added locking to slab's Cache<>. Now we react to system's low memory conditions freeing up empty slabs.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20836 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -11,7 +11,12 @@
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#include <stdint.h>
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#include <KernelExport.h>
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#include <OS.h>
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#include <lock.h>
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#include <vm_low_memory.h>
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#include <util/AutoLock.h>
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#include <util/list.h>
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#ifdef __cplusplus
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@@ -32,14 +37,15 @@ typedef void (*base_cache_destructor)(void *cookie, void *object);
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/* base Slab implementation, opaque to the backend used.
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*
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* NOTE: the caller is responsible for the Cache's locking. */
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* NOTE: the caller is responsible for the Cache's locking.
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* Cache<> below handles it as well. */
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typedef struct base_cache {
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char name[32];
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size_t object_size;
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size_t cache_color_cycle;
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struct list empty, partial, full;
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size_t empty_count;
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size_t empty_count, pressure;
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base_cache_constructor constructor;
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base_cache_destructor destructor;
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void *cookie;
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@@ -56,11 +62,16 @@ typedef struct cache_slab {
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struct list_link link;
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} cache_slab;
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// TODO add reclaim method to base_cache to be called under severe memory
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// pressure so the slab owner can free as much buffers as possible.
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void base_cache_init(base_cache *cache, const char *name, size_t object_size,
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size_t alignment, base_cache_constructor constructor,
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base_cache_destructor destructor, void *cookie);
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void base_cache_destroy(base_cache *cache,
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void (*return_slab)(base_cache *, cache_slab *));
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void base_cache_low_memory(base_cache *cache, int32 level,
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void (*return_slab)(base_cache *, cache_slab *));
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cache_object_link *base_cache_allocate_object(base_cache *cache);
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cache_object_link *base_cache_allocate_object_with_new_slab(base_cache *cache,
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@@ -83,6 +94,7 @@ typedef std::pair<cache_slab *, cache_object_link *> CacheObjectInfo;
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template<typename Strategy>
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class Cache : protected base_cache {
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public:
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typedef Cache<Strategy> ThisCache;
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typedef base_cache_constructor Constructor;
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typedef base_cache_destructor Destructor;
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@@ -90,17 +102,29 @@ public:
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Constructor constructor, Destructor destructor, void *cookie)
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: fStrategy(this)
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{
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base_cache_init(this, name, objectSize, alignment, constructor,
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destructor, cookie);
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if (benaphore_init(&fLock, name) >= B_OK) {
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base_cache_init(this, name, objectSize, alignment, constructor,
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destructor, cookie);
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register_low_memory_handler(_LowMemory, this, 0);
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}
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}
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~Cache()
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{
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base_cache_destroy(this, _ReturnSlab);
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if (fLock.sem >= B_OK) {
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benaphore_lock(&fLock);
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unregister_low_memory_handler(_LowMemory, this);
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base_cache_destroy(this, _ReturnSlab);
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benaphore_destroy(&fLock);
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}
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}
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status_t InitCheck() const { return fLock.sem; }
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void *AllocateObject(uint32_t flags)
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{
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BenaphoreLocker _(fLock);
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cache_object_link *link = base_cache_allocate_object(this);
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// if the cache is returning NULL it is because it ran out of slabs
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@@ -118,6 +142,8 @@ public:
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void ReturnObject(void *object)
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{
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BenaphoreLocker _(fLock);
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CacheObjectInfo location = fStrategy.ObjectInformation(object);
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if (base_cache_return_object(this, location.first, location.second))
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@@ -127,9 +153,22 @@ public:
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private:
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static void _ReturnSlab(base_cache *self, cache_slab *slab)
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{
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((Cache<Strategy> *)self)->fStrategy.ReturnSlab(slab);
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// Already locked, ~Cache() -> base_cache_destroy -> _ReturnSlab
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((ThisCache *)self)->fStrategy.ReturnSlab(slab);
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}
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static void _LowMemory(void *_self, int32 level)
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{
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if (level == B_NO_LOW_MEMORY)
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return;
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ThisCache *self = (ThisCache *)_self;
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BenaphoreLocker _(self->fLock);
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base_cache_low_memory(self, level, _ReturnSlab);
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}
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benaphore fLock;
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Strategy fStrategy;
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};
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@@ -9,7 +9,6 @@
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#ifndef _SLAB_MERGED_STRATEGY_H_
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#define _SLAB_MERGED_STRATEGY_H_
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#include <slab/Base.h>
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#include <slab/Strategy.h>
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