Update BStopWatch documentation
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*
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* Documentation written by:
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* Niels Sascha Reedijk, [email protected]
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* John Scipione, [email protected]
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*
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* Corresponds to:
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* headers/os/support/StopWatch.h rev 19972
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@@ -23,46 +24,53 @@
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\class BStopWatch
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\ingroup support
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\ingroup libbe
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\brief A timer class.
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\brief A simple class used to time events like a stop watch.
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This class provides method to time events. The interface is designed to
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behave like a physical stopwatch. It is especially useful for debugging
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certain parts of your code, since it can behave like a 'cheap' profiler.
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The interface of this class is designed to behave like a physical
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stop watch. It is useful for debugging parts of your code acting as a
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quick and dirty profiler.
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To use this class first create a BStopWatch object, this starts the timer
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going. You may call Suspend() and Resume() to start and stop the stop
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watch. Call ElapsedTime() to get the current timer count at any time. You
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may call Lap() to start a new lap (up to 10 laps are supported) or call
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Reset() to reset the timer back to 0 clearing all lap info. When the
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object is destroyed the timing information is streamed to standard out
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unless you set the \a silent parameter to \c true in the constructor.
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*/
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/*!
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\fn BStopWatch::BStopWatch(const char *name, bool silent)
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\brief Construct a BStopWatch object and starts the timer.
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\brief Constructs a BStopWatch object and starts the timer.
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The constructor creates a clean BStopWatch object. This object
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can be given a name. As soon as the object is created, the time
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will start ticking away. This class is designed to be usuable as a primitive
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profiling tool.
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This method creates a new BStopWatch object. As soon as the object is
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created the timer starts ticking away.
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If you are profiling your code with this class, pass true as the
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\a silent parameter. Whenever the object is destroyed, information on
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the elapsed time will be streamed to standard output.
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If you are profiling your code with this class, pass \c true to the
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\a silent parameter. Doing so causes elapsed time information to be
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streamed to standard output when when the object is destroyed.
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\param name The name you want to give this object. You may pass \c NULL.
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\param silent Pass \c true if you want to use this object as a simple
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profiler.
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\param name The name of the stop watch. You may pass \c NULL to create an
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anonymous stop watch.
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\param silent Pass \c true to suppress time information from streaming to
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standard output when the object is destroyed.
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*/
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/*!
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\fn BStopWatch::~BStopWatch()
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\brief Destructor.
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\brief Destroys the object stopping the timer.
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Destroys the object. If the object was constructed with the parameter
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silent set t to false, this destructor will print information on the elapsed
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time to standard output.
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If \a silent was set to \c false in the constructor then this method
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will print elapsed time information to standard output.
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*/
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/*!
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\fn void BStopWatch::Resume()
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\brief Resume the timer when it is in a suspended state.
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\brief Resume the timer from a suspended state.
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\see Suspend()
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*/
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@@ -70,45 +78,51 @@
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/*!
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\fn void BStopWatch::Suspend()
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\brief Suspend the timer.
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\see Resume()
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*/
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/*!
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\fn bigtime_t BStopWatch::Lap()
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\brief Start a new lap.
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\brief Starts a new timer lap.
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This method sets a lap. With the current implementation you are unable to
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actually retrieve the timings of the laps. This is only printed to the
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standard output when the object is destroyed. Thus making this tool only
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usuable for use when doing some profiling.
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In the current implementation you are unable to actually retrieve the
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timings of each lap, they are only printed to the standard output when the
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object is destroyed. This makes the Lap() method only usable when doing
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some types of profiling.
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\attention Please note that the current implementation is limited to 10 laps.
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The value returned is the time that has passed since the timer was started
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(and not the time that has passed since the last lap). Any lap call beyond
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the 10th lap will overwrite the last value. Note that if the timer is
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suspended, nothing happens and the method will return 0.
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\note The current implementation is limited to 10 laps. The value returned
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is the time that has passed since the timer was last started (not
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the time that has passed since the last lap). Any call to Lap()
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beyond the 10th lap will overwrite the last value. Calling Lap()
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while the timer is suspended does nothing and returns 0.
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*/
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/*!
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\fn bigtime_t BStopWatch::ElapsedTime() const
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\brief Get the elapsed time the object has counted.
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\brief Gets the elapsed time the object has counted.
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\return The elapsed time in microseconds.
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*/
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/*!
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\fn void BStopWatch::Reset()
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\brief Restart the timer.
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\brief Restarts the timer.
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Resets the object: it clears the start time, it clears the stored laps and it
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Resets the stop watch clearing the start time and stored laps and
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restarts the timer.
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*/
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/*!
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\fn const char *BStopWatch::Name() const
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\brief Get the name.
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\return the name given to the object at creation time.
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\fn const char* BStopWatch::Name() const
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\brief Returns the name of the stop watch.
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If name was set to \c NULL in the constructor this method returns a blank
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string.
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\return the name of the stop watch set in the constructor.
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*/
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