More improvements to return value handling.

- Thread now has a data member indicating if a subroutine was
  executed during the last set of steps.
- ThreadHandler now sets the aforementioned state appropriate during
  Step Over/Step Out.
- Architecture::CreateStackTrace() now takes a parameter indicating
  whether return value retrieval is desired (based on aforementioned
  thread value). Adjust callers accordingly.
- DwarfImageDebugInfo: If return value retrieval is requested, loop
  backwards from the current IP to find the call instruction.
This commit is contained in:
Rene Gollent
2012-12-31 20:25:11 -05:00
parent f733c6031a
commit cf2e209b2d
11 changed files with 119 additions and 67 deletions
+26 -10
View File
@@ -253,8 +253,8 @@ ThreadHandler::HandleThreadAction(uint32 action)
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, 1, false,
false) == B_OK) {
fThread->GetTeam(), this, cpuState, stackTrace, false, 1,
false, false) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
@@ -484,6 +484,7 @@ ThreadHandler::_DoStepOver(CpuState* cpuState)
TRACE_CONTROL(" subroutine call -- installing breakpoint at address "
"%#" B_PRIx64 "\n", info.Address() + info.Size());
fThread->SetExecutedSubroutine();
if (_InstallTemporaryBreakpoint(info.Address() + info.Size()) != B_OK)
return false;
@@ -565,9 +566,8 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState)
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, 1,
false, false)
== B_OK) {
fThread->GetTeam(), this, cpuState, stackTrace, false,
1, false, false) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
@@ -576,7 +576,7 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState)
// If we're not in the same frame we started in,
// keep executing.
if (frame != NULL && fPreviousFrameAddress
!= stackTrace->FrameAt(0)->FrameAddress()) {
!= frame->FrameAddress()) {
status_t error = _InstallTemporaryBreakpoint(
cpuState->InstructionPointer());
if (error != B_OK)
@@ -608,6 +608,7 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState)
// That's the return address, so we're done in theory,
// unless we're a recursive function. Check if we've actually
// exited the previous stack frame or not.
fThread->SetExecutedSubroutine();
target_addr_t framePointer = cpuState->StackFramePointer();
bool hasExitedFrame = fDebuggerInterface->GetArchitecture()
->StackGrowthDirection() == STACK_GROWTH_DIRECTION_POSITIVE
@@ -652,9 +653,8 @@ ThreadHandler::_HandleSingleStepStep(CpuState* cpuState)
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, 1,
false, false)
== B_OK) {
fThread->GetTeam(), this, cpuState, stackTrace, false,
1, false, false) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
@@ -680,8 +680,24 @@ ThreadHandler::_HandleSingleStepStep(CpuState* cpuState)
case STEP_OVER:
{
// If we have stepped out of the statement, we're done.
if (!fStepStatement->ContainsAddress(cpuState->InstructionPointer()))
if (!fStepStatement->ContainsAddress(cpuState->InstructionPointer())) {
StackTrace* stackTrace = fThread->GetStackTrace();
BReference<StackTrace> stackTraceReference(stackTrace);
if (stackTrace == NULL && cpuState != NULL) {
if (fDebuggerInterface->GetArchitecture()->CreateStackTrace(
fThread->GetTeam(), this, cpuState, stackTrace, false,
1, false, false) == B_OK) {
stackTraceReference.SetTo(stackTrace, true);
}
}
if (stackTrace != NULL && stackTrace->FrameAt(0)
->FrameAddress() != fPreviousFrameAddress) {
fThread->SetExecutedSubroutine();
}
return false;
}
return _DoStepOver(cpuState);
}