MediaPlayer: use float format for audio frequency (see #8433).
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@@ -337,7 +337,7 @@ printf("InfoWin::Update(0x%08lx)\n", which);
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s << format.Width() << " x " << format.Height();
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s << format.Width() << " x " << format.Height();
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// encoded has output as 1st field...
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// encoded has output as 1st field...
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char fpsString[20];
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char fpsString[20];
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snprintf(fpsString, sizeof(fpsString), B_TRANSLATE("%f fps"),
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snprintf(fpsString, sizeof(fpsString), B_TRANSLATE("%.3f fps"),
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videoFormat.field_rate);
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videoFormat.field_rate);
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s << ", " << fpsString << "\n\n";
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s << ", " << fpsString << "\n\n";
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fContentsView->Insert(s.String());
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fContentsView->Insert(s.String());
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@@ -398,7 +398,7 @@ printf("InfoWin::Update(0x%08lx)\n", which);
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if (sr > 0.0) {
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if (sr > 0.0) {
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char rateString[20];
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char rateString[20];
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snprintf(rateString, sizeof(rateString),
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snprintf(rateString, sizeof(rateString),
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B_TRANSLATE("%d kHz"), sr / 1000);
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B_TRANSLATE("%.3f kHz"), sr / 1000);
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s << rateString;
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s << rateString;
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} else {
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} else {
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BString rateString = B_TRANSLATE("%d kHz");
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BString rateString = B_TRANSLATE("%d kHz");
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