added single-queue scheduler; the old scheduler is compiled by default - to enable the new one uncomment the #define at the beginning of thread.h

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@776 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
lillo
2002-08-16 13:14:29 +00:00
parent c3b1fb12fe
commit e196b7bbc5
4 changed files with 193 additions and 0 deletions
+14
View File
@@ -12,6 +12,9 @@ extern "C" {
#include <thread_types.h>
#include <arch/thread.h>
// Uncomment the line below to compile the single-queue scheduler
//#define NEW_SCHEDULER
void resched(void);
void start_scheduler(void);
@@ -19,15 +22,23 @@ void thread_enqueue(struct thread *t, struct thread_queue *q);
struct thread *thread_lookat_queue(struct thread_queue *q);
struct thread *thread_dequeue(struct thread_queue *q);
struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id);
#ifndef NEW_SCHEDULER
struct thread *thread_lookat_run_q(int priority);
#endif /* not NEW_SCHEDULER */
void thread_enqueue_run_q(struct thread *t);
#ifndef NEW_SCHEDULER
struct thread *thread_dequeue_run_q(int priority);
#endif /* not NEW_SCHEDULER */
void thread_atkernel_entry(void); // called when the thread enters the kernel on behalf of the thread
void thread_atkernel_exit(void);
int thread_suspend_thread(thread_id id);
int thread_resume_thread(thread_id id);
#ifndef NEW_SCHEDULER
int thread_set_priority(thread_id id, int priority);
#else /* NEW_SCHEDULER */
status_t thread_set_priority(thread_id id, int32 priority);
#endif /* NEW_SCHEDULER */
int thread_init(kernel_args *ka);
int thread_init_percpu(int cpu_num);
void thread_exit(int retcode);
@@ -37,6 +48,9 @@ int thread_kill_thread_nowait(thread_id id);
#define thread_get_current_thread arch_thread_get_current_thread
struct thread *thread_get_thread_struct(thread_id id);
#ifdef NEW_SCHEDULER
struct thread *thread_get_thread_struct_locked(thread_id id);
#endif /* NEW_SCHEDULER */
thread_id thread_get_current_thread_id(void);
extern inline thread_id thread_get_current_thread_id(void) {
+20
View File
@@ -31,6 +31,19 @@ static int counter_thread(void *data)
return 0;
}
static int priority_test(void *data)
{
int i;
for (i=0; i<10; i++) {
printf("%s: %d\n", (char *)data, i);
// sys_snooze(1000);
}
return 0;
}
int main(int argc, char **argv)
{
thread_id t[THREADS];
@@ -62,5 +75,12 @@ int main(int argc, char **argv)
delete_sem(lock);
t[0] = spawn_thread(priority_test, "thread0", B_DISPLAY_PRIORITY, "thread0");
t[1] = spawn_thread(priority_test, "thread1", B_URGENT_DISPLAY_PRIORITY, "thread1");
resume_thread(t[0]);
resume_thread(t[1]);
sys_wait_on_thread(t[0], NULL);
sys_wait_on_thread(t[1], NULL);
return 0;
}
+138
View File
@@ -18,9 +18,102 @@
#include <smp.h>
#include <cpu.h>
#include <khash.h>
#ifdef NEW_SCHEDULER
#include <Errors.h>
#include <kerrors.h>
#endif /* NEW_SCHEDULER */
static int _rand(void);
#ifdef NEW_SCHEDULER
// The run queue. Holds the threads ready to run ordered by priority.
static struct thread_queue run_q = { NULL, NULL };
void
thread_enqueue_run_q(struct thread *t)
{
struct thread *curr, *prev;
// these shouldn't exist
if(t->priority > B_MAX_PRIORITY)
t->priority = B_MAX_PRIORITY;
if(t->priority < B_MIN_PRIORITY)
t->priority = B_MIN_PRIORITY;
if (run_q.head == NULL) {
t->q_next = NULL;
run_q.head = t;
} else {
for (curr = run_q.head, prev = NULL; curr && (curr->priority >= t->priority); curr = curr->q_next) {
if (prev)
prev = prev->q_next;
else
prev = run_q.head;
}
t->q_next = curr;
if (prev)
prev->q_next = t;
else
run_q.head = t;
}
}
status_t
thread_set_priority(thread_id id, int32 priority)
{
struct thread *t, *curr, *prev;
int retval;
// make sure the passed in priority is within bounds
if (priority > B_MAX_PRIORITY)
priority = B_MAX_PRIORITY;
if (priority < B_MIN_PRIORITY)
priority = B_MIN_PRIORITY;
t = thread_get_current_thread();
if (t->id == id) {
// it's ourself, so we know we aren't in the run queue, and we can manipulate
// our structure directly
retval = t->priority;
t->priority = priority;
} else {
int state = disable_interrupts();
GRAB_THREAD_LOCK();
t = thread_get_thread_struct_locked(id);
if (t) {
retval = t->priority;
if ((t->state == B_THREAD_READY) && (t->priority != priority)) {
// this thread is in the ready queue right now, so it needs to be reinserted
for (curr = run_q.head, prev = NULL; curr && (curr->id != t->id); curr = curr->q_next) {
if (prev)
prev = prev->q_next;
else
prev = run_q.head;
}
if (prev)
prev->q_next = curr->q_next;
else
run_q.head = curr->q_next;
t->priority = priority;
thread_enqueue_run_q(t);
} else
t->priority = priority;
} else
retval = B_BAD_THREAD_ID;
RELEASE_THREAD_LOCK();
restore_interrupts(state);
}
return retval;
}
#endif /* NEW_SCHEDULER */
static int
_rand(void)
{
@@ -93,14 +186,24 @@ reschedule_event(timer *unused)
void
resched(void)
{
#ifndef NEW_SCHEDULER
struct thread *next_thread = NULL;
int last_thread_pri = -1;
#else /* NEW_SCHEDULER */
struct thread *next_thread, *prev_thread = NULL;
#endif /* NEW_SCHEDULER */
struct thread *old_thread = thread_get_current_thread();
#ifndef NEW_SCHEDULER
int i;
#endif /* not NEW_SCHEDULER */
bigtime_t quantum;
timer *quantum_timer;
#ifndef NEW_SCHEDULER
// dprintf("top of thread_resched: cpu %d, cur_thread = 0x%x\n", smp_get_current_cpu(), thread_get_current_thread());
#else /* NEW_SCHEDULER */
// dprintf("resched(): cpu %d, cur_thread = 0x%x\n", smp_get_current_cpu(), thread_get_current_thread());
#endif /* NEW_SCHEDULER */
switch(old_thread->next_state) {
case B_THREAD_RUNNING:
@@ -109,7 +212,11 @@ resched(void)
thread_enqueue_run_q(old_thread);
break;
case B_THREAD_SUSPENDED:
#ifndef NEW_SCHEDULER
dprintf("suspending thread 0x%x\n", old_thread->id);
#else /* NEW_SCHEDULER */
dprintf("resched(): suspending thread 0x%x\n", old_thread->id);
#endif /* NEW_SCHEDULER */
break;
case THREAD_STATE_FREE_ON_RESCHED:
// This will hopefully be eliminated once the slab
@@ -122,6 +229,7 @@ resched(void)
}
old_thread->state = old_thread->next_state;
#ifndef NEW_SCHEDULER
// search the real-time queue
for(i = B_MAX_PRIORITY; i >= B_FIRST_REAL_TIME_PRIORITY; i-=2) {
next_thread = thread_dequeue_run_q(i);
@@ -152,9 +260,37 @@ resched(void)
if(next_thread == NULL)
panic("next_thread == NULL! no idle priorities!\n");
}
#else /* NEW_SCHEDULER */
// select next thread from the run queue
next_thread = run_q.head;
while ((next_thread) && (next_thread->priority > B_IDLE_PRIORITY)) {
// always extract real time threads
if (next_thread->priority >= B_FIRST_REAL_TIME_PRIORITY)
break;
// never skip last non-idle normal thread
if (next_thread->q_next && (next_thread->q_next->priority == B_IDLE_PRIORITY))
break;
// skip normal threads sometimes
if (_rand() > 0x3000)
break;
prev_thread = next_thread;
next_thread = next_thread->q_next;
#endif /* NEW_SCHEDULER */
}
#ifndef NEW_SCHEDULER
found_thread:
#else /* NEW_SCHEDULER */
if (!next_thread)
panic("resched(): run queue is empty!\n");
// extract selected thread from the run queue
if (prev_thread)
prev_thread->q_next = next_thread->q_next;
else
run_q.head = next_thread->q_next;
#endif /* NEW_SCHEDULER */
next_thread->state = B_THREAD_RUNNING;
next_thread->next_state = B_THREAD_READY;
@@ -169,6 +305,7 @@ found_thread:
if (next_thread != old_thread)
context_switch(old_thread, next_thread);
}
#ifndef NEW_SCHEDULER
#if 0
// XXX should only reset the quantum timer if we are switching to a new thread,
@@ -191,5 +328,6 @@ found_thread:
context_switch(old_thread, next_thread);
}
#endif
#endif /* not NEW_SCHEDULER */
}
+21
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@@ -61,17 +61,28 @@ static unsigned int num_death_stacks;
static unsigned int volatile death_stack_bitmap;
static sem_id death_stack_sem;
#ifndef NEW_SCHEDULER
// thread queues
// Thread priority has a granularity of 2; this means that we have 61 real
// priority levels: 60 to map BeOS priorities 1-120, plus the idle priority (0).
static struct thread_queue run_q[(B_MAX_PRIORITY / 2) + 1] = { { NULL, NULL }, };
#else /* NEW_SCHEDULER */
// The dead queue is used as a pool from which to retrieve and reuse previously
// allocated thread structs when creating a new thread. It should be gone once
// the slab allocator is in.
#endif /* NEW_SCHEDULER */
struct thread_queue dead_q;
static void thread_entry(void);
#ifndef NEW_SCHEDULER
static struct thread *thread_get_thread_struct_locked(thread_id id);
#endif /* not NEW_SCHEDULER */
static void thread_kthread_exit(void);
static void deliver_signal(struct thread *t, int signal);
#ifdef NEW_SCHEDULER
#endif /* NEW_SCHEDULER */
// insert a thread onto the tail of a queue
void thread_enqueue(struct thread *t, struct thread_queue *q)
{
@@ -126,6 +137,7 @@ struct thread *thread_dequeue_id(struct thread_queue *q, thread_id thr_id)
return t;
}
#ifndef NEW_SCHEDULER
struct thread *thread_lookat_run_q(int priority)
{
return thread_lookat_queue(&run_q[(priority + 1) >> 1]);
@@ -147,6 +159,7 @@ struct thread *thread_dequeue_run_q(int priority)
return thread_dequeue(&run_q[(priority + 1) >> 1]);
}
#endif /* not NEW_SCHEDULER */
static void insert_thread_into_team(struct team *p, struct thread *t)
{
t->team_next = p->thread_list;
@@ -483,6 +496,7 @@ int thread_resume_thread(thread_id id)
return retval;
}
#ifndef NEW_SCHEDULER
int thread_set_priority(thread_id id, int priority)
{
struct thread *t;
@@ -525,6 +539,7 @@ int thread_set_priority(thread_id id, int priority)
return retval;
}
#endif /* not NEW_SCHEDULER */
static const char *state_to_text(int state)
{
@@ -768,9 +783,11 @@ int thread_init(kernel_args *ka)
thread_hash = hash_init(15, (addr)&t->all_next - (addr)t,
&thread_struct_compare, &thread_struct_hash);
#ifndef NEW_SCHEDULER
// zero out the run queues
memset(run_q, 0, sizeof(run_q));
#endif /* not NEW_SCHEDULER */
// zero out the dead thread structure q
memset(&dead_q, 0, sizeof(dead_q));
@@ -1173,7 +1190,11 @@ struct thread *thread_get_thread_struct(thread_id id)
return t;
}
#ifndef NEW_SCHEDULER
static struct thread *thread_get_thread_struct_locked(thread_id id)
#else /* NEW_SCHEDULER */
struct thread *thread_get_thread_struct_locked(thread_id id)
#endif /* NEW_SCHEDULER */
{
struct thread_key key;