added single-queue scheduler; the old scheduler is compiled by default - to enable the new one uncomment the #define at the beginning of thread.h
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@776 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -12,6 +12,9 @@ extern "C" {
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#include <thread_types.h>
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#include <arch/thread.h>
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// Uncomment the line below to compile the single-queue scheduler
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//#define NEW_SCHEDULER
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void resched(void);
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void start_scheduler(void);
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@@ -19,15 +22,23 @@ void thread_enqueue(struct thread *t, struct thread_queue *q);
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struct thread *thread_lookat_queue(struct thread_queue *q);
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struct thread *thread_dequeue(struct thread_queue *q);
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struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id);
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#ifndef NEW_SCHEDULER
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struct thread *thread_lookat_run_q(int priority);
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#endif /* not NEW_SCHEDULER */
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void thread_enqueue_run_q(struct thread *t);
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#ifndef NEW_SCHEDULER
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struct thread *thread_dequeue_run_q(int priority);
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#endif /* not NEW_SCHEDULER */
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void thread_atkernel_entry(void); // called when the thread enters the kernel on behalf of the thread
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void thread_atkernel_exit(void);
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int thread_suspend_thread(thread_id id);
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int thread_resume_thread(thread_id id);
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#ifndef NEW_SCHEDULER
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int thread_set_priority(thread_id id, int priority);
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#else /* NEW_SCHEDULER */
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status_t thread_set_priority(thread_id id, int32 priority);
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#endif /* NEW_SCHEDULER */
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int thread_init(kernel_args *ka);
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int thread_init_percpu(int cpu_num);
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void thread_exit(int retcode);
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@@ -37,6 +48,9 @@ int thread_kill_thread_nowait(thread_id id);
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#define thread_get_current_thread arch_thread_get_current_thread
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struct thread *thread_get_thread_struct(thread_id id);
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#ifdef NEW_SCHEDULER
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struct thread *thread_get_thread_struct_locked(thread_id id);
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#endif /* NEW_SCHEDULER */
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thread_id thread_get_current_thread_id(void);
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extern inline thread_id thread_get_current_thread_id(void) {
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@@ -31,6 +31,19 @@ static int counter_thread(void *data)
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return 0;
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}
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static int priority_test(void *data)
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{
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int i;
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for (i=0; i<10; i++) {
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printf("%s: %d\n", (char *)data, i);
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// sys_snooze(1000);
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}
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return 0;
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}
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int main(int argc, char **argv)
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{
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thread_id t[THREADS];
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@@ -62,5 +75,12 @@ int main(int argc, char **argv)
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delete_sem(lock);
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t[0] = spawn_thread(priority_test, "thread0", B_DISPLAY_PRIORITY, "thread0");
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t[1] = spawn_thread(priority_test, "thread1", B_URGENT_DISPLAY_PRIORITY, "thread1");
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resume_thread(t[0]);
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resume_thread(t[1]);
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sys_wait_on_thread(t[0], NULL);
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sys_wait_on_thread(t[1], NULL);
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return 0;
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}
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@@ -18,9 +18,102 @@
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#include <smp.h>
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#include <cpu.h>
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#include <khash.h>
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#ifdef NEW_SCHEDULER
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#include <Errors.h>
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#include <kerrors.h>
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#endif /* NEW_SCHEDULER */
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static int _rand(void);
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#ifdef NEW_SCHEDULER
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// The run queue. Holds the threads ready to run ordered by priority.
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static struct thread_queue run_q = { NULL, NULL };
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void
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thread_enqueue_run_q(struct thread *t)
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{
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struct thread *curr, *prev;
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// these shouldn't exist
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if(t->priority > B_MAX_PRIORITY)
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t->priority = B_MAX_PRIORITY;
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if(t->priority < B_MIN_PRIORITY)
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t->priority = B_MIN_PRIORITY;
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if (run_q.head == NULL) {
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t->q_next = NULL;
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run_q.head = t;
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} else {
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for (curr = run_q.head, prev = NULL; curr && (curr->priority >= t->priority); curr = curr->q_next) {
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if (prev)
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prev = prev->q_next;
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else
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prev = run_q.head;
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}
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t->q_next = curr;
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if (prev)
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prev->q_next = t;
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else
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run_q.head = t;
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}
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}
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status_t
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thread_set_priority(thread_id id, int32 priority)
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{
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struct thread *t, *curr, *prev;
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int retval;
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// make sure the passed in priority is within bounds
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if (priority > B_MAX_PRIORITY)
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priority = B_MAX_PRIORITY;
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if (priority < B_MIN_PRIORITY)
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priority = B_MIN_PRIORITY;
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t = thread_get_current_thread();
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if (t->id == id) {
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// it's ourself, so we know we aren't in the run queue, and we can manipulate
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// our structure directly
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retval = t->priority;
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t->priority = priority;
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} else {
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int state = disable_interrupts();
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GRAB_THREAD_LOCK();
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t = thread_get_thread_struct_locked(id);
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if (t) {
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retval = t->priority;
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if ((t->state == B_THREAD_READY) && (t->priority != priority)) {
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// this thread is in the ready queue right now, so it needs to be reinserted
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for (curr = run_q.head, prev = NULL; curr && (curr->id != t->id); curr = curr->q_next) {
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if (prev)
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prev = prev->q_next;
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else
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prev = run_q.head;
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}
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if (prev)
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prev->q_next = curr->q_next;
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else
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run_q.head = curr->q_next;
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t->priority = priority;
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thread_enqueue_run_q(t);
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} else
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t->priority = priority;
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} else
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retval = B_BAD_THREAD_ID;
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RELEASE_THREAD_LOCK();
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restore_interrupts(state);
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}
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return retval;
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}
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#endif /* NEW_SCHEDULER */
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static int
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_rand(void)
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{
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@@ -93,14 +186,24 @@ reschedule_event(timer *unused)
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void
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resched(void)
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{
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#ifndef NEW_SCHEDULER
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struct thread *next_thread = NULL;
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int last_thread_pri = -1;
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#else /* NEW_SCHEDULER */
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struct thread *next_thread, *prev_thread = NULL;
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#endif /* NEW_SCHEDULER */
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struct thread *old_thread = thread_get_current_thread();
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#ifndef NEW_SCHEDULER
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int i;
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#endif /* not NEW_SCHEDULER */
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bigtime_t quantum;
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timer *quantum_timer;
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#ifndef NEW_SCHEDULER
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// dprintf("top of thread_resched: cpu %d, cur_thread = 0x%x\n", smp_get_current_cpu(), thread_get_current_thread());
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#else /* NEW_SCHEDULER */
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// dprintf("resched(): cpu %d, cur_thread = 0x%x\n", smp_get_current_cpu(), thread_get_current_thread());
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#endif /* NEW_SCHEDULER */
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switch(old_thread->next_state) {
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case B_THREAD_RUNNING:
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@@ -109,7 +212,11 @@ resched(void)
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thread_enqueue_run_q(old_thread);
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break;
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case B_THREAD_SUSPENDED:
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#ifndef NEW_SCHEDULER
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dprintf("suspending thread 0x%x\n", old_thread->id);
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#else /* NEW_SCHEDULER */
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dprintf("resched(): suspending thread 0x%x\n", old_thread->id);
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#endif /* NEW_SCHEDULER */
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break;
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case THREAD_STATE_FREE_ON_RESCHED:
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// This will hopefully be eliminated once the slab
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@@ -122,6 +229,7 @@ resched(void)
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}
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old_thread->state = old_thread->next_state;
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#ifndef NEW_SCHEDULER
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// search the real-time queue
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for(i = B_MAX_PRIORITY; i >= B_FIRST_REAL_TIME_PRIORITY; i-=2) {
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next_thread = thread_dequeue_run_q(i);
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@@ -152,9 +260,37 @@ resched(void)
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if(next_thread == NULL)
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panic("next_thread == NULL! no idle priorities!\n");
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}
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#else /* NEW_SCHEDULER */
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// select next thread from the run queue
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next_thread = run_q.head;
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while ((next_thread) && (next_thread->priority > B_IDLE_PRIORITY)) {
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// always extract real time threads
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if (next_thread->priority >= B_FIRST_REAL_TIME_PRIORITY)
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break;
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// never skip last non-idle normal thread
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if (next_thread->q_next && (next_thread->q_next->priority == B_IDLE_PRIORITY))
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break;
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// skip normal threads sometimes
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if (_rand() > 0x3000)
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break;
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prev_thread = next_thread;
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next_thread = next_thread->q_next;
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#endif /* NEW_SCHEDULER */
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}
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#ifndef NEW_SCHEDULER
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found_thread:
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#else /* NEW_SCHEDULER */
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if (!next_thread)
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panic("resched(): run queue is empty!\n");
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// extract selected thread from the run queue
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if (prev_thread)
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prev_thread->q_next = next_thread->q_next;
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else
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run_q.head = next_thread->q_next;
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#endif /* NEW_SCHEDULER */
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next_thread->state = B_THREAD_RUNNING;
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next_thread->next_state = B_THREAD_READY;
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@@ -169,6 +305,7 @@ found_thread:
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if (next_thread != old_thread)
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context_switch(old_thread, next_thread);
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}
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#ifndef NEW_SCHEDULER
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#if 0
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// XXX should only reset the quantum timer if we are switching to a new thread,
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@@ -191,5 +328,6 @@ found_thread:
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context_switch(old_thread, next_thread);
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}
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#endif
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#endif /* not NEW_SCHEDULER */
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}
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@@ -61,17 +61,28 @@ static unsigned int num_death_stacks;
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static unsigned int volatile death_stack_bitmap;
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static sem_id death_stack_sem;
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#ifndef NEW_SCHEDULER
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// thread queues
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// Thread priority has a granularity of 2; this means that we have 61 real
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// priority levels: 60 to map BeOS priorities 1-120, plus the idle priority (0).
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static struct thread_queue run_q[(B_MAX_PRIORITY / 2) + 1] = { { NULL, NULL }, };
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#else /* NEW_SCHEDULER */
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// The dead queue is used as a pool from which to retrieve and reuse previously
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// allocated thread structs when creating a new thread. It should be gone once
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// the slab allocator is in.
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#endif /* NEW_SCHEDULER */
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struct thread_queue dead_q;
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static void thread_entry(void);
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#ifndef NEW_SCHEDULER
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static struct thread *thread_get_thread_struct_locked(thread_id id);
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#endif /* not NEW_SCHEDULER */
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static void thread_kthread_exit(void);
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static void deliver_signal(struct thread *t, int signal);
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#ifdef NEW_SCHEDULER
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#endif /* NEW_SCHEDULER */
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// insert a thread onto the tail of a queue
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void thread_enqueue(struct thread *t, struct thread_queue *q)
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{
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@@ -126,6 +137,7 @@ struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id)
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return t;
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}
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#ifndef NEW_SCHEDULER
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struct thread *thread_lookat_run_q(int priority)
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{
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return thread_lookat_queue(&run_q[(priority + 1) >> 1]);
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@@ -147,6 +159,7 @@ struct thread *thread_dequeue_run_q(int priority)
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return thread_dequeue(&run_q[(priority + 1) >> 1]);
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}
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#endif /* not NEW_SCHEDULER */
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static void insert_thread_into_team(struct team *p, struct thread *t)
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{
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t->team_next = p->thread_list;
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@@ -483,6 +496,7 @@ int thread_resume_thread(thread_id id)
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return retval;
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}
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#ifndef NEW_SCHEDULER
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int thread_set_priority(thread_id id, int priority)
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{
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struct thread *t;
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@@ -525,6 +539,7 @@ int thread_set_priority(thread_id id, int priority)
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return retval;
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}
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#endif /* not NEW_SCHEDULER */
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static const char *state_to_text(int state)
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{
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@@ -768,9 +783,11 @@ int thread_init(kernel_args *ka)
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thread_hash = hash_init(15, (addr)&t->all_next - (addr)t,
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&thread_struct_compare, &thread_struct_hash);
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#ifndef NEW_SCHEDULER
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// zero out the run queues
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memset(run_q, 0, sizeof(run_q));
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#endif /* not NEW_SCHEDULER */
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// zero out the dead thread structure q
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memset(&dead_q, 0, sizeof(dead_q));
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@@ -1173,7 +1190,11 @@ struct thread *thread_get_thread_struct(thread_id id)
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return t;
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}
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#ifndef NEW_SCHEDULER
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static struct thread *thread_get_thread_struct_locked(thread_id id)
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#else /* NEW_SCHEDULER */
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struct thread *thread_get_thread_struct_locked(thread_id id)
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#endif /* NEW_SCHEDULER */
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{
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struct thread_key key;
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