added locking to slab's Cache<>. Now we react to system's low memory conditions freeing up empty slabs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20836 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -11,7 +11,12 @@
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#include <stdint.h>
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#include <KernelExport.h>
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#include <OS.h>
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#include <lock.h>
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#include <vm_low_memory.h>
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#include <util/AutoLock.h>
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#include <util/list.h>
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#ifdef __cplusplus
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@@ -32,14 +37,15 @@ typedef void (*base_cache_destructor)(void *cookie, void *object);
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/* base Slab implementation, opaque to the backend used.
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*
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* NOTE: the caller is responsible for the Cache's locking. */
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* NOTE: the caller is responsible for the Cache's locking.
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* Cache<> below handles it as well. */
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typedef struct base_cache {
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char name[32];
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size_t object_size;
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size_t cache_color_cycle;
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struct list empty, partial, full;
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size_t empty_count;
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size_t empty_count, pressure;
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base_cache_constructor constructor;
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base_cache_destructor destructor;
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void *cookie;
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@@ -56,11 +62,16 @@ typedef struct cache_slab {
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struct list_link link;
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} cache_slab;
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// TODO add reclaim method to base_cache to be called under severe memory
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// pressure so the slab owner can free as much buffers as possible.
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void base_cache_init(base_cache *cache, const char *name, size_t object_size,
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size_t alignment, base_cache_constructor constructor,
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base_cache_destructor destructor, void *cookie);
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void base_cache_destroy(base_cache *cache,
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void (*return_slab)(base_cache *, cache_slab *));
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void base_cache_low_memory(base_cache *cache, int32 level,
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void (*return_slab)(base_cache *, cache_slab *));
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cache_object_link *base_cache_allocate_object(base_cache *cache);
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cache_object_link *base_cache_allocate_object_with_new_slab(base_cache *cache,
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@@ -83,6 +94,7 @@ typedef std::pair<cache_slab *, cache_object_link *> CacheObjectInfo;
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template<typename Strategy>
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class Cache : protected base_cache {
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public:
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typedef Cache<Strategy> ThisCache;
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typedef base_cache_constructor Constructor;
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typedef base_cache_destructor Destructor;
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@@ -90,17 +102,29 @@ public:
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Constructor constructor, Destructor destructor, void *cookie)
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: fStrategy(this)
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{
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base_cache_init(this, name, objectSize, alignment, constructor,
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destructor, cookie);
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if (benaphore_init(&fLock, name) >= B_OK) {
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base_cache_init(this, name, objectSize, alignment, constructor,
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destructor, cookie);
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register_low_memory_handler(_LowMemory, this, 0);
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}
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}
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~Cache()
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{
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base_cache_destroy(this, _ReturnSlab);
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if (fLock.sem >= B_OK) {
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benaphore_lock(&fLock);
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unregister_low_memory_handler(_LowMemory, this);
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base_cache_destroy(this, _ReturnSlab);
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benaphore_destroy(&fLock);
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}
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}
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status_t InitCheck() const { return fLock.sem; }
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void *AllocateObject(uint32_t flags)
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{
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BenaphoreLocker _(fLock);
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cache_object_link *link = base_cache_allocate_object(this);
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// if the cache is returning NULL it is because it ran out of slabs
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@@ -118,6 +142,8 @@ public:
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void ReturnObject(void *object)
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{
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BenaphoreLocker _(fLock);
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CacheObjectInfo location = fStrategy.ObjectInformation(object);
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if (base_cache_return_object(this, location.first, location.second))
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@@ -127,9 +153,22 @@ public:
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private:
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static void _ReturnSlab(base_cache *self, cache_slab *slab)
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{
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((Cache<Strategy> *)self)->fStrategy.ReturnSlab(slab);
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// Already locked, ~Cache() -> base_cache_destroy -> _ReturnSlab
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((ThisCache *)self)->fStrategy.ReturnSlab(slab);
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}
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static void _LowMemory(void *_self, int32 level)
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{
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if (level == B_NO_LOW_MEMORY)
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return;
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ThisCache *self = (ThisCache *)_self;
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BenaphoreLocker _(self->fLock);
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base_cache_low_memory(self, level, _ReturnSlab);
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}
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benaphore fLock;
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Strategy fStrategy;
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};
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@@ -9,7 +9,6 @@
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#ifndef _SLAB_MERGED_STRATEGY_H_
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#define _SLAB_MERGED_STRATEGY_H_
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#include <slab/Base.h>
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#include <slab/Strategy.h>
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@@ -73,7 +73,6 @@ typedef Cache<AreaHashCacheStrategy> DataNodeCache;
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static NetBufferCache *sNetBufferCache;
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static DataNodeCache *sDataNodeCache;
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static benaphore sCachesLock;
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static status_t append_data(net_buffer *buffer, const void *data, size_t size);
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@@ -103,7 +102,6 @@ dump_buffer(net_buffer *_buffer)
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static inline data_header *
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allocate_data_header()
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{
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BenaphoreLocker _(sCachesLock);
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return (data_header *)sDataNodeCache->AllocateObject(CACHE_DONT_SLEEP);
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}
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@@ -111,7 +109,6 @@ allocate_data_header()
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static inline net_buffer_private *
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allocate_net_buffer()
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{
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BenaphoreLocker _(sCachesLock);
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return (net_buffer_private *)sNetBufferCache->AllocateObject(
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CACHE_DONT_SLEEP);
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}
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@@ -120,7 +117,6 @@ allocate_net_buffer()
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static inline void
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free_data_header(data_header *header)
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{
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BenaphoreLocker _(sCachesLock);
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sDataNodeCache->ReturnObject(header);
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}
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@@ -128,7 +124,6 @@ free_data_header(data_header *header)
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static inline void
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free_net_buffer(net_buffer_private *buffer)
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{
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BenaphoreLocker _(sCachesLock);
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sNetBufferCache->ReturnObject(buffer);
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}
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@@ -1185,25 +1180,31 @@ init_net_buffers()
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// TODO improve our code a bit so we can add constructors
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// and keep around half-constructed buffers in the slab
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status_t status = benaphore_init(&sCachesLock, "net buffer cache lock");
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if (status < B_OK)
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return status;
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sNetBufferCache = new (std::nothrow) NetBufferCache("net buffer cache",
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sizeof(net_buffer_private), 8, NULL, NULL, NULL);
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if (sNetBufferCache == NULL) {
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benaphore_destroy(&sCachesLock);
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if (sNetBufferCache == NULL)
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return B_NO_MEMORY;
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status_t status = sNetBufferCache->InitCheck();
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if (status < B_OK) {
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delete sNetBufferCache;
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return status;
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}
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sDataNodeCache = new (std::nothrow) DataNodeCache("data node cache",
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BUFFER_SIZE, 0, NULL, NULL, NULL);
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if (sDataNodeCache == NULL) {
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benaphore_destroy(&sCachesLock);
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delete sNetBufferCache;
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return B_NO_MEMORY;
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}
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status = sDataNodeCache->InitCheck();
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if (status < B_OK) {
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delete sDataNodeCache;
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delete sNetBufferCache;
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return status;
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}
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return B_OK;
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}
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@@ -1211,13 +1212,9 @@ init_net_buffers()
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status_t
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uninit_net_buffers()
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{
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benaphore_lock(&sCachesLock);
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delete sNetBufferCache;
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delete sDataNodeCache;
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benaphore_destroy(&sCachesLock);
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return B_OK;
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}
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@@ -107,6 +107,9 @@ base_cache_init(base_cache *cache, const char *name, size_t objectSize,
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cache->empty_count = 0;
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// pressure is increased whenever we need a slab and don't have one
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cache->pressure = 0;
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cache->constructor = constructor;
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cache->destructor = destructor;
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cache->cookie = cookie;
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@@ -132,14 +135,54 @@ base_cache_destroy(base_cache *cache,
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}
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void
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base_cache_low_memory(base_cache *cache, int32 level,
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void (*return_slab)(base_cache *, cache_slab *))
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{
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size_t minimumAllowed;
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// only thing we can do right now is free up empty slabs
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switch (level) {
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case B_LOW_MEMORY_NOTE:
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minimumAllowed = cache->pressure / 2 + 1;
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break;
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case B_LOW_MEMORY_WARNING:
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cache->pressure /= 2;
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minimumAllowed = 0;
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break;
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default:
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cache->pressure = 0;
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minimumAllowed = 0;
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break;
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}
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if (cache->empty_count <= minimumAllowed)
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return;
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TRACE_CACHE(cache, "cache: memory pressure, will release down to %lu.",
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minimumAllowed);
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while (cache->empty_count > minimumAllowed) {
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cache_slab *slab = (cache_slab *)list_remove_head_item(&cache->empty);
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return_slab(cache, slab);
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cache->empty_count--;
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}
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}
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cache_object_link *
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base_cache_allocate_object(base_cache *cache)
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{
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cache_slab *slab;
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if (list_is_empty(&cache->partial)) {
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if (list_is_empty(&cache->empty))
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if (list_is_empty(&cache->empty)) {
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cache->pressure++;
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return NULL;
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}
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cache->empty_count--;
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slab = (cache_slab *)list_remove_head_item(&cache->empty);
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@@ -184,7 +227,7 @@ base_cache_return_object(base_cache *cache, cache_slab *slab,
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if (slab->count == slab->size) {
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list_remove_item(&cache->partial, slab);
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if (cache->empty_count > 2)
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if (cache->empty_count >= cache->pressure)
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return 1;
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cache->empty_count++;
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