screen_savers/Nebula: Convert draw.S to C.

Hand-translated. I left the assembly in as comments for easy analysis,
I'll remove it in the next commit.

(I didn't do this on my own, I had help.)
This commit is contained in:
Augustin Cavalier
2015-07-07 20:05:02 -04:00
parent 1461b362da
commit e0f44d02f4
4 changed files with 173 additions and 162 deletions
+148
View File
@@ -0,0 +1,148 @@
// Hand-translated from x86 assembly.
/* memshset (char *dst, int center_shade,int fixed_shade, int length_2) */
/* dst is the *center* of the dst segment */
/* center shade is the initial color (at center) (!! 8:8 also) */
/* fixed_shade is the fixed point increment (8:8) */
/* length_2 is the 1/2 length to set (to the left, and to the right) */
/* a memaddshadedset function (or something like that ) */
void memshset(char* dstParam, int center_shade, int fixed_shade, int half_length)
{
unsigned char* dst;
unsigned char* source;
int offset;
if (half_length == 0)
return;
// movl 8(%ebp),%edi /* dst */
// movl 12(%ebp),%eax /* center_shade*/
// movl 16(%ebp),%ebx /* fixed_shade */
// movl 20(%ebp),%ecx /* half_length */
//
//@ orl %ecx,%ecx
//@ jz 2f
//
dst = (unsigned char*)dstParam;
source = dst;
// movl %edi,%esi
dst -= half_length; // Left segment
// subl %ecx,%edi /* %edi left segment */
source += half_length; // Right segment
// addl %ecx,%esi /* %esi right segment */
source++; // Don't overlap at middle
// incl %esi /* dont overlap at middle */
//
offset = half_length;
// movl %ecx,%edx
offset = -offset;
// negl %edx
offset--; // For in-advance incl in loop
// decl %edx /* for in-advance incl in loop */
do {
int tmp;
//1:
center_shade += fixed_shade; // Increment color.
center_shade &= 0xFFFF; // Mask so we can do overflow tests.
// addl %ebx,%eax /* increment color */
offset++;
// incl %edx
tmp = dst[half_length] + (center_shade >> 8); // Increment left pixel.
// addb %ah,(%edi,%ecx) /* increment left pixel */
// Did it overflow?
if (tmp & 0xFF00) {
// jc 3f /* did overflow ? */
dst[half_length] = 255;
//3:
// movb $255,(%edi,%ecx)
} else {
dst[half_length] = tmp;
}
tmp = source[offset] + (center_shade >> 8); // Increment right pixel.
// Did it overflow?
if (tmp & 0xFF00) {
source[offset] = 255;
//4:
// movb $255,(%esi,%edx)
// decl %ecx
// jnz 1b
//
// popl %ebx
// popl %esi
// popl %edi
//
// leave
// ret
} else {
source[offset] = tmp;
}
// addb %ah,(%esi,%edx) /* increment right pixel */
// jc 4f
//
} while (--half_length != 0);
// decl %ecx
// jnz 1b
//
//2:
// popl %ebx
// popl %esi
// popl %edi
//
// leave
// ret
}
/* do the "motion blur" (actually the pixel fading) */
void mblur(char* srcParam, int nbpixels)
{
// movl 8(%ebp),%edi /* dst */
// movl 12(%ebp),%ecx /* number */
unsigned int clear1UpperBit = 0x7f7f7f7f;
unsigned int clear3UpperBits = 0x1f1f1f1f;
unsigned long* src = (unsigned long*)srcParam;
// movl $0x7f7f7f7f,%edx /* clear 1 upper bits */
// movl $0x1f1f1f1f,%esi /* clear 3 upper bits */
if ((nbpixels >>= 2) == 0)
// shrl $2,%ecx
return;
// jz 2f
//
do {
//1:
long eax, ebx;
eax = *src;
// movl (%edi),%eax
src++;
// addl $4,%edi
//
ebx = eax;
// movl %eax,%ebx
eax >>= 1;
// shrl $1,%eax
//
//
ebx >>= 3;
// shrl $3,%ebx
eax &= clear1UpperBit;
// andl %edx,%eax
//
ebx &= clear3UpperBits;
// andl %esi,%ebx
eax += ebx;
// addl %ebx,%eax
//
src[-1] = eax;
// movl %eax,-4(%edi)
} while (--nbpixels != 0);
// decl %ecx
// jnz 1b
}
+24 -25
View File
@@ -33,8 +33,7 @@ float presin[512];
typedef unsigned short word;
extern "C" {
void memshset(char *dst, int center_shade,int fixed_shade, int length_2);
void mblur(char *src, int nbpixels);
#include "Draw.c"
void draw_stars320(char *, char);
void draw_stars512(char *, char);
@@ -173,19 +172,19 @@ drawshdisk(int x0, int y0, int r)
//gBuffer8[x0+W*y0] = 10+r*5;
return;
}
if (r < SLIMIT+SRANGE)
r = ((r-SLIMIT)*SLIMIT)/SRANGE+1;
y = ly = r; /* AAaargh */
delta = 3-2*r;
do {
do {
if (y != ly) {
/* dont overlap these lines */
c = ((r-y+1)<<13)/r;
d = -c/(x+1);
if (y == x+1) /* this would overlap with the next x lines */
goto TOTO; /* WHY NOT */
@@ -193,11 +192,11 @@ drawshdisk(int x0, int y0, int r)
(unsigned int)(x) < M <=> 0<=x<H
(because if x<0, then (unsigned)(x) = 2**32-|x| which is
BIG and thus >H )
This is clearly a stupid, unmaintanable, unreadable "optimization".
But i like it :)
*/
if ((uint32)(y0-y-1) < gHeight-3)
if ((uint32)(y0-y-1) < gHeight-3)
memshset(&gBuffer8[x0 + gWidth*(y0-y+1)] ,c,d, x);
if ((uint32)(y0+y-1) < gHeight-3)
memshset(&gBuffer8[x0 + gWidth*(y0+y)] ,c,d, x);
@@ -219,7 +218,7 @@ drawshdisk(int x0, int y0, int r)
y--;
}
x++;
} while (x < y);
} while (x < y);
}
@@ -240,8 +239,8 @@ drawGalaxy()
(independant of processor speed)
*/
static bigtime_t firstTime = system_time();
t = ((double)gSpeed * system_time()-firstTime)/1000000.0; //opti_scale_time(0.418, &demo_elapsed_time);
t = ((double)gSpeed * system_time()-firstTime)/1000000.0; //opti_scale_time(0.418, &demo_elapsed_time);
a = 0.9*t;
b = t;
c = 1.1*t;
@@ -255,12 +254,12 @@ drawGalaxy()
oa = 140 * osin(a);
ob = 140 * ocos(b);
oc = 240 * osin(c);
if (gMotionBlur) {
/* mblur does something like that:
* (or did, perhaps it's another version!..)
for (i=0; i<W*H; i++)
for (i=0; i<W*H; i++)
gBuffer8[i]= (gBuffer8[i]>>3) + (gBuffer8[i]>>1);
*/
mblur (gBuffer8, gWidth*gHeight);
@@ -314,24 +313,24 @@ setPalette()
case 1: // blue
for (i = 0; i < 30; i++)
gPalette[i] = (uint8)(i*8/10); // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
for (i = 30; i < 256; i++) {
uint8 b = (i);
uint8 g = (i*i >> 8); //(i*8/10);
uint8 r = i >= 240 ? (i-240) << 3 : 0; //(i*2/10);
gPalette[i] = ((r << 16) | (g << 8) | (b));
}
break;
case 2: // red
for (i = 0;i < 128;i++)
gPalette[i] = (uint8)i << 16; // << 16 | (uint8)(i*6/10) << 8; // | (uint8)(i*3/10);
for (i = 128;i < 256;i++)
{
{
uint8 r = i;
uint8 c = (uint8)((cos((i-256) / 42.0)*0.5 + 0.5)*225);
gPalette[i] = ((r << 16) | (c << 8) | c);
}
/* for (i = 192;i < 224;i++)
@@ -413,12 +412,12 @@ class SimpleSlider : public BSlider {
};
char *UpdateText() const
{
{
sprintf(fText, "%s: %d", fLabel, Value());
return fText;
};
private:
mutable char fText[32];
const char *fLabel;
@@ -432,10 +431,10 @@ class SimpleSlider : public BSlider {
class SettingsView : public BView {
public:
SettingsView(BRect frame);
virtual void AttachedToWindow();
virtual void MessageReceived(BMessage *msg);
private:
BMenuField *fWidthMenu,*fColorMenu,*fBorderMenu;
BCheckBox *fMotionCheck;
@@ -463,7 +462,7 @@ SettingsView::AttachedToWindow()
BRect rect(10,0,0,25);
rect.right = Bounds().right;
BStringView *string = new BStringView(rect,B_EMPTY_STRING,"Nebula");
string->SetFontSize(18.0);
AddChild(string);
@@ -472,7 +471,7 @@ SettingsView::AttachedToWindow()
string = new BStringView(rect,B_EMPTY_STRING,VERSION_STRING);
AddChild(string);
// rect.OffsetBy(0,height+5);
// rect.OffsetBy(0,height+5);
rect.left = 10; rect.top = 27; rect.bottom = 17+height;
string = new BStringView(rect,B_EMPTY_STRING,"© 2001-2004 pinc Software, Axel Dörfler.");
string->SetAlignment(B_ALIGN_CENTER);
@@ -629,7 +628,7 @@ Nebula::Nebula(BMessage *message, image_id id)
gSettingsWidth = 320;
if (gMaxFramesPerSecond < 1.f)
gMaxFramesPerSecond = 40.0f;
gScreenSaver = this;
}
-136
View File
@@ -1,136 +0,0 @@
.text
/* memshset (char *dst, int center_shade,int fixed_shade, int length_2) */
/* dst is the *center* of the dst segment */
/* center shade is the initial color (at center) (!! 8:8 also) */
/* fixed_shade is the fixed point increment (8:8) */
/* length_2 is the 1/2 length to set (to the left, and to the right) */
/* a memaddshadedset function (or something like that ) */
.globl memshset
.type memshset,@function
memshset:
pushl %ebp
movl %esp,%ebp
pushl %edi /* registres a sauvegarder (convention gcc) */
pushl %esi
pushl %ebx
movl 8(%ebp),%edi /* dst */
movl 12(%ebp),%eax
movl 16(%ebp),%ebx /* fixed point */
movl 20(%ebp),%ecx /* half length */
orl %ecx,%ecx
jz 2f
movl %edi,%esi
subl %ecx,%edi /* %edi left segment */
addl %ecx,%esi /* %esi right segment */
incl %esi /* dont overlap at middle */
movl %ecx,%edx
negl %edx
decl %edx /* for in-advance incl in loop */
1:
addl %ebx,%eax /* increment color */
incl %edx
addb %ah,(%edi,%ecx) /* increment left pixel */
jc 3f /* did overflow ? */
addb %ah,(%esi,%edx) /* increment right pixel */
jc 4f
decl %ecx
jnz 1b
2:
popl %ebx
popl %esi
popl %edi
leave
ret
/* function goes on (several exit points): */
3:
movb $255,(%edi,%ecx)
addb %ah,(%esi,%edx) /* we recopy all the code.. to avoid jmps (hmm some asm guru here : is it really efficient ?.. */
jc 4f
decl %ecx
jnz 1b
popl %ebx
popl %esi
popl %edi
leave
ret
4:
movb $255,(%esi,%edx)
decl %ecx
jnz 1b
popl %ebx
popl %esi
popl %edi
leave
ret
/* function really stops here */
/*********************************** motion blur **********************************/
/* do the "motion blur" (actually the pixel fading) */
.globl mblur
.type mblur,@function
mblur:
pushl %ebp
movl %esp,%ebp
pushl %edi
pushl %esi
pushl %ebx
movl 8(%ebp),%edi /* dst */
movl 12(%ebp),%ecx /* number */
movl $0x7f7f7f7f,%edx /* clear 1 upper bits */
movl $0x1f1f1f1f,%esi /* clear 3 upper bits */
shrl $2,%ecx
jz 2f
1:
movl (%edi),%eax
addl $4,%edi
movl %eax,%ebx
shrl $1,%eax
shrl $3,%ebx
andl %edx,%eax
andl %esi,%ebx
addl %ebx,%eax
decl %ecx
movl %eax,-4(%edi)
jnz 1b
2:
popl %ebx
popl %esi
popl %edi
leave
ret
+1 -1
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@@ -6,7 +6,7 @@ CFLAGS = -O3 -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimiz
LIBS = -lbe -lscreensaver
NAME = Nebula
FILES = Nebula
ASMFILES = draw
ASMFILES =
STARFILE = draw_stars
STARWIDTHS = 320 512 576 640 800 1024 1152 1280 1400 1600
OBJDIR = obj.x86