BDirectWindow class documentation fixes
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@@ -601,7 +601,7 @@ WARN_LOGFILE =
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INPUT = . \
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app \
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drivers \
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game \
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game \
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interface \
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keyboard \
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locale \
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@@ -19,19 +19,19 @@
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/*!
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\enum direct_buffer_state
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\brief Direct buffer state constants
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Direct buffer state constants
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*/
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/*!
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\enum direct_driver_state
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\brief Direct driver state constants
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Direct driver state constants
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*/
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/*!
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\struct direct_buffer_info
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\brief Direct butter info struct
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Direct butter info struct
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*/
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@@ -140,7 +140,7 @@
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/*!
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\class DirectWindow
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\class BDirectWindow
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\ingroup game
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\ingroup libbe
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\brief Provides direct access to the video card graphics frame buffer.
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@@ -150,27 +150,27 @@
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/*!
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\fn BDirectWindow::BDirectWindow(BRect frame, const char *title,
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window_type type, uint32 flags, uint32 workspace)
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\brief Creates and initializes a BDirectWindow.
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\brief Creates and initializes a BDirectWindow object.
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\param frame The initial frame coordinates of the window.
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\param title Window title
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\param type Window type (see BWindow)
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\param flags Window flags (see BWindow)
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\param workspace Workspace (see BWindow)
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\param frame The initial frame rectangle of the window.
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\param title The title of the Window.
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\param type Window type (see BWindow).
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\param flags Window flags (see BWindow).
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\param workspace Workspace of the direct window (see BWindow).
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*/
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/*!
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\fn BDirectWindow::BDirectWindow(BRect frame, const char *title,
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window_look look, window_feel feel, uint32 flags, uint32 workspace)
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\brief Creates and initializes a BDirectWindow.
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\brief Creates and initializes a BDirectWindow object.
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\param frame The initial frame coordinates of the window.
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\param title Window title
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\param look window look (see BWindow)
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\param feel window feel (see BWindow)
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\param flags window flags (see BWindow)
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\param workspace workspace (see BWindow)
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\param frame The initial frame rectangle of the window.
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\param title The title of the Window.
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\param look Window look (see BWindow).
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\param feel Window feel (see BWindow).
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\param flags Window flags (see BWindow).
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\param workspace Workspace of the direct window (see BWindow).
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*/
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@@ -180,11 +180,16 @@
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Do not delete a BDirectWindow object directly, call Quit() instead.
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Destroying a BDirectWindow involves a few steps to make sure that it
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is disconnected and cleaned up.
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Set the fConnectionDisabled flag to \c true to prevent DirectConnected()
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from attempting to reconnect while it's being destroyed.
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next call Hide() and finally Sync() to force the direct window to
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disconnect from direct access.
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Once these steps are complete you may do your usual destructor work.
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*/
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@@ -250,7 +255,7 @@
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\retval B_ERROR An error occurred while trying to switch between full screen
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and windowed mode.
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\sa BDirectWindow::SupportsWindowMode()
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\see BDirectWindow::SupportsWindowMode()
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*/
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