Prepare the MediaPlayer to survive a media_server restart, by first
making it detect the quit/start of the media_server and media_addon_server. No action is currently taken in response to this, but the SoundOutput used by the Controller needs to be recreated I would think. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24573 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -2,6 +2,7 @@
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* MainApp.cpp - Media Player for the Haiku Operating System
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*
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* Copyright (C) 2006 Marcus Overhagen <[email protected]>
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* Copyright (C) 2008 Stephan Aßmus <[email protected]>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@@ -17,21 +18,32 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <Path.h>
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#include <Entry.h>
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#include "MainApp.h"
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#include <Alert.h>
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#include <Autolock.h>
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#include <unistd.h>
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#include <stdio.h>
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#include <Entry.h>
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#include <MediaRoster.h>
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#include <Path.h>
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#include <Roster.h>
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#include <stdio.h>
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#include <unistd.h>
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#include "MainApp.h"
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MainApp *gMainApp;
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static const char* kMediaServerSig = "application/x-vnd.Be.media-server";
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static const char* kMediaServerAddOnSig = "application/x-vnd.Be.addon-host";
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MainApp::MainApp()
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: BApplication("application/x-vnd.Haiku-MediaPlayer"),
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fPlayerCount(0),
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fFirstWindow(NewWindow())
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fPlayerCount(0),
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fFirstWindow(NewWindow()),
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fMediaServerRunning(false),
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fMediaAddOnServerRunning(false)
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{
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}
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@@ -50,6 +62,21 @@ MainApp::NewWindow()
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}
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void
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MainApp::ReadyToRun()
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{
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// Now tell the application roster, that we're interested
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// in getting notifications of apps being launched or quit.
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// In this way we are going to detect a media_server restart.
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be_roster->StartWatching(BMessenger(this, this),
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B_REQUEST_LAUNCHED | B_REQUEST_QUIT);
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// we will keep track of the status of media_server
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// and media_addon_server
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fMediaServerRunning = be_roster->IsRunning(kMediaServerSig);
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fMediaAddOnServerRunning = be_roster->IsRunning(kMediaServerAddOnSig);
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}
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void
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MainApp::RefsReceived(BMessage *msg)
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{
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@@ -106,17 +133,65 @@ MainApp::ArgvReceived(int32 argc, char **argv)
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void
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MainApp::MessageReceived(BMessage *msg)
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MainApp::MessageReceived(BMessage* message)
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{
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switch (msg->what) {
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switch (message->what) {
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case M_PLAYER_QUIT:
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fPlayerCount--;
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if (fPlayerCount == 0)
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PostMessage(B_QUIT_REQUESTED);
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break;
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case B_SOME_APP_LAUNCHED:
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case B_SOME_APP_QUIT:
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{
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const char* mimeSig;
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if (message->FindString("be:signature", &mimeSig) < B_OK)
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break;
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bool isMediaServer = strcmp(mimeSig, kMediaServerSig) == 0;
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bool isAddonServer = strcmp(mimeSig, kMediaServerAddOnSig) == 0;
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if (!isMediaServer && !isAddonServer)
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break;
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bool running = (message->what == B_SOME_APP_LAUNCHED);
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if (isMediaServer)
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fMediaServerRunning = running;
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if (isAddonServer)
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fMediaAddOnServerRunning = running;
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if (!fMediaServerRunning && !fMediaAddOnServerRunning) {
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fprintf(stderr, "media server has quit.\n");
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// trigger closing of media nodes
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BMessage broadcast(M_MEDIA_SERVER_QUIT);
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_BroadcastMessage(broadcast);
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} else if (fMediaServerRunning && fMediaAddOnServerRunning) {
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fprintf(stderr, "media server has launched.\n");
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// HACK!
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// quit our now invalid instance of the media roster
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// so that before new nodes are created,
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// we get a new roster (it is a normal looper)
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// TODO: This functionality could become part of
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// BMediaRoster. It could detect the start/quit of
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// the servers like it is done here, and either quit
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// itself, or re-establish the connection, and send some
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// notification to the app... something along those lines.
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BMediaRoster* roster = BMediaRoster::CurrentRoster();
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if (roster) {
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roster->Lock();
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roster->Quit();
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}
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// give the servers some time to init...
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snooze(3000000);
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// trigger re-init of media nodes
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BMessage broadcast(M_MEDIA_SERVER_STARTED);
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_BroadcastMessage(broadcast);
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}
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break;
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}
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default:
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BApplication::MessageReceived(msg);
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BApplication::MessageReceived(message);
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break;
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}
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}
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@@ -129,6 +204,19 @@ MainApp::AboutRequested()
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}
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void
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MainApp::_BroadcastMessage(const BMessage& _message)
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{
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for (int32 i = 0; BWindow* window = WindowAt(i); i++) {
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BMessage message(_message);
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window->PostMessage(&message);
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}
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}
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// #pragma mark -
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int
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main()
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{
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@@ -2,6 +2,7 @@
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* MainApp.h - Media Player for the Haiku Operating System
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*
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* Copyright (C) 2006 Marcus Overhagen <[email protected]>
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* Copyright (C) 2008 Stephan Aßmus <[email protected]>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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@@ -24,7 +25,10 @@
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#include "MainWin.h"
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enum {
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M_PLAYER_QUIT = 'plqt',
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M_PLAYER_QUIT = 'plqt',
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M_MEDIA_SERVER_STARTED = 'msst',
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M_MEDIA_SERVER_QUIT = 'msqt'
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};
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class MainApp : public BApplication {
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@@ -35,14 +39,20 @@ public:
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BWindow* NewWindow();
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private:
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virtual void ReadyToRun();
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virtual void RefsReceived(BMessage* message);
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virtual void ArgvReceived(int32 argc, char** argv);
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virtual void MessageReceived(BMessage* message);
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virtual void AboutRequested();
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void _BroadcastMessage(const BMessage& message);
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private:
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int32 fPlayerCount;
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BWindow* fFirstWindow;
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bool fMediaServerRunning;
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bool fMediaAddOnServerRunning;
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};
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extern MainApp* gMainApp;
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@@ -328,6 +328,14 @@ MainWin::MessageReceived(BMessage *msg)
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_RefsReceived(msg);
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break;
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case M_MEDIA_SERVER_STARTED:
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// fController->...
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break;
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case M_MEDIA_SERVER_QUIT:
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// fController->...
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break;
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// PlaylistObserver messages
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case MSG_PLAYLIST_REF_ADDED: {
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entry_ref ref;
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