Tried to make the ServerApp aware when a client dies: the main communication
port is now transferred to the client, so that it goes away automatically. Unfortunately, this doesn't seem to work. This code is truly a big mess :-/ git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12846 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,5 +1,5 @@
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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// Copyright (c) 2001-2005, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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@@ -524,10 +524,10 @@ void AppServer::InitDecorators(void)
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\param buffer Attachment buffer for the message.
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*/
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void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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void
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AppServer::DispatchMessage(int32 code, BPortLink &msg)
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{
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switch(code)
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{
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switch (code) {
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case AS_CREATE_APP:
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{
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// Create the ServerApp to node monitor a new BApplication
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@@ -540,35 +540,40 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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// 4) char * - signature of the regular app
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// Find the necessary data
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team_id clientTeamID=-1;
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port_id clientLooperPort=-1;
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port_id app_port=-1;
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int32 htoken=B_NULL_TOKEN;
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char *app_signature=NULL;
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team_id clientTeamID = -1;
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port_id clientLooperPort = -1;
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port_id app_port = -1;
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int32 htoken = B_NULL_TOKEN;
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char *app_signature = NULL;
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msg.Read<port_id>(&app_port);
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msg.Read<port_id>(&clientLooperPort);
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msg.Read<team_id>(&clientTeamID);
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msg.Read<int32>(&htoken);
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msg.ReadString(&app_signature);
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// Create the ServerApp subthread for this app
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acquire_sem(fAppListLock);
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port_id server_listen=create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
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if(server_listen<B_OK)
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{
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release_sem(fAppListLock);
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port_id server_listen = create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
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if (server_listen < B_OK) {
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printf("No more ports left. Time to crash. Have a nice day! :)\n");
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break;
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}
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ServerApp *newapp=NULL;
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newapp= new ServerApp(app_port,server_listen, clientLooperPort, clientTeamID,
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htoken, app_signature);
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// we let the application own the port, so that we get aware when it's gone
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if (set_port_owner(server_listen, clientTeamID) < B_OK) {
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delete_port(server_listen);
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printf("Could not transfer port ownership to client %ld!\n", clientTeamID);
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break;
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}
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// Create the ServerApp subthread for this app
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acquire_sem(fAppListLock);
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ServerApp *app = new ServerApp(app_port,server_listen, clientLooperPort,
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clientTeamID, htoken, app_signature);
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// add the new ServerApp to the known list of ServerApps
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fAppList->AddItem(newapp);
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fAppList->AddItem(app);
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release_sem(fAppListLock);
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BPortLink replylink(app_port);
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@@ -577,34 +582,29 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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replylink.Flush();
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// This is necessary because BPortLink::ReadString allocates memory
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if(app_signature)
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free(app_signature);
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free(app_signature);
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break;
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}
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case AS_DELETE_APP:
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{
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// Delete a ServerApp. Received only from the respective ServerApp when a
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// BApplication asks it to quit.
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// Attached Data:
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// 1) thread_id - thread ID of the ServerApp to be deleted
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int32 i=0,
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appnum=fAppList->CountItems();
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ServerApp *srvapp=NULL;
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thread_id srvapp_id=-1;
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if(msg.Read<thread_id>(&srvapp_id)<B_OK)
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int32 i = 0, appnum = fAppList->CountItems();
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ServerApp *srvapp = NULL;
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thread_id srvapp_id = -1;
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if (msg.Read<thread_id>(&srvapp_id) < B_OK)
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break;
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acquire_sem(fAppListLock);
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// Run through the list of apps and nuke the proper one
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for(i= 0; i < appnum; i++)
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{
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srvapp=(ServerApp *)fAppList->ItemAt(i);
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for (i = 0; i < appnum; i++) {
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srvapp = (ServerApp *)fAppList->ItemAt(i);
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if(srvapp != NULL && srvapp->MonitorThreadID() == srvapp_id)
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{
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@@ -86,7 +86,7 @@
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MIME fSignature.
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*/
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ServerApp::ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort,
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team_id clientTeamID, int32 handlerID, const char* signature)
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team_id clientTeamID, int32 handlerID, const char* signature)
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:
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fClientAppPort(sendport),
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fMessagePort(rcvport),
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@@ -109,18 +109,18 @@ ServerApp::ServerApp(port_id sendport, port_id rcvport, port_id clientLooperPort
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{
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if (fSignature == "")
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fSignature = "application/x-vnd.NULL-application-signature";
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// although this isn't pretty, ATM we have only one RootLayer.
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// there should be a way that this ServerApp be attached to a particular
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// RootLayer to know which RootLayer's cursor to modify.
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ServerCursor *defaultCursor =
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desktop->ActiveRootLayer()->GetCursorManager().GetCursor(B_CURSOR_DEFAULT);
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if (defaultCursor) {
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fAppCursor = new ServerCursor(defaultCursor);
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fAppCursor->SetOwningTeam(fClientTeamID);
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}
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// fLockSem = create_sem(1, "ServerApp sem");
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Run();
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@@ -301,15 +301,26 @@ ServerApp::MonitorApp(void *data)
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int32 code;
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status_t err = B_OK;
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while(!app->fQuitting) {
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while (!app->fQuitting) {
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STRACE(("info: ServerApp::MonitorApp listening on port %ld.\n", app->fMessagePort));
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err = msgqueue.GetNextMessage(&code);
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if (err < B_OK) {
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STRACE(("ServerApp::MonitorApp(): GetNextMessage returned %s\n", strerror(err)));
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// ToDo: this should kill the app, but it doesn't work
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port_id serverport = find_port(SERVER_PORT_NAME);
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if (serverport == B_NAME_NOT_FOUND){
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printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
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break;
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}
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app->fMsgSender->SetPort(serverport);
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app->fMsgSender->StartMessage(AS_DELETE_APP);
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app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
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app->fMsgSender->Flush();
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break;
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}
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switch(code) {
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switch (code) {
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case AS_CREATE_WINDOW:
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{
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// Create the ServerWindow to node monitor a new OBWindow
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