* This fixes the coding style violations Michael recently introduced.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33482 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-10-07 16:32:26 +00:00
parent 931cd377aa
commit db7e5d1960
+89 -89
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2001-2008, Haiku, Inc.
* Copyright 2001-2009, Haiku, Inc.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -20,6 +20,7 @@
#include "HWInterface.h"
class BPoint;
class BRect;
class BRegion;
@@ -34,163 +35,162 @@ class ServerFont;
class DrawingEngine : public HWInterfaceListener {
public:
DrawingEngine(HWInterface* interface = NULL);
virtual ~DrawingEngine();
virtual ~DrawingEngine();
// HWInterfaceListener interface
virtual void FrameBufferChanged();
virtual void FrameBufferChanged();
// for "changing" hardware
void SetHWInterface(HWInterface* interface);
// for "changing" hardware
void SetHWInterface(HWInterface* interface);
virtual void SetCopyToFrontEnabled(bool enable);
bool CopyToFrontEnabled() const
virtual void SetCopyToFrontEnabled(bool enable);
bool CopyToFrontEnabled() const
{ return fCopyToFront; }
virtual void CopyToFront(/*const*/ BRegion& region);
virtual void CopyToFront(/*const*/ BRegion& region);
// locking
bool LockParallelAccess();
bool IsParallelAccessLocked();
void UnlockParallelAccess();
// locking
bool LockParallelAccess();
bool IsParallelAccessLocked();
void UnlockParallelAccess();
bool LockExclusiveAccess();
bool IsExclusiveAccessLocked();
void UnlockExclusiveAccess();
bool LockExclusiveAccess();
bool IsExclusiveAccessLocked();
void UnlockExclusiveAccess();
// for screen shots
ServerBitmap* DumpToBitmap();
virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
// for screen shots
ServerBitmap* DumpToBitmap();
virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
BRect bounds);
// clipping for all drawing functions, passing a NULL region
// will remove any clipping (drawing allowed everywhere)
virtual void ConstrainClippingRegion(const BRegion* region);
// clipping for all drawing functions, passing a NULL region
// will remove any clipping (drawing allowed everywhere)
virtual void ConstrainClippingRegion(const BRegion* region);
virtual void SetDrawState(const DrawState* state,
virtual void SetDrawState(const DrawState* state,
int32 xOffset = 0, int32 yOffset = 0);
virtual void SetHighColor(const rgb_color& color);
virtual void SetLowColor(const rgb_color& color);
virtual void SetPenSize(float size);
virtual void SetStrokeMode(cap_mode lineCap, join_mode joinMode,
virtual void SetHighColor(const rgb_color& color);
virtual void SetLowColor(const rgb_color& color);
virtual void SetPenSize(float size);
virtual void SetStrokeMode(cap_mode lineCap, join_mode joinMode,
float miterLimit);
virtual void SetPattern(const struct pattern& pattern);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode,
virtual void SetPattern(const struct pattern& pattern);
virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode,
drawing_mode& oldMode);
virtual void SetBlendingMode(source_alpha srcAlpha,
virtual void SetBlendingMode(source_alpha srcAlpha,
alpha_function alphaFunc);
virtual void SetFont(const ServerFont& font);
virtual void SetFont(const DrawState* state);
virtual void SetFont(const ServerFont& font);
virtual void SetFont(const DrawState* state);
void SuspendAutoSync();
void Sync();
void SuspendAutoSync();
void Sync();
// drawing functions
virtual void CopyRegion(/*const*/ BRegion* region,
// drawing functions
virtual void CopyRegion(/*const*/ BRegion* region,
int32 xOffset, int32 yOffset);
virtual void InvertRect(BRect r);
virtual void InvertRect(BRect r);
virtual void DrawBitmap(ServerBitmap* bitmap,
virtual void DrawBitmap(ServerBitmap* bitmap,
const BRect& bitmapRect, const BRect& viewRect,
uint32 options = 0);
// drawing primitives
virtual void DrawArc(BRect r, const float& angle,
// drawing primitives
virtual void DrawArc(BRect r, const float& angle,
const float& span, bool filled);
virtual void FillArc(BRect r, const float& angle,
virtual void FillArc(BRect r, const float& angle,
const float& span, const BGradient& gradient);
virtual void DrawBezier(BPoint* pts, bool filled);
virtual void FillBezier(BPoint* pts, const BGradient& gradient);
virtual void DrawBezier(BPoint* pts, bool filled);
virtual void FillBezier(BPoint* pts, const BGradient& gradient);
virtual void DrawEllipse(BRect r, bool filled);
virtual void FillEllipse(BRect r, const BGradient& gradient);
virtual void DrawEllipse(BRect r, bool filled);
virtual void FillEllipse(BRect r, const BGradient& gradient);
virtual void DrawPolygon(BPoint* ptlist, int32 numpts,
virtual void DrawPolygon(BPoint* ptlist, int32 numpts,
BRect bounds, bool filled, bool closed);
virtual void FillPolygon(BPoint* ptlist, int32 numpts,
virtual void FillPolygon(BPoint* ptlist, int32 numpts,
BRect bounds, const BGradient& gradient,
bool closed);
// these rgb_color versions are used internally by the server
virtual void StrokePoint(const BPoint& point,
// these rgb_color versions are used internally by the server
virtual void StrokePoint(const BPoint& point,
const rgb_color& color);
virtual void StrokeRect(BRect rect, const rgb_color &color);
virtual void FillRect(BRect rect, const rgb_color &color);
virtual void FillRegion(BRegion& region, const rgb_color& color);
virtual void StrokeRect(BRect rect, const rgb_color &color);
virtual void FillRect(BRect rect, const rgb_color &color);
virtual void FillRegion(BRegion& region, const rgb_color& color);
virtual void StrokeRect(BRect rect);
virtual void FillRect(BRect rect);
virtual void FillRect(BRect rect, const BGradient& gradient);
virtual void StrokeRect(BRect rect);
virtual void FillRect(BRect rect);
virtual void FillRect(BRect rect, const BGradient& gradient);
virtual void FillRegion(BRegion& region);
virtual void FillRegion(BRegion& region,
virtual void FillRegion(BRegion& region);
virtual void FillRegion(BRegion& region,
const BGradient& gradient);
virtual void DrawRoundRect(BRect rect, float xrad,
virtual void DrawRoundRect(BRect rect, float xrad,
float yrad, bool filled);
virtual void FillRoundRect(BRect rect, float xrad,
virtual void FillRoundRect(BRect rect, float xrad,
float yrad, const BGradient& gradient);
virtual void DrawShape(const BRect& bounds,
int32 opcount, const uint32* oplist,
virtual void DrawShape(const BRect& bounds,
int32 opcount, const uint32* oplist,
int32 ptcount, const BPoint* ptlist,
bool filled);
virtual void FillShape(const BRect& bounds,
int32 opcount, const uint32* oplist,
virtual void FillShape(const BRect& bounds,
int32 opcount, const uint32* oplist,
int32 ptcount, const BPoint* ptlist,
const BGradient& gradient);
virtual void DrawTriangle(BPoint* points, const BRect& bounds,
virtual void DrawTriangle(BPoint* points, const BRect& bounds,
bool filled);
virtual void FillTriangle(BPoint* points, const BRect& bounds,
virtual void FillTriangle(BPoint* points, const BRect& bounds,
const BGradient& gradient);
// these versions are used by the Decorator
virtual void StrokeLine(const BPoint& start,
// these versions are used by the Decorator
virtual void StrokeLine(const BPoint& start,
const BPoint& end, const rgb_color& color);
virtual void StrokeLine(const BPoint& start,
virtual void StrokeLine(const BPoint& start,
const BPoint& end);
virtual void StrokeLineArray(int32 numlines,
virtual void StrokeLineArray(int32 numlines,
const ViewLineArrayInfo* data);
// -------- text related calls
// -------- text related calls
// returns the pen position behind the (virtually) drawn
// string
virtual BPoint DrawString(const char* string, int32 length,
// returns the pen position behind the (virtually) drawn
// string
virtual BPoint DrawString(const char* string, int32 length,
const BPoint& pt,
escapement_delta* delta = NULL);
float StringWidth(const char* string, int32 length,
float StringWidth(const char* string, int32 length,
escapement_delta* delta = NULL);
// convenience function which is independent of graphics
// state (to be used by Decorator or ServerApp etc)
float StringWidth(const char* string,
// convenience function which is independent of graphics
// state (to be used by Decorator or ServerApp etc)
float StringWidth(const char* string,
int32 length, const ServerFont& font,
escapement_delta* delta = NULL);
// software rendering backend invoked by CopyRegion() for the sorted
// individual rects
virtual BRect CopyRect(BRect rect, int32 xOffset,
// software rendering backend invoked by CopyRegion() for the sorted
// individual rects
virtual BRect CopyRect(BRect rect, int32 xOffset,
int32 yOffset) const;
private:
void _CopyRect(uint8* bits, uint32 width,
void _CopyRect(uint8* bits, uint32 width,
uint32 height, uint32 bytesPerRow,
int32 xOffset, int32 yOffset) const;
inline void _CopyToFront(const BRect& frame);
inline void _CopyToFront(const BRect& frame);
Painter* fPainter;
HWInterface* fGraphicsCard;
uint32 fAvailableHWAccleration;
int32 fSuspendSyncLevel;
bool fCopyToFront;
Painter* fPainter;
HWInterface* fGraphicsCard;
uint32 fAvailableHWAccleration;
int32 fSuspendSyncLevel;
bool fCopyToFront;
};
#endif // DRAWING_ENGINE_H_