Minor tweaks and improvements to the DefaultDecorator
Made toggle for RootLayer debug output Optimization for ViewDriver::CopyRegion with 1-rectangle regions Fixes and tweaks to WinBorder::MouseMoved() Toggled debug output in ServerApp More useful comments in code in general git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4517 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -39,9 +39,12 @@
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// TODO: Document this file completely
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#define DEBUG_WINBORDER
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// Toggle general function call output
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//#define DEBUG_WINBORDER
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// toggle
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//#define DEBUG_WINBORDER_MOUSE
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#define DEBUG_WINBORDER_CLICK
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//#define DEBUG_WINBORDER_CLICK
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#ifdef DEBUG_WINBORDER
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#include <stdio.h>
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@@ -84,7 +87,9 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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_mbuttons=0;
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_kmodifiers=0;
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_win=win;
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if(_win)
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_frame=_win->_frame;
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_clientframe=_frame;
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_mousepos.Set(0,0);
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_update=false;
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@@ -93,15 +98,15 @@ WinBorder::WinBorder(const BRect &r, const char *name, const int32 look, const i
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_vresizewin=false;
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_driver=GetGfxDriver(ActiveScreen());
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_decorator=new_decorator(r,name,look,feel,flags,GetGfxDriver(ActiveScreen()));
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// WinBorder must also include the right/left/top/bottom Decorator'
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// rects - given by _decorator::GetBorderRect() - to be able to draw the borders
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_frame = _decorator->GetBorderRect();
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_visible->Set( _frame );
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_visible->Include( _decorator->GetTabRect() );
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_full->Set( _frame );
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_full->Include( _decorator->GetTabRect() );
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_invalid->Set( _frame );
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_invalid->Include( _decorator->GetTabRect() );
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// We need to do this because GetFootprint is supposed to generate a new BRegion.
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// I suppose the call probably ought to be void GetFootprint(BRegion *recipient), but we can
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// change that later.
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if(_visible)
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delete _visible;
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_visible=_decorator->GetFootprint();
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*_full=*_visible;
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_decorator->SetDriver(_driver);
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_decorator->SetTitle(name);
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@@ -147,43 +152,48 @@ void WinBorder::MouseDown(int8 *buffer)
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{
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case CLICK_MOVETOBACK:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToBack\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToBack\n");
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#endif
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MakeTopChild();
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break;
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}
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case CLICK_MOVETOFRONT:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToFront\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToFront\n");
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#endif
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MakeBottomChild();
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break;
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}
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case CLICK_CLOSE:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Close\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Close\n");
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#endif
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_decorator->SetClose(true);
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_decorator->DrawClose();
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break;
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}
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case CLICK_ZOOM:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Zoom\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Zoom\n");
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#endif
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_decorator->SetZoom(true);
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_decorator->DrawZoom();
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break;
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}
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case CLICK_MINIMIZE:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Minimize\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Minimize\n");
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#endif
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_decorator->SetMinimize(true);
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_decorator->DrawMinimize();
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break;
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@@ -192,27 +202,30 @@ printf("Click: Minimize\n");
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{
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if(buttons==B_PRIMARY_MOUSE_BUTTON)
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Drag\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Drag\n");
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#endif
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MakeBottomChild();
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set_is_moving_window(true);
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}
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if(buttons==B_SECONDARY_MOUSE_BUTTON)
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToBack\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: MoveToBack\n");
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#endif
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MakeTopChild();
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}
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break;
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}
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case CLICK_SLIDETAB:
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Slide Tab\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Slide Tab\n");
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#endif
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set_is_sliding_tab(true);
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break;
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}
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@@ -220,9 +233,10 @@ printf("Click: Slide Tab\n");
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{
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if(buttons==B_PRIMARY_MOUSE_BUTTON)
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Resize\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("Click: Resize\n");
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#endif
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set_is_resizing_window(true);
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}
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break;
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@@ -273,9 +287,10 @@ void WinBorder::MouseMoved(int8 *buffer)
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if(is_sliding_tab())
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Slide Tab\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Slide Tab\n");
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#endif
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float dx=pt.x-_mousepos.x;
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float dy=pt.y-_mousepos.y;
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@@ -295,40 +310,67 @@ printf("ClickMove: Slide Tab\n");
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if(is_moving_window())
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Drag\n");
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#endif
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//debugger("");
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// We are moving the window. Because speed is of the essence, we need to handle a lot
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// of stuff which we might otherwise not need to.
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Drag\n");
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#endif
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// 1) Get deltas
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float dx=pt.x-_mousepos.x,
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dy=pt.y-_mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
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{
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BRect oldmoveframe=_win->_frame;
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_clientframe.OffsetBy(pt);
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// 2) Offset necessary data members
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_clientframe.OffsetBy(dx,dy);
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_win->Lock();
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_win->_frame.OffsetBy(dx,dy);
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_win->Unlock();
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lock_layers();
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// Move the window decorator's footprint and remove the area occupied
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// by the new location so we know what areas to invalidate.
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// The original location
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BRegion *reg=_decorator->GetFootprint();
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// TODO: we get an error here!!! - this method is untested
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// TODO: we really need to enable this method to avoid lots of drawings.
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//_driver->CopyRegion(reg,_win->_frame.LeftTop());
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// The new location
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BRegion reg2(*reg);
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reg2.OffsetBy((int32)dx, (int32)dy);
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MoveBy(dx,dy);
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_decorator->MoveBy(BPoint(dx, dy));
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// 3) quickly move the window
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_driver->CopyRegion(reg,reg2.Frame().LeftTop());
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// 4) Invalidate only the areas which we can't redraw directly
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for(int32 i=0; i<reg2.CountRects();i++)
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reg->Exclude(reg2.RectAt(i));
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// TODO: DW's notes to self
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// As of right now, dragging the window is extremely slow despite the use
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// of CopyRegion. The reason is because of the redraw taken. When Invalidate() is
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// called the RootLayer invalidates things properly for itself, but the area which
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// should be invalidated for the first of the two windows in my test case is not
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// made dirty, so the entire first window is redrawn with RequestDraw being
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// restructured as it is. Additionally, the second window is redrawn for the same reason
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// when in fact it shouldn't be redrawn at all.
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// Solution:
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// Figure out what the exact usage of Layer::Invalidate() should be (parent coordinates,
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// layer's coordinates, etc) and set things right. Secondly, nuke the invalid region
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// in this call so that when RequestDraw is called, this WinBorder doesn't redraw itself
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_parent->Invalidate(*reg);
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_decorator->MoveBy(BPoint(dx, dy));
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MoveBy(dx,dy);
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// ADI: what do those do???
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BRegion reg2(oldmoveframe);
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reg->OffsetBy((int32)dx, (int32)dy);
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reg2.Exclude(reg);
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_parent->RebuildRegions();
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printf("WinBorder: calling parent = %s::RequestDraw()\n", _parent->_name->String());
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_parent->RequestDraw();
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delete reg;
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unlock_layers();
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}
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@@ -337,13 +379,14 @@ printf("ClickMove: Drag\n");
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if(is_resizing_window())
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{
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Resize\n");
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#endif
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#ifdef DEBUG_WINBORDER_CLICK
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printf("ClickMove: Resize\n");
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#endif
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float dx=pt.x-_mousepos.x,
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dy=pt.y-_mousepos.y;
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if(buttons!=0 && (dx!=0 || dy!=0))
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{
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{
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_clientframe.right+=dx;
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_clientframe.bottom+=dy;
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@@ -378,9 +421,6 @@ void WinBorder::MouseUp(int8 *buffer)
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int32 modifiers=*((int32*)index);
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BPoint pt(x,y);
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#ifdef DEBUG_WINBORDER_MOUSE
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printf("WinBorder %s: MouseUp unimplemented\n",_title->String());
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#endif
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_mbuttons=0;
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_kmodifiers=modifiers;
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@@ -399,6 +439,9 @@ printf("WinBorder %s: MouseUp unimplemented\n",_title->String());
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_decorator->DrawClose();
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// call close window stuff here
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#ifdef DEBUG_WINBORDER_MOUSE
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printf("WinBorder %s: MouseUp:CLICK_CLOSE unimplemented\n",_title->String());
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#endif
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break;
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}
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@@ -408,6 +451,9 @@ printf("WinBorder %s: MouseUp unimplemented\n",_title->String());
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_decorator->DrawZoom();
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// call zoom stuff here
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#ifdef DEBUG_WINBORDER_MOUSE
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printf("WinBorder %s: MouseUp:CLICK_ZOOM unimplemented\n",_title->String());
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#endif
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break;
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}
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@@ -417,6 +463,9 @@ printf("WinBorder %s: MouseUp unimplemented\n",_title->String());
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_decorator->DrawMinimize();
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// call minimize stuff here
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#ifdef DEBUG_WINBORDER_MOUSE
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printf("WinBorder %s: MouseUp:CLICK_MINIMIZE unimplemented\n",_title->String());
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#endif
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}
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default:
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@@ -438,10 +487,11 @@ void WinBorder::SetFocus(const bool &active)
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void WinBorder::RequestDraw(const BRect &r)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: RequestDraw(BRect)\n",_title->String());
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PrintToStream();
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#endif
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: RequestDraw(BRect)\n",_title->String());
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PrintToStream();
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#endif
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_decorator->Draw(r);
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delete _invalid;
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_invalid = NULL;
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@@ -449,13 +499,21 @@ PrintToStream();
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void WinBorder::RequestDraw(void)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s::RequestDraw()\n",_title->String());
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PrintToStream();
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#endif
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_decorator->Draw();
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delete _invalid;
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_invalid = NULL;
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s::RequestDraw()\n",_title->String());
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PrintToStream();
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#endif
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if(_invalid)
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{
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for(int32 i=0;i<_invalid->CountRects();i++)
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_decorator->Draw(_invalid->RectAt(i));
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delete _invalid;
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_invalid = NULL;
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}
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else
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_decorator->Draw();
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}
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/*
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void WinBorder::MoveBy(BPoint pt)
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@@ -476,28 +534,28 @@ void WinBorder::ResizeBy(float x, float y)
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*/
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void WinBorder::UpdateColors(void)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateColors\n",_title->String());
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#endif
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateColors\n",_title->String());
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#endif
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}
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void WinBorder::UpdateDecorator(void)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateDecorator\n",_title->String());
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#endif
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateDecorator\n",_title->String());
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#endif
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}
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void WinBorder::UpdateFont(void)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateFont\n",_title->String());
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#endif
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateFont\n",_title->String());
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#endif
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}
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void WinBorder::UpdateScreen(void)
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{
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateScreen\n",_title->String());
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#endif
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#ifdef DEBUG_WINBORDER
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printf("WinBorder %s: UpdateScreen\n",_title->String());
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#endif
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}
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Block a user