When the creation of the window failed, all further messages accidently went

to the ServerApp, instead of being dropped - the window link is now updated
correctly in that case.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16750 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2006-03-12 22:04:35 +00:00
parent e2c5e77531
commit ce0be66ff4
+3 -2
View File
@@ -2274,8 +2274,6 @@ BWindow::_InitData(BRect frame, const char* title, window_look look,
if (fLink->FlushWithReply(code) == B_OK
&& code == B_OK
&& fLink->Read<port_id>(&sendPort) == B_OK) {
fLink->SetSenderPort(sendPort);
// read the frame size and its limits that were really
// enforced on the server side
@@ -2290,6 +2288,9 @@ BWindow::_InitData(BRect frame, const char* title, window_look look,
} else
sendPort = -1;
// Redirect our link to the new window connection
fLink->SetSenderPort(sendPort);
if (locked)
be_app->Unlock();