* This fixes the coding style violations Michael recently introduced.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33482 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2009-10-07 16:32:26 +00:00
parent 931cd377aa
commit db7e5d1960
+89 -89
View File
@@ -1,5 +1,5 @@
/* /*
* Copyright 2001-2008, Haiku, Inc. * Copyright 2001-2009, Haiku, Inc.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT License.
* *
* Authors: * Authors:
@@ -20,6 +20,7 @@
#include "HWInterface.h" #include "HWInterface.h"
class BPoint; class BPoint;
class BRect; class BRect;
class BRegion; class BRegion;
@@ -34,163 +35,162 @@ class ServerFont;
class DrawingEngine : public HWInterfaceListener { class DrawingEngine : public HWInterfaceListener {
public: public:
DrawingEngine(HWInterface* interface = NULL); DrawingEngine(HWInterface* interface = NULL);
virtual ~DrawingEngine(); virtual ~DrawingEngine();
// HWInterfaceListener interface // HWInterfaceListener interface
virtual void FrameBufferChanged(); virtual void FrameBufferChanged();
// for "changing" hardware // for "changing" hardware
void SetHWInterface(HWInterface* interface); void SetHWInterface(HWInterface* interface);
virtual void SetCopyToFrontEnabled(bool enable); virtual void SetCopyToFrontEnabled(bool enable);
bool CopyToFrontEnabled() const bool CopyToFrontEnabled() const
{ return fCopyToFront; } { return fCopyToFront; }
virtual void CopyToFront(/*const*/ BRegion& region); virtual void CopyToFront(/*const*/ BRegion& region);
// locking // locking
bool LockParallelAccess(); bool LockParallelAccess();
bool IsParallelAccessLocked(); bool IsParallelAccessLocked();
void UnlockParallelAccess(); void UnlockParallelAccess();
bool LockExclusiveAccess(); bool LockExclusiveAccess();
bool IsExclusiveAccessLocked(); bool IsExclusiveAccessLocked();
void UnlockExclusiveAccess(); void UnlockExclusiveAccess();
// for screen shots // for screen shots
ServerBitmap* DumpToBitmap(); ServerBitmap* DumpToBitmap();
virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor, virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor,
BRect bounds); BRect bounds);
// clipping for all drawing functions, passing a NULL region // clipping for all drawing functions, passing a NULL region
// will remove any clipping (drawing allowed everywhere) // will remove any clipping (drawing allowed everywhere)
virtual void ConstrainClippingRegion(const BRegion* region); virtual void ConstrainClippingRegion(const BRegion* region);
virtual void SetDrawState(const DrawState* state, virtual void SetDrawState(const DrawState* state,
int32 xOffset = 0, int32 yOffset = 0); int32 xOffset = 0, int32 yOffset = 0);
virtual void SetHighColor(const rgb_color& color); virtual void SetHighColor(const rgb_color& color);
virtual void SetLowColor(const rgb_color& color); virtual void SetLowColor(const rgb_color& color);
virtual void SetPenSize(float size); virtual void SetPenSize(float size);
virtual void SetStrokeMode(cap_mode lineCap, join_mode joinMode, virtual void SetStrokeMode(cap_mode lineCap, join_mode joinMode,
float miterLimit); float miterLimit);
virtual void SetPattern(const struct pattern& pattern); virtual void SetPattern(const struct pattern& pattern);
virtual void SetDrawingMode(drawing_mode mode); virtual void SetDrawingMode(drawing_mode mode);
virtual void SetDrawingMode(drawing_mode mode, virtual void SetDrawingMode(drawing_mode mode,
drawing_mode& oldMode); drawing_mode& oldMode);
virtual void SetBlendingMode(source_alpha srcAlpha, virtual void SetBlendingMode(source_alpha srcAlpha,
alpha_function alphaFunc); alpha_function alphaFunc);
virtual void SetFont(const ServerFont& font); virtual void SetFont(const ServerFont& font);
virtual void SetFont(const DrawState* state); virtual void SetFont(const DrawState* state);
void SuspendAutoSync(); void SuspendAutoSync();
void Sync(); void Sync();
// drawing functions // drawing functions
virtual void CopyRegion(/*const*/ BRegion* region, virtual void CopyRegion(/*const*/ BRegion* region,
int32 xOffset, int32 yOffset); int32 xOffset, int32 yOffset);
virtual void InvertRect(BRect r); virtual void InvertRect(BRect r);
virtual void DrawBitmap(ServerBitmap* bitmap, virtual void DrawBitmap(ServerBitmap* bitmap,
const BRect& bitmapRect, const BRect& viewRect, const BRect& bitmapRect, const BRect& viewRect,
uint32 options = 0); uint32 options = 0);
// drawing primitives // drawing primitives
virtual void DrawArc(BRect r, const float& angle,
virtual void DrawArc(BRect r, const float& angle,
const float& span, bool filled); const float& span, bool filled);
virtual void FillArc(BRect r, const float& angle, virtual void FillArc(BRect r, const float& angle,
const float& span, const BGradient& gradient); const float& span, const BGradient& gradient);
virtual void DrawBezier(BPoint* pts, bool filled); virtual void DrawBezier(BPoint* pts, bool filled);
virtual void FillBezier(BPoint* pts, const BGradient& gradient); virtual void FillBezier(BPoint* pts, const BGradient& gradient);
virtual void DrawEllipse(BRect r, bool filled); virtual void DrawEllipse(BRect r, bool filled);
virtual void FillEllipse(BRect r, const BGradient& gradient); virtual void FillEllipse(BRect r, const BGradient& gradient);
virtual void DrawPolygon(BPoint* ptlist, int32 numpts, virtual void DrawPolygon(BPoint* ptlist, int32 numpts,
BRect bounds, bool filled, bool closed); BRect bounds, bool filled, bool closed);
virtual void FillPolygon(BPoint* ptlist, int32 numpts, virtual void FillPolygon(BPoint* ptlist, int32 numpts,
BRect bounds, const BGradient& gradient, BRect bounds, const BGradient& gradient,
bool closed); bool closed);
// these rgb_color versions are used internally by the server // these rgb_color versions are used internally by the server
virtual void StrokePoint(const BPoint& point, virtual void StrokePoint(const BPoint& point,
const rgb_color& color); const rgb_color& color);
virtual void StrokeRect(BRect rect, const rgb_color &color); virtual void StrokeRect(BRect rect, const rgb_color &color);
virtual void FillRect(BRect rect, const rgb_color &color); virtual void FillRect(BRect rect, const rgb_color &color);
virtual void FillRegion(BRegion& region, const rgb_color& color); virtual void FillRegion(BRegion& region, const rgb_color& color);
virtual void StrokeRect(BRect rect); virtual void StrokeRect(BRect rect);
virtual void FillRect(BRect rect); virtual void FillRect(BRect rect);
virtual void FillRect(BRect rect, const BGradient& gradient); virtual void FillRect(BRect rect, const BGradient& gradient);
virtual void FillRegion(BRegion& region); virtual void FillRegion(BRegion& region);
virtual void FillRegion(BRegion& region, virtual void FillRegion(BRegion& region,
const BGradient& gradient); const BGradient& gradient);
virtual void DrawRoundRect(BRect rect, float xrad, virtual void DrawRoundRect(BRect rect, float xrad,
float yrad, bool filled); float yrad, bool filled);
virtual void FillRoundRect(BRect rect, float xrad, virtual void FillRoundRect(BRect rect, float xrad,
float yrad, const BGradient& gradient); float yrad, const BGradient& gradient);
virtual void DrawShape(const BRect& bounds, virtual void DrawShape(const BRect& bounds,
int32 opcount, const uint32* oplist, int32 opcount, const uint32* oplist,
int32 ptcount, const BPoint* ptlist, int32 ptcount, const BPoint* ptlist,
bool filled); bool filled);
virtual void FillShape(const BRect& bounds, virtual void FillShape(const BRect& bounds,
int32 opcount, const uint32* oplist, int32 opcount, const uint32* oplist,
int32 ptcount, const BPoint* ptlist, int32 ptcount, const BPoint* ptlist,
const BGradient& gradient); const BGradient& gradient);
virtual void DrawTriangle(BPoint* points, const BRect& bounds, virtual void DrawTriangle(BPoint* points, const BRect& bounds,
bool filled); bool filled);
virtual void FillTriangle(BPoint* points, const BRect& bounds, virtual void FillTriangle(BPoint* points, const BRect& bounds,
const BGradient& gradient); const BGradient& gradient);
// these versions are used by the Decorator // these versions are used by the Decorator
virtual void StrokeLine(const BPoint& start, virtual void StrokeLine(const BPoint& start,
const BPoint& end, const rgb_color& color); const BPoint& end, const rgb_color& color);
virtual void StrokeLine(const BPoint& start, virtual void StrokeLine(const BPoint& start,
const BPoint& end); const BPoint& end);
virtual void StrokeLineArray(int32 numlines, virtual void StrokeLineArray(int32 numlines,
const ViewLineArrayInfo* data); const ViewLineArrayInfo* data);
// -------- text related calls // -------- text related calls
// returns the pen position behind the (virtually) drawn // returns the pen position behind the (virtually) drawn
// string // string
virtual BPoint DrawString(const char* string, int32 length, virtual BPoint DrawString(const char* string, int32 length,
const BPoint& pt, const BPoint& pt,
escapement_delta* delta = NULL); escapement_delta* delta = NULL);
float StringWidth(const char* string, int32 length, float StringWidth(const char* string, int32 length,
escapement_delta* delta = NULL); escapement_delta* delta = NULL);
// convenience function which is independent of graphics // convenience function which is independent of graphics
// state (to be used by Decorator or ServerApp etc) // state (to be used by Decorator or ServerApp etc)
float StringWidth(const char* string, float StringWidth(const char* string,
int32 length, const ServerFont& font, int32 length, const ServerFont& font,
escapement_delta* delta = NULL); escapement_delta* delta = NULL);
// software rendering backend invoked by CopyRegion() for the sorted // software rendering backend invoked by CopyRegion() for the sorted
// individual rects // individual rects
virtual BRect CopyRect(BRect rect, int32 xOffset, virtual BRect CopyRect(BRect rect, int32 xOffset,
int32 yOffset) const; int32 yOffset) const;
private: private:
void _CopyRect(uint8* bits, uint32 width, void _CopyRect(uint8* bits, uint32 width,
uint32 height, uint32 bytesPerRow, uint32 height, uint32 bytesPerRow,
int32 xOffset, int32 yOffset) const; int32 xOffset, int32 yOffset) const;
inline void _CopyToFront(const BRect& frame); inline void _CopyToFront(const BRect& frame);
Painter* fPainter; Painter* fPainter;
HWInterface* fGraphicsCard; HWInterface* fGraphicsCard;
uint32 fAvailableHWAccleration; uint32 fAvailableHWAccleration;
int32 fSuspendSyncLevel; int32 fSuspendSyncLevel;
bool fCopyToFront; bool fCopyToFront;
}; };
#endif // DRAWING_ENGINE_H_ #endif // DRAWING_ENGINE_H_