* fixed background flickering
* removed dead code (doesn't use pulse anymore) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24119 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -60,13 +60,13 @@ KeymapWindow::KeymapWindow()
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B_FOLLOW_ALL);
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placeholderView->SetBorder(B_NO_BORDER);
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AddChild(placeholderView);
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// Create the Maps box and contents
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AddMaps(placeholderView);
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fMapView = new MapView(BRect(150, 9, 600, 189), "mapView", &fCurrentMap);
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placeholderView->AddChild(fMapView);
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SetPulseRate(10000);
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fMapView->SetViewColor(B_TRANSPARENT_COLOR);
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BMenuItem *item = fFontMenu->FindMarked();
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if (item) {
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@@ -416,7 +416,7 @@ KeymapWindow::CurrentMap()
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MapView::MapView(BRect rect, const char *name, Keymap* keymap)
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: BControl(rect, name, NULL, NULL, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_PULSE_NEEDED),
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: BControl(rect, name, NULL, NULL, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW),
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fCurrentFont(*be_plain_font),
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fCurrentMap(keymap),
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fCurrentMouseKey(0)
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@@ -426,10 +426,8 @@ MapView::MapView(BRect rect, const char *name, Keymap* keymap)
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// can be done the Right Way.
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if (fCurrentFont.Size() > 14)
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fCurrentFont.SetSize(14);
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SetViewColor(B_TRANSPARENT_COLOR);
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BRect frameRect = BRect(14, 16, Bounds().right-12, 30);
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BRect frameRect = BRect(14, 16, Bounds().right - 12, 30);
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BRect textRect = frameRect;
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textRect.OffsetTo(B_ORIGIN);
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textRect.InsetBy(1, 1);
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