app_server: Properly lock the HWInterface in cursor routines.

A comment in the header says the cursor handling functions "do their
own Read/Write locking", but they didn't actually lock the framebuffer.

Should fix #20141 and #2539.
This commit is contained in:
Augustin Cavalier
2026-06-23 12:03:13 -04:00
parent 3136245cbf
commit dbaf648047
+10 -5
View File
@@ -120,7 +120,7 @@ HWInterface::SetCursor(ServerCursor* cursor)
if (!fFloatingOverlaysLock.Lock())
return;
if (fCursor.Get() != cursor) {
if (fCursor.Get() != cursor && LockParallelAccess()) {
BRect oldFrame = _CursorFrame();
fCursor.SetTo(cursor);
@@ -129,6 +129,8 @@ HWInterface::SetCursor(ServerCursor* cursor)
_AdoptDragBitmap();
Invalidate(_CursorFrame());
UnlockParallelAccess();
}
fFloatingOverlaysLock.Unlock();
}
@@ -162,7 +164,7 @@ HWInterface::SetCursorVisible(bool visible)
if (!fFloatingOverlaysLock.Lock())
return;
if (fCursorVisible != visible) {
if (fCursorVisible != visible && LockParallelAccess()) {
// NOTE: _CursorFrame() will
// return an invalid rect if
// fCursorVisible == false!
@@ -180,6 +182,8 @@ HWInterface::SetCursorVisible(bool visible)
_RestoreCursorArea();
Invalidate(r);
}
UnlockParallelAccess();
}
fFloatingOverlaysLock.Unlock();
}
@@ -220,12 +224,11 @@ HWInterface::MoveCursorTo(float x, float y)
BPoint p(x, y);
if (p != fCursorLocation) {
// unhide cursor if it is obscured only
if (fCursorObscured) {
if (fCursorObscured)
SetCursorVisible(true);
}
IntRect oldFrame = _CursorFrame();
fCursorLocation = p;
if (fCursorVisible) {
if (fCursorVisible && LockParallelAccess()) {
// Invalidate and _DrawCursor would not draw
// anything if the cursor is hidden
// (invalid cursor frame), but explicitly
@@ -242,6 +245,8 @@ HWInterface::MoveCursorTo(float x, float y)
Invalidate(oldFrame);
Invalidate(newFrame);
}
UnlockParallelAccess();
}
}
fFloatingOverlaysLock.Unlock();