clean up, bug fixes and more robustness

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13249 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2005-06-23 23:14:40 +00:00
parent ee9b01a01a
commit c69d4b2719
2 changed files with 98 additions and 93 deletions
+24 -17
View File
@@ -29,12 +29,13 @@
#include <GraphicsDefs.h>
#include <List.h>
#include <Rect.h>
#include <OS.h>
#include <Rect.h>
#include "BGet++.h"
#include "TokenHandler.h"
class ServerBitmap;
class AreaPool;
/*!
\class BitmapManager BitmapManager.h
@@ -43,22 +44,28 @@ class AreaPool;
Whenever a ServerBitmap associated with a client-side BBitmap needs to be
created or destroyed, the BitmapManager needs to handle it. It takes care of
all memory management related to them.
NOTE: The allocator used is not thread-safe, it is currently protected
by the BitmapManager lock.
*/
class BitmapManager
{
public:
BitmapManager(void);
~BitmapManager(void);
ServerBitmap *CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytes_per_row=-1, screen_id screen=B_MAIN_SCREEN_ID);
void DeleteBitmap(ServerBitmap *bitmap);
protected:
BList *bmplist;
area_id bmparea;
int8 *buffer;
TokenHandler tokenizer;
sem_id lock;
AreaPool *fMemPool;
class BitmapManager {
public:
BitmapManager();
virtual ~BitmapManager();
ServerBitmap* CreateBitmap(BRect bounds,
color_space space,
int32 flags,
int32 bytesPerRow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
void DeleteBitmap(ServerBitmap* bitmap);
protected:
BList fBitmapList;
area_id fBitmapArea;
int8* fBuffer;
TokenHandler fTokenizer;
sem_id fLock;
AreaPool fMemPool;
};
extern BitmapManager *bitmapmanager;
+74 -76
View File
@@ -24,61 +24,59 @@
// Description: Handler for allocating and freeing area memory for BBitmaps
// on the server side. Utilizes the BGET pool allocator.
//------------------------------------------------------------------------------
#include "BitmapManager.h"
#include "ServerBitmap.h"
#include <new>
#include <stdio.h>
#include "BGet++.h"
#include <string.h>
#include "ServerBitmap.h"
#include "BitmapManager.h"
//! The bitmap allocator for the server. Memory is allocated/freed by the AppServer class
BitmapManager *bitmapmanager=NULL;
BitmapManager *bitmapmanager = NULL;
//! Number of bytes to allocate to each area used for bitmap storage
#define BITMAP_AREA_SIZE B_PAGE_SIZE * 2
//! Sets up stuff to be ready to allocate space for bitmaps
BitmapManager::BitmapManager(void)
{
fMemPool=new AreaPool;
bmplist=new BList(0);
BitmapManager::BitmapManager()
: fBitmapList(1024),
fBitmapArea(B_ERROR),
fBuffer(NULL),
fTokenizer(),
fLock(B_ERROR),
fMemPool()
{
// When create_area is passed the B_ANY_ADDRESS flag, the address of the area
// is stored in the pointer to a pointer.
bmparea=create_area("bitmap_area",(void**)&buffer,B_ANY_ADDRESS,BITMAP_AREA_SIZE,
B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
if(bmparea==B_BAD_VALUE ||
bmparea==B_NO_MEMORY ||
bmparea==B_ERROR)
printf("PANIC: BitmapManager couldn't allocate area!!\n");
fBitmapArea = create_area("bitmap_area", (void**)&fBuffer,
B_ANY_ADDRESS, BITMAP_AREA_SIZE,
B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
if (fBitmapArea < B_OK)
printf("PANIC: BitmapManager couldn't allocate area: %s\n", strerror(fBitmapArea));
lock=create_sem(1,"bmpmanager_lock");
if(lock<0)
printf("PANIC: BitmapManager couldn't allocate locking semaphore!!\n");
fLock = create_sem(1,"bmpmanager_fLock");
if (fLock < B_OK)
printf("PANIC: BitmapManager couldn't allocate fLocking semaphore!!\n");
fMemPool->AddToPool(buffer,BITMAP_AREA_SIZE);
fMemPool.AddToPool(fBuffer, BITMAP_AREA_SIZE);
}
//! Deallocates everything associated with the manager
BitmapManager::~BitmapManager(void)
BitmapManager::~BitmapManager()
{
if(bmplist->CountItems()>0)
{
ServerBitmap *tbmp=NULL;
int32 itemcount=bmplist->CountItems();
for(int32 i=0; i<itemcount; i++)
{
tbmp=(ServerBitmap*)bmplist->RemoveItem(0L);
if(tbmp)
{
fMemPool->ReleaseBuffer(tbmp->fBuffer);
delete tbmp;
tbmp=NULL;
}
int32 count = fBitmapList.CountItems();
for (int32 i = 0; i < count; i++) {
if (ServerBitmap* bitmap = (ServerBitmap*)fBitmapList.ItemAt(i)) {
fMemPool.ReleaseBuffer(bitmap->fBuffer);
delete bitmap;
}
}
delete fMemPool;
delete bmplist;
delete_area(bmparea);
delete_sem(lock);
delete_area(fBitmapArea);
delete_sem(fLock);
}
/*!
@@ -86,58 +84,58 @@ BitmapManager::~BitmapManager(void)
\param bounds Size of the bitmap
\param space Color space of the bitmap
\param flags Bitmap flags as defined in Bitmap.h
\param bytes_per_row Number of bytes per row.
\param bytesPerRow Number of bytes per row.
\param screen Screen id of the screen associated with it. Unused.
\return A new ServerBitmap or NULL if unable to allocate one.
*/
ServerBitmap * BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytes_per_row, screen_id screen)
ServerBitmap*
BitmapManager::CreateBitmap(BRect bounds, color_space space, int32 flags,
int32 bytesPerRow, screen_id screen)
{
acquire_sem(lock);
ServerBitmap *bmp=new ServerBitmap(bounds, space, flags, bytes_per_row);
// Server version of this code will also need to handle such things as
// bitmaps which accept child views by checking the flags.
uint8 *bmpbuffer=(uint8 *)fMemPool->GetBuffer(bmp->BitsLength());
ServerBitmap* bitmap = NULL;
if (acquire_sem(fLock) >= B_OK) {
bitmap = new(nothrow) ServerBitmap(bounds, space, flags, bytesPerRow);
if(!bmpbuffer)
{
delete bmp;
return NULL;
// Server version of this code will also need to handle such things as
// bitmaps which accept child views by checking the flags.
uint8* buffer = (uint8*)fMemPool.GetBuffer(bitmap->BitsLength());
if (buffer && fBitmapList.AddItem(bitmap)) {
bitmap->fArea = area_for(buffer);
bitmap->fBuffer = buffer;
bitmap->fToken = fTokenizer.GetToken();
bitmap->fInitialized = true;
// calculate area offset
area_info ai;
get_area_info(bitmap->fArea, &ai);
bitmap->fOffset = buffer - (uint8*)ai.address;
} else {
// Allocation failed for buffer or bitmap list
fMemPool.ReleaseBuffer(buffer);
delete bitmap;
bitmap = NULL;
}
release_sem(fLock);
}
bmp->fArea=area_for(bmpbuffer);
bmp->fBuffer=bmpbuffer;
bmp->fToken=tokenizer.GetToken();
bmp->fInitialized=true;
// calculate area offset
area_info ai;
get_area_info(bmp->fArea,&ai);
bmp->fOffset=bmpbuffer-(uint8*)ai.address;
bmplist->AddItem(bmp);
release_sem(lock);
return bmp;
return bitmap;
}
/*!
\brief Deletes a ServerBitmap.
\param bitmap The bitmap to delete
*/
void BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
void
BitmapManager::DeleteBitmap(ServerBitmap *bitmap)
{
acquire_sem(lock);
ServerBitmap *tbmp=(ServerBitmap*)bmplist->RemoveItem(bmplist->IndexOf(bitmap));
if(!tbmp)
{
release_sem(lock);
return;
if (acquire_sem(fLock) >= B_OK) {
if (fBitmapList.RemoveItem(bitmap)) {
// Server code will require a check to ensure bitmap doesn't have its own area
fMemPool.ReleaseBuffer(bitmap->fBuffer);
delete bitmap;
}
release_sem(fLock);
}
// Server code will require a check to ensure bitmap doesn't have its own area
fMemPool->ReleaseBuffer(tbmp->fBuffer);
delete tbmp;
release_sem(lock);
}