Cursor frame can be expressed using IntRect. Saves a few lines of code too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24099 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -162,12 +162,12 @@ HWInterface::SetCursorVisible(bool visible)
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if (visible) {
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fCursorVisible = visible;
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fCursorObscured = false;
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BRect r = _CursorFrame();
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IntRect r = _CursorFrame();
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_DrawCursor(r);
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Invalidate(r);
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} else {
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BRect r = _CursorFrame();
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IntRect r = _CursorFrame();
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fCursorVisible = visible;
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_RestoreCursorArea();
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@@ -313,7 +313,7 @@ HWInterface::CopyBackToFront(const BRect& frame)
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return B_NO_INIT;
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// we need to mess with the area, but it is const
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BRect area(frame);
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IntRect area(frame);
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BRect bufferClip(backBuffer->Bounds());
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if (area.IsValid() && area.Intersects(bufferClip)) {
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@@ -471,13 +471,13 @@ HWInterface::RemoveListener(HWInterfaceListener* listener)
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// * area is where we potentially draw the cursor, the cursor
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// might be somewhere else, in which case this function does nothing
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void
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HWInterface::_DrawCursor(BRect area) const
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HWInterface::_DrawCursor(IntRect area) const
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{
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RenderingBuffer* backBuffer = DrawingBuffer();
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if (!backBuffer || !area.IsValid())
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return;
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BRect cf = _CursorFrame();
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IntRect cf = _CursorFrame();
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// make sure we don't copy out of bounds
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area = backBuffer->Bounds() & area;
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@@ -487,12 +487,8 @@ HWInterface::_DrawCursor(BRect area) const
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// clip to common area
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area = area & cf;
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int32 left = (int32)area.left;
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int32 top = (int32)area.top;
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int32 right = (int32)area.right;
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int32 bottom = (int32)area.bottom;
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int32 width = right - left + 1;
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int32 height = bottom - top + 1;
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int32 width = area.right - area.left + 1;
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int32 height = area.bottom - area.top + 1;
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// make a bitmap from the backbuffer
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// that has the cursor blended on top of it
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@@ -503,16 +499,16 @@ HWInterface::_DrawCursor(BRect area) const
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// offset into back buffer
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uint8* src = (uint8*)backBuffer->Bits();
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uint32 srcBPR = backBuffer->BytesPerRow();
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src += top * srcBPR + left * 4;
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src += area.top * srcBPR + area.left * 4;
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// offset into cursor bitmap
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uint8* crs = (uint8*)fCursorAndDragBitmap->Bits();
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uint32 crsBPR = fCursorAndDragBitmap->BytesPerRow();
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// since area is clipped to cf,
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// the diff between top and cf.top is always positive,
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// same for diff between left and cf.left
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crs += (top - (int32)floorf(cf.top)) * crsBPR
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+ (left - (int32)floorf(cf.left)) * 4;
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// the diff between area.top and cf.top is always positive,
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// same for diff between area.left and cf.left
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crs += (area.top - (int32)floorf(cf.top)) * crsBPR
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+ (area.left - (int32)floorf(cf.left)) * 4;
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uint8* dst = buffer;
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@@ -520,21 +516,21 @@ HWInterface::_DrawCursor(BRect area) const
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&& fFloatingOverlaysLock.Lock()) {
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fCursorAreaBackup->cursor_hidden = false;
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// remember which area the backup contains
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fCursorAreaBackup->left = left;
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fCursorAreaBackup->top = top;
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fCursorAreaBackup->right = right;
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fCursorAreaBackup->bottom = bottom;
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fCursorAreaBackup->left = area.left;
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fCursorAreaBackup->top = area.top;
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fCursorAreaBackup->right = area.right;
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fCursorAreaBackup->bottom = area.bottom;
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uint8* bup = fCursorAreaBackup->buffer;
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uint32 bupBPR = fCursorAreaBackup->bpr;
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// blending and backup of drawing buffer
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for (int32 y = top; y <= bottom; y++) {
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for (int32 y = area.top; y <= area.bottom; y++) {
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uint8* s = src;
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uint8* c = crs;
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uint8* d = dst;
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uint8* b = bup;
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for (int32 x = left; x <= right; x++) {
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for (int32 x = area.left; x <= area.right; x++) {
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*(uint32*)b = *(uint32*)s;
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// assumes backbuffer alpha = 255
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// assuming pre-multiplied cursor bitmap
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@@ -556,11 +552,11 @@ HWInterface::_DrawCursor(BRect area) const
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fFloatingOverlaysLock.Unlock();
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} else {
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// blending
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for (int32 y = top; y <= bottom; y++) {
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for (int32 y = area.top; y <= area.bottom; y++) {
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uint8* s = src;
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uint8* c = crs;
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uint8* d = dst;
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for (int32 x = left; x <= right; x++) {
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for (int32 x = area.left; x <= area.right; x++) {
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// assumes backbuffer alpha = 255
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// assuming pre-multiplied cursor bitmap
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uint8 a = 255 - c[3];
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@@ -578,7 +574,8 @@ HWInterface::_DrawCursor(BRect area) const
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}
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}
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// copy result to front buffer
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_CopyToFront(buffer, width * 4, left, top, right, bottom);
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_CopyToFront(buffer, width * 4, area.left, area.top, area.right,
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area.bottom);
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delete[] buffer;
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}
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@@ -786,10 +783,10 @@ HWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
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// PRE: the object must be locked
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BRect
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IntRect
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HWInterface::_CursorFrame() const
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{
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BRect frame(0.0, 0.0, -1.0, -1.0);
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IntRect frame(0, 0, -1, -1);
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if (fCursorAndDragBitmap && fCursorVisible) {
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frame = fCursorAndDragBitmap->Bounds();
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frame.OffsetTo(fCursorLocation - fCursorAndDragBitmap->GetHotSpot());
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@@ -20,6 +20,8 @@
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#include <OS.h>
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#include <Region.h>
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#include "IntRect.h"
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class Overlay;
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class RenderingBuffer;
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@@ -169,14 +171,14 @@ class HWInterface : protected MultiLocker {
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protected:
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// implement this in derived classes
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virtual void _DrawCursor(BRect area) const;
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virtual void _DrawCursor(IntRect area) const;
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// does the actual transfer and handles color space conversion
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void _CopyToFront(uint8* src, uint32 srcBPR,
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int32 x, int32 y,
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int32 right, int32 bottom) const;
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BRect _CursorFrame() const;
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IntRect _CursorFrame() const;
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void _RestoreCursorArea() const;
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void _AdoptDragBitmap(const ServerBitmap* bitmap,
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const BPoint& offset);
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