code refactoring, moved common stuff into the base class
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12129 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -330,8 +330,7 @@ ViewHWInterface::ViewHWInterface()
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: HWInterface(),
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fBackBuffer(NULL),
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fFrontBuffer(NULL),
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fWindow(NULL),
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fUpdateExecutor(new UpdateQueue(this))
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fWindow(NULL)
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{
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fDisplayMode.virtual_width = 640;
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fDisplayMode.virtual_height = 480;
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@@ -596,64 +595,6 @@ ViewHWInterface::BackBuffer() const
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return fBackBuffer;
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}
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// Invalidate
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status_t
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ViewHWInterface::Invalidate(const BRect& frame)
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{
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return CopyBackToFront(frame);;
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// TODO: get this working, the locking in the DisplayDriverPainter needs
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// to be based on locking this object, which essentially means the access
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// to the back buffer is locked, or more precise the access to the invalid
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// region scheduled to be copied to the front buffer
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// fUpdateExecutor->AddRect(frame);
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// return B_OK;
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}
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// CopyBackToFront
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status_t
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ViewHWInterface::CopyBackToFront(const BRect& frame)
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{
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if (!fBackBuffer || !fFrontBuffer)
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return B_NO_INIT;
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// we need to mess with the area, but it is const
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BRect area(frame);
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if (area.IsValid() && area.Intersects(fFrontBuffer->Bitmap()->Bounds())) {
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// if we couldn't be sure the bitmaps had the same size:
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// && area.Intersects(fBackBuffer->Bitmap()->Bounds())) {
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const BBitmap* from = fBackBuffer->Bitmap();
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// const BBitmap* into = fFrontBuffer->Bitmap();
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// make sure we don't copy out of bounds
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area = from->Bounds() & area;
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// area = into->Bounds() & area;
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uint32 srcBPR = fBackBuffer->BytesPerRow();
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uint8* src = (uint8*)fBackBuffer->Bits();
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// convert to integer coordinates
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int32 x = (int32)floorf(area.left);
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int32 y = (int32)floorf(area.top);
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int32 right = (int32)ceilf(area.right);
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int32 bottom = (int32)ceilf(area.bottom);
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// offset to left top pixel in source buffer (always B_RGBA32)
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src += y * srcBPR + x * 4;
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_CopyToFront(src, srcBPR, x, y, right, bottom);
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_DrawCursor(area);
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// update the region on screen
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fWindow->Invalidate(area);
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}
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return B_OK;
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}
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// _DrawCursor
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void
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ViewHWInterface::_DrawCursor(BRect area) const
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@@ -721,157 +662,6 @@ ViewHWInterface::_DrawCursor(BRect area) const
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}
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}
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// _CopyToFront
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//
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// * source is assumed to be already at the right offset
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// * source is assumed to be in B_RGBA32 format
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// * location in front buffer is calculated
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// * conversion from B_RGBA32 to format of front buffer is taken care of
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void
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ViewHWInterface::_CopyToFront(uint8* src, uint32 srcBPR,
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int32 x, int32 y,
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int32 right, int32 bottom) const
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{
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uint8* dst = (uint8*)fFrontBuffer->Bits();
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uint32 dstBPR = fFrontBuffer->BytesPerRow();
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// transfer, handle colorspace conversion
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switch (fFrontBuffer->ColorSpace()) {
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case B_RGB32:
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case B_RGBA32: {
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int32 bytes = (right - x + 1) * 4;
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if (bytes > 0) {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 4;
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// copy
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for (; y <= bottom; y++) {
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memcpy(dst, src, bytes);
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dst += dstBPR;
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src += srcBPR;
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}
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}
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break;
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}
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// NOTE: on R5, B_RGB24 bitmaps are not supported by DrawBitmap()
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case B_RGB24: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 3;
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int32 left = x;
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// copy
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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dstHandle[0] = srcHandle[0];
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dstHandle[1] = srcHandle[1];
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dstHandle[2] = srcHandle[2];
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dstHandle += 3;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_RGB16: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 2;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint16* dstHandle = (uint16*)dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 8) |
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((srcHandle[1] & 0xfc) << 3) |
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(srcHandle[0] >> 3));
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_RGB15: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x * 2;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint16* dstHandle = (uint16*)dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (uint16)(((srcHandle[2] & 0xf8) << 7) |
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((srcHandle[1] & 0xf8) << 2) |
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(srcHandle[0] >> 3));
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_CMAP8: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x;
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int32 left = x;
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// copy
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// TODO: using BScreen will not be an option in the
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// final implementation, will it? The BBitmap implementation
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// has a class that handles this, something so useful
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// should be moved to a more public place.
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// TODO: assumes BGR order again
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BScreen screen;
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = screen.IndexForColor(srcHandle[2],
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srcHandle[1],
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srcHandle[0]);
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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case B_GRAY8: {
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// offset to left top pixel in dest buffer
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dst += y * dstBPR + x;
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int32 left = x;
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// copy
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// TODO: assumes BGR order, does this work on big endian as well?
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for (; y <= bottom; y++) {
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uint8* srcHandle = src;
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uint8* dstHandle = dst;
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x = left;
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for (; x <= right; x++) {
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*dstHandle = (308 * srcHandle[2] + 600 * srcHandle[1] + 116 * srcHandle[0]) / 1024;
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dstHandle ++;
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srcHandle += 4;
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}
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dst += dstBPR;
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src += srcBPR;
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}
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break;
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}
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default:
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fprintf(stderr, "ViewHWInterface::CopyBackToFront() - unsupported front buffer format!\n");
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break;
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}
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}
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/*void ViewHWInterface::CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d)
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