Split ServerWindow::Quit() into two parts, and moved the generic one to
the MessageLooper class - the other part is called from there as virtual _PrepareQuit(). Moved the class documentation to the source file. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -55,6 +55,23 @@ MessageLooper::Run()
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void
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MessageLooper::Quit()
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{
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fQuitting = true;
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_PrepareQuit();
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if (fThread < B_OK) {
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// thread has not been started yet
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delete this;
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return;
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}
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if (fThread == find_thread(NULL)) {
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// called from our message looper
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delete this;
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exit_thread(0);
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} else {
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// called from a different thread
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PostMessage(kMsgQuitLooper);
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}
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}
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@@ -71,6 +88,13 @@ MessageLooper::PostMessage(int32 code)
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}
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void
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MessageLooper::_PrepareQuit()
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{
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// to be implemented by subclasses
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}
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void
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MessageLooper::_GetLooperName(char* name, size_t length)
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{
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@@ -26,6 +26,7 @@ class MessageLooper : public BLocker {
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thread_id Thread() const { return fThread; }
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private:
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virtual void _PrepareQuit();
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virtual void _GetLooperName(char* name, size_t length);
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virtual void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
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virtual void _MessageLooper();
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@@ -39,4 +40,6 @@ class MessageLooper : public BLocker {
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bool fQuitting;
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};
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static const uint32 kMsgQuitLooper = 'quit';
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#endif /* MESSAGE_LOOPER_H */
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@@ -10,6 +10,16 @@
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* Axel Dörfler, [email protected]
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*/
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/*!
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\class ServerWindow
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\brief Shadow BWindow class
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A ServerWindow handles all the intraserver tasks required of it by its BWindow. There are
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too many tasks to list as being done by them, but they include handling View transactions,
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coordinating and linking a window's WinBorder half with its messaging half, dispatching
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mouse and key events from the server to its window, and other such things.
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*/
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#include <new>
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#include <AppDefs.h>
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@@ -65,9 +75,6 @@
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#endif
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static const uint32 kMsgWindowQuit = 'winQ';
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/*!
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\brief Constructor
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@@ -168,27 +175,15 @@ ServerWindow::Run()
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void
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ServerWindow::Quit()
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ServerWindow::_PrepareQuit()
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{
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fQuitting = true;
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if (fThread < B_OK) {
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delete this;
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return;
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}
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if (fThread == find_thread(NULL)) {
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// make sure we're hidden
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Hide();
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App()->RemoveWindow(this);
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delete this;
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exit_thread(0);
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} else {
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} else if (fThread >= B_OK)
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PostMessage(AS_HIDE_WINDOW);
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PostMessage(kMsgWindowQuit);
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}
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}
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@@ -2141,7 +2136,7 @@ ServerWindow::_MessageLooper()
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switch (code) {
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case AS_DELETE_WINDOW:
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case kMsgWindowQuit:
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case kMsgQuitLooper:
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// this means the client has been killed
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STRACE(("ServerWindow %s received 'AS_DELETE_WINDOW' message code\n",
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Title()));
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@@ -44,15 +44,6 @@ struct window_info;
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#define AS_UPDATE_COLORS 'asuc'
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#define AS_UPDATE_FONTS 'asuf'
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/*!
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\class ServerWindow ServerWindow.h
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\brief Shadow BWindow class
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A ServerWindow handles all the intraserver tasks required of it by its BWindow. There are
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too many tasks to list as being done by them, but they include handling View transactions,
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coordinating and linking a window's WinBorder half with its messaging half, dispatching
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mouse and key events from the server to its window, and other such things.
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*/
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class ServerWindow : public MessageLooper {
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public:
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ServerWindow(const char *title, ServerApp *app,
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@@ -64,7 +55,6 @@ public:
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uint32 feel, uint32 flags,
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uint32 workspace);
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virtual bool Run();
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virtual void Quit();
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void ReplaceDecorator();
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void Show();
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@@ -121,8 +111,9 @@ private:
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void _DispatchMessage(int32 code, BPrivate::LinkReceiver &link);
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void _DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link);
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void _MessageLooper();
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virtual void _GetLooperName(char* name, size_t size);
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virtual port_id _MessagePort() const { return fMessagePort; }
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virtual void _PrepareQuit();
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virtual void _GetLooperName(char* name, size_t size);
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virtual port_id _MessagePort() const { return fMessagePort; }
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// TODO: Move me elsewhere
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status_t PictureToRegion(ServerPicture *picture,
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