Tried to make the ServerApp aware when a client dies: the main communication
port is now transferred to the client, so that it goes away automatically. Unfortunately, this doesn't seem to work. This code is truly a big mess :-/ git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12846 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,5 +1,5 @@
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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// Copyright (c) 2001-2005, Haiku, Inc.
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// copy of this software and associated documentation files (the "Software"),
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@@ -524,10 +524,10 @@ void AppServer::InitDecorators(void)
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\param buffer Attachment buffer for the message.
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\param buffer Attachment buffer for the message.
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*/
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*/
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void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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void
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{
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AppServer::DispatchMessage(int32 code, BPortLink &msg)
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switch(code)
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{
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{
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switch (code) {
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case AS_CREATE_APP:
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case AS_CREATE_APP:
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{
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{
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// Create the ServerApp to node monitor a new BApplication
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// Create the ServerApp to node monitor a new BApplication
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@@ -552,22 +552,27 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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msg.Read<int32>(&htoken);
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msg.Read<int32>(&htoken);
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msg.ReadString(&app_signature);
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msg.ReadString(&app_signature);
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// Create the ServerApp subthread for this app
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acquire_sem(fAppListLock);
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port_id server_listen = create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
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port_id server_listen = create_port(DEFAULT_MONITOR_PORT_SIZE, app_signature);
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if(server_listen<B_OK)
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if (server_listen < B_OK) {
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{
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release_sem(fAppListLock);
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printf("No more ports left. Time to crash. Have a nice day! :)\n");
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printf("No more ports left. Time to crash. Have a nice day! :)\n");
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break;
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break;
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}
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}
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ServerApp *newapp=NULL;
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newapp= new ServerApp(app_port,server_listen, clientLooperPort, clientTeamID,
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// we let the application own the port, so that we get aware when it's gone
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htoken, app_signature);
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if (set_port_owner(server_listen, clientTeamID) < B_OK) {
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delete_port(server_listen);
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printf("Could not transfer port ownership to client %ld!\n", clientTeamID);
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break;
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}
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// Create the ServerApp subthread for this app
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acquire_sem(fAppListLock);
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ServerApp *app = new ServerApp(app_port,server_listen, clientLooperPort,
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clientTeamID, htoken, app_signature);
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// add the new ServerApp to the known list of ServerApps
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// add the new ServerApp to the known list of ServerApps
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fAppList->AddItem(newapp);
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fAppList->AddItem(app);
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release_sem(fAppListLock);
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release_sem(fAppListLock);
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@@ -577,9 +582,7 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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replylink.Flush();
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replylink.Flush();
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// This is necessary because BPortLink::ReadString allocates memory
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// This is necessary because BPortLink::ReadString allocates memory
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if(app_signature)
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free(app_signature);
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free(app_signature);
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break;
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break;
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}
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}
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case AS_DELETE_APP:
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case AS_DELETE_APP:
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@@ -590,9 +593,7 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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// Attached Data:
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// Attached Data:
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// 1) thread_id - thread ID of the ServerApp to be deleted
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// 1) thread_id - thread ID of the ServerApp to be deleted
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int32 i=0,
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int32 i = 0, appnum = fAppList->CountItems();
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appnum=fAppList->CountItems();
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ServerApp *srvapp = NULL;
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ServerApp *srvapp = NULL;
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thread_id srvapp_id = -1;
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thread_id srvapp_id = -1;
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@@ -602,8 +603,7 @@ void AppServer::DispatchMessage(int32 code, BPortLink &msg)
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acquire_sem(fAppListLock);
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acquire_sem(fAppListLock);
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// Run through the list of apps and nuke the proper one
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// Run through the list of apps and nuke the proper one
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for(i= 0; i < appnum; i++)
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for (i = 0; i < appnum; i++) {
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{
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srvapp = (ServerApp *)fAppList->ItemAt(i);
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srvapp = (ServerApp *)fAppList->ItemAt(i);
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if(srvapp != NULL && srvapp->MonitorThreadID() == srvapp_id)
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if(srvapp != NULL && srvapp->MonitorThreadID() == srvapp_id)
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@@ -306,6 +306,17 @@ ServerApp::MonitorApp(void *data)
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err = msgqueue.GetNextMessage(&code);
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err = msgqueue.GetNextMessage(&code);
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if (err < B_OK) {
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if (err < B_OK) {
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STRACE(("ServerApp::MonitorApp(): GetNextMessage returned %s\n", strerror(err)));
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STRACE(("ServerApp::MonitorApp(): GetNextMessage returned %s\n", strerror(err)));
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// ToDo: this should kill the app, but it doesn't work
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port_id serverport = find_port(SERVER_PORT_NAME);
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if (serverport == B_NAME_NOT_FOUND){
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printf("PANIC: ServerApp %s could not find the app_server port!\n",app->fSignature.String());
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break;
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}
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app->fMsgSender->SetPort(serverport);
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app->fMsgSender->StartMessage(AS_DELETE_APP);
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app->fMsgSender->Attach(&app->fMonitorThreadID, sizeof(thread_id));
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app->fMsgSender->Flush();
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break;
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break;
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}
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}
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