008, Haiku.
* Copyright 2005-2009, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -199,16 +199,19 @@ DesktopSettingsPrivate::_Load()
int32 mode;
if (settings.FindInt32("mode", &mode) == B_OK)
fMouseMode = (mode_mouse)mode;
int32 focusFollowsMouseMode;
if (settings.FindInt32("focus follows mouse mode",
&focusFollowsMouseMode) == B_OK) {
fFocusFollowsMouseMode =
(mode_focus_follows_mouse)focusFollowsMouseMode;
&focusFollowsMouseMode) == B_OK) {
fFocusFollowsMouseMode
= (mode_focus_follows_mouse)focusFollowsMouseMode;
}
bool acceptFirstClick;
if (settings.FindBool("accept first click", &acceptFirstClick)
== B_OK)
== B_OK) {
fAcceptFirstClick = acceptFirstClick;
}
}
}
@@ -247,8 +250,8 @@ DesktopSettingsPrivate::_Load()
fMenuInfo.click_to_open = clickToOpen;
bool triggersAlwaysShown;
if (settings.FindBool("triggers always shown",
&triggersAlwaysShown) == B_OK) {
if (settings.FindBool("triggers always shown", &triggersAlwaysShown)
== B_OK) {
fMenuInfo.triggers_always_shown = triggersAlwaysShown;
}
@@ -514,8 +517,7 @@ DesktopSettingsPrivate::SetMouseMode(const mode_mouse mode)
void
DesktopSettingsPrivate::SetFocusFollowsMouseMode(
const mode_focus_follows_mouse mode)
DesktopSettingsPrivate::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
{
fFocusFollowsMouseMode = mode;
Save(kMouseSettings);
@@ -943,8 +945,7 @@ LockedDesktopSettings::SetMouseMode(const mode_mouse mode)
void
LockedDesktopSettings::SetFocusFollowsMouseMode(
const mode_focus_follows_mouse mode)
LockedDesktopSettings::SetFocusFollowsMouseMode(mode_focus_follows_mouse mode)
{
fSettings->SetFocusFollowsMouseMode(mode);
}
+4 -4
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2001-2007, Haiku.
* Copyright 2001-2009, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -44,7 +44,7 @@ class DesktopSettings {
void GetMenuInfo(menu_info& info) const;
mode_mouse MouseMode() const;
mode_focus_follows_mouse FocusFollowsMouseMode() const;
mode_focus_follows_mouse FocusFollowsMouseMode() const;
bool FocusFollowsMouse() const;
bool AcceptFirstClick() const;
@@ -80,8 +80,8 @@ class LockedDesktopSettings : public DesktopSettings {
void SetMouseMode(mode_mouse mode);
void SetFocusFollowsMouseMode(
const mode_focus_follows_mouse mode);
void SetAcceptFirstClick(bool accept_first_click);
mode_focus_follows_mouse mode);
void SetAcceptFirstClick(bool acceptFirstClick);
void SetShowAllDraggers(bool show);
+2 -2
View File
@@ -47,9 +47,9 @@ public:
mode_mouse MouseMode() const;
void SetFocusFollowsMouseMode(
mode_focus_follows_mouse mode);
mode_focus_follows_mouse FocusFollowsMouseMode() const;
mode_focus_follows_mouse FocusFollowsMouseMode() const;
bool FocusFollowsMouse() const;
void SetAcceptFirstClick(bool accept_first_click);
void SetAcceptFirstClick(bool acceptFirstClick);
bool AcceptFirstClick() const;
void SetShowAllDraggers(bool show);