(pointers) style.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40052 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -52,7 +52,7 @@ extern "C" {
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#endif
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}
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extern const char * color_space_name(color_space space);
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extern const char* color_space_name(color_space space);
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// BeOS component ordering for B_RGBA32 bitmap format
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#if B_HOST_IS_LENDIAN
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@@ -80,9 +80,9 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_RGBA32
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = ((GLubyte **) mr->GetRows())[Y] + (X) * 4
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GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 4
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#define INC_PIXEL_PTR(P) P += 4
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[BE_RCOMP] = VALUE[RCOMP]; \
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@@ -105,9 +105,9 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_RGB32
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLuint *P = (GLuint *)(((GLubyte **) mr->GetRows())[Y] + (X) * 4)
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GLuint* P = (GLuint*)(((GLubyte**)mr->GetRows())[Y] + (X) * 4)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = ( ((VALUE[RCOMP]) << 16) | \
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@@ -124,9 +124,9 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_RGB24
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = ((GLubyte **) mr->GetRows())[Y] + (X) * 3
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GLubyte* P = ((GLubyte**)mr->GetRows())[Y] + (X) * 3
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#define INC_PIXEL_PTR(P) P += 3
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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DST[BE_RCOMP] = VALUE[RCOMP]; \
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@@ -143,9 +143,9 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_RGB16
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLushort *P = (GLushort *) (((GLubyte **) mr->GetRows())[Y] + (X) * 2)
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GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = ( (((VALUE[RCOMP]) & 0xf8) << 8) | \
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@@ -162,9 +162,9 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_RGB15
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLushort *P = (GLushort *) (((GLubyte **) mr->GetRows())[Y] + (X) * 2)
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GLushort* P = (GLushort*)(((GLubyte**)mr->GetRows())[Y] + (X) * 2)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = ( (((VALUE[RCOMP]) & 0xf8) << 7) | \
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@@ -181,10 +181,10 @@ extern "C" {
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#define NAME(PREFIX) PREFIX##_CMAP8
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#define RB_TYPE GLubyte
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#define SPAN_VARS \
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx; \
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const color_map *colorMap = system_colors();
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx; \
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const color_map* colorMap = system_colors();
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#define INIT_PIXEL_PTR(P, X, Y) \
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GLubyte *P = ((GLubyte **) mr->GetRows())[Y] + (X)
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GLubyte* P = ((GLubyte**) mr->GetRows())[Y] + (X)
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#define INC_PIXEL_PTR(P) P += 1
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#define STORE_PIXEL(DST, X, Y, VALUE) \
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*DST = colorMap->index_map[( (((VALUE[BCOMP]) ) >> 3) | \
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@@ -450,7 +450,7 @@ MesaSoftwareRenderer::Draw(BRect updateRect)
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status_t
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MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
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MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap* bitmap)
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{
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CALLED();
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color_space scs = fBitmap->ColorSpace();
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@@ -469,15 +469,16 @@ MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
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sr = sr & dr.OffsetBySelf(location);
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dr = sr.OffsetByCopy(-location.x, -location.y);
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uint8 *ps = (uint8 *) fBitmap->Bits();
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uint8 *pd = (uint8 *) bitmap->Bits();
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uint32 *s, *d;
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uint8* ps = (uint8*) fBitmap->Bits();
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uint8* pd = (uint8*) bitmap->Bits();
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uint32* s,
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uint32* d;
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uint32 y;
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for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
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s = (uint32 *)(ps + y * fBitmap->BytesPerRow());
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for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
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s = (uint32*)(ps + y * fBitmap->BytesPerRow());
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s += (uint32) sr.left;
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
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d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
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* bitmap->BytesPerRow());
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d += (uint32) dr.left;
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@@ -488,7 +489,7 @@ MesaSoftwareRenderer::CopyPixelsOut(BPoint location, BBitmap *bitmap)
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status_t
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MesaSoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
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MesaSoftwareRenderer::CopyPixelsIn(BBitmap* bitmap, BPoint location)
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{
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CALLED();
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color_space scs = bitmap->ColorSpace();
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@@ -507,15 +508,16 @@ MesaSoftwareRenderer::CopyPixelsIn(BBitmap *bitmap, BPoint location)
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sr = sr & dr.OffsetBySelf(location);
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dr = sr.OffsetByCopy(-location.x, -location.y);
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uint8 *ps = (uint8 *) bitmap->Bits();
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uint8 *pd = (uint8 *) fBitmap->Bits();
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uint32 *s, *d;
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uint8* ps = (uint8*) bitmap->Bits();
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uint8* pd = (uint8*) fBitmap->Bits();
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uint32* s;
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uint32* d;
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uint32 y;
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for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
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s = (uint32 *)(ps + y * bitmap->BytesPerRow());
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for (y = (uint32) sr.top; y <= (uint32)sr.bottom; y++) {
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s = (uint32*)(ps + y * bitmap->BytesPerRow());
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s += (uint32) sr.left;
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d = (uint32 *)(pd + (y + (uint32)(dr.top - sr.top))
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d = (uint32*)(pd + (y + (uint32)(dr.top - sr.top))
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* fBitmap->BytesPerRow());
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d += (uint32) dr.left;
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@@ -533,7 +535,7 @@ MesaSoftwareRenderer::EnableDirectMode(bool enabled)
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void
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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MesaSoftwareRenderer::DirectConnected(direct_buffer_info* info)
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{
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// TODO: I'm not sure we need to do this: BGLView already
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// keeps a local copy of the direct_buffer_info passed by
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@@ -541,7 +543,7 @@ MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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BAutolock lock(fInfoLocker);
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if (info) {
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if (!fInfo) {
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fInfo = (direct_buffer_info *)malloc(DIRECT_BUFFER_INFO_AREA_SIZE);
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fInfo = (direct_buffer_info*)malloc(DIRECT_BUFFER_INFO_AREA_SIZE);
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if (!fInfo)
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return;
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}
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@@ -550,7 +552,6 @@ MesaSoftwareRenderer::DirectConnected(direct_buffer_info *info)
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free(fInfo);
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fInfo = NULL;
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}
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}
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@@ -569,6 +570,7 @@ MesaSoftwareRenderer::_AllocateBitmap()
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// allocate new size of back buffer bitmap
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delete fBitmap;
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fBitmap = NULL;
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if (fWidth < 1 || fHeight < 1)
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return;
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BRect rect(0.0, 0.0, fWidth - 1, fHeight - 1);
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@@ -591,16 +593,16 @@ MesaSoftwareRenderer::_AllocateBitmap()
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void
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MesaSoftwareRenderer::_Error(GLcontext *ctx)
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MesaSoftwareRenderer::_Error(GLcontext* ctx)
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{
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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if (mr && mr->GLView())
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mr->GLView()->ErrorCallback((unsigned long) ctx->ErrorValue);
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mr->GLView()->ErrorCallback((unsigned long)ctx->ErrorValue);
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}
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const GLubyte *
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MesaSoftwareRenderer::_GetString(GLcontext *ctx, GLenum name)
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const GLubyte*
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MesaSoftwareRenderer::_GetString(GLcontext* ctx, GLenum name)
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{
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switch (name) {
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case GL_RENDERER: {
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@@ -667,14 +669,14 @@ MesaSoftwareRenderer::_GetString(GLcontext *ctx, GLenum name)
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void
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MesaSoftwareRenderer::_Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w,
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MesaSoftwareRenderer::_Viewport(GLcontext* ctx, GLint x, GLint y, GLsizei w,
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GLsizei h)
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{
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CALLED();
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GLframebuffer *draw = ctx->WinSysDrawBuffer;
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GLframebuffer *read = ctx->WinSysReadBuffer;
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struct msr_framebuffer *msr = msr_framebuffer(draw);
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GLframebuffer* draw = ctx->WinSysDrawBuffer;
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GLframebuffer* read = ctx->WinSysReadBuffer;
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struct msr_framebuffer* msr = msr_framebuffer(draw);
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_mesa_resize_framebuffer(ctx, draw, msr->Width, msr->Height);
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_mesa_resize_framebuffer(ctx, read, msr->Width, msr->Height);
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@@ -682,7 +684,7 @@ MesaSoftwareRenderer::_Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w,
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void
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MesaSoftwareRenderer::_UpdateState(GLcontext *ctx, GLuint new_state)
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MesaSoftwareRenderer::_UpdateState(GLcontext* ctx, GLuint new_state)
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{
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if (!ctx)
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return;
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@@ -696,19 +698,19 @@ MesaSoftwareRenderer::_UpdateState(GLcontext *ctx, GLuint new_state)
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void
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MesaSoftwareRenderer::_ClearFront(GLcontext *ctx)
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MesaSoftwareRenderer::_ClearFront(GLcontext* ctx)
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{
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CALLED();
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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BGLView *bglview = mr->GLView();
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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BGLView* bglview = mr->GLView();
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assert(bglview);
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BBitmap *bitmap = mr->fBitmap;
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BBitmap* bitmap = mr->fBitmap;
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assert(bitmap);
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GLuint *start = (GLuint *) bitmap->Bits();
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GLuint* start = (GLuint*)bitmap->Bits();
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size_t pixelSize = 0;
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get_pixel_size_for(bitmap->ColorSpace(), &pixelSize, NULL, NULL);
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const GLuint *clearPixelPtr = (const GLuint *) mr->fClearColor;
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const GLuint* clearPixelPtr = (const GLuint*)mr->fClearColor;
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const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
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int x = ctx->DrawBuffer->_Xmin;
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@@ -757,7 +759,7 @@ MesaSoftwareRenderer::_BackRenderbufferStorage(GLcontext* ctx,
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struct gl_renderbuffer* render, GLenum internalFormat,
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GLuint width, GLuint height)
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{
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struct msr_renderbuffer *mrb = msr_renderbuffer(render);
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struct msr_renderbuffer* mrb = msr_renderbuffer(render);
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_mesa_free(render->Data);
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_FrontRenderbufferStorage(ctx, render, internalFormat, width, height);
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render->Data = _mesa_malloc(mrb->Size);
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@@ -766,10 +768,10 @@ MesaSoftwareRenderer::_BackRenderbufferStorage(GLcontext* ctx,
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void
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MesaSoftwareRenderer::_Flush(GLcontext *ctx)
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MesaSoftwareRenderer::_Flush(GLcontext* ctx)
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{
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CALLED();
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MesaSoftwareRenderer *mr = (MesaSoftwareRenderer *) ctx->DriverCtx;
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MesaSoftwareRenderer* mr = (MesaSoftwareRenderer*)ctx->DriverCtx;
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if ((mr->fOptions & BGL_DOUBLE) == 0) {
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mr->SwapBuffers();
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}
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@@ -862,6 +864,7 @@ MesaSoftwareRenderer::_CopyToDirect()
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|| fInfo->window_bounds.right - fInfo->window_bounds.left
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!= fBitmap->Bounds().IntegerWidth())
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return;
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uint8 bytesPerPixel = fInfo->bits_per_pixel / 8;
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uint32 bytesPerRow = fBitmap->BytesPerRow();
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for (uint32 i = 0; i < fInfo->clip_list_count; i++) {
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@@ -869,9 +872,9 @@ MesaSoftwareRenderer::_CopyToDirect()
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int32 height = clip->bottom - clip->top + 1;
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int32 bytesWidth
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= (clip->right - clip->left + 1) * bytesPerPixel;
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uint8 *p = (uint8 *)fInfo->bits + clip->top
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uint8* p = (uint8*)fInfo->bits + clip->top
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* fInfo->bytes_per_row + clip->left * bytesPerPixel;
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uint8 *b = (uint8 *)fBitmap->Bits()
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uint8* b = (uint8*)fBitmap->Bits()
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+ (clip->top - fInfo->window_bounds.top) * bytesPerRow
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+ (clip->left - fInfo->window_bounds.left)
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* bytesPerPixel;
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