Handle workspace changes gracefully, without crashing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32261 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -337,18 +337,21 @@ BWindowScreen::SetColorList(rgb_color *list, int32 firstIndex, int32 lastIndex)
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for (int32 x = firstIndex; x <= lastIndex; x++) {
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fPalette[x] = list[x - firstIndex];
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// update our local palette as well
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colors[j++] = fPalette[x].red;
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colors[j++] = fPalette[x].green;
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colors[j++] = fPalette[x].blue;
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}
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j = 0;
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for (int32 i = 0; i < 256; i++) {
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colors[j++] = fPalette[i].red;
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colors[j++] = fPalette[i].green;
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colors[j++] = fPalette[i].blue;
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}
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if (fAddonImage >= 0) {
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set_indexed_colors setIndexedColors =
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(set_indexed_colors)fGetAccelerantHook(B_SET_INDEXED_COLORS,
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NULL);
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if (setIndexedColors != NULL) {
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setIndexedColors(lastIndex - firstIndex + 1, firstIndex,
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setIndexedColors(255, 0,
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colors, 0);
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}
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}
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@@ -719,14 +722,15 @@ status_t
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BWindowScreen::_Deactivate()
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{
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CALLED();
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_AssertDisplayMode(fOriginalDisplayMode);
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if (fDebugState && !fDebugFirst) {
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_Suspend();
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SuspensionHook(false);
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} else
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ScreenConnected(false);
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_AssertDisplayMode(fOriginalDisplayMode);
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_ResetAccelerantHooks();
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be_app->ShowCursor();
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@@ -747,12 +751,8 @@ BWindowScreen::_SetupAccelerantHooks()
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status_t status = B_OK;
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if (fAddonImage < 0)
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status = _InitClone();
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else {
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if (fWaitEngineIdle)
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fWaitEngineIdle();
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else
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_ResetAccelerantHooks();
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}
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if (status == B_OK) {
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sWaitIdleHook = fWaitEngineIdle = (wait_engine_idle)fGetAccelerantHook(B_WAIT_ENGINE_IDLE, NULL);
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@@ -777,7 +777,9 @@ void
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BWindowScreen::_ResetAccelerantHooks()
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{
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CALLED();
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if (fWaitEngineIdle)
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fWaitEngineIdle();
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sFillRectHook = NULL;
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sBlitRectHook = NULL;
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sTransparentBlitHook = NULL;
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