BeGeistert checkin: wait_for_child() does now work as expected for any

team and process group IDs as well.
Added a ToDo item that process groups do only work well as long as
their group leader is still active.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9394 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2004-10-18 15:16:00 +00:00
parent b767f41204
commit e1e5a66bc2
+40 -12
View File
@@ -1213,6 +1213,10 @@ get_process_group_locked(struct team *team, pid_t id)
{
struct list *groups = &team->group->session->groups;
struct process_group *group = NULL;
// ToDo: a process group lasts as long as its last member - and
// that doesn't have to be the process leader. IOW we need
// a separate hash table for those groups without a leader.
// a short cut when the current team's group is asked for
if (team->group->id == id)
@@ -1228,7 +1232,7 @@ get_process_group_locked(struct team *team, pid_t id)
static status_t
register_wait_for_any(struct team *team, thread_id child)
update_wait_for_any(struct team *team, thread_id child, int32 change)
{
struct process_group *group;
cpu_status state;
@@ -1238,7 +1242,7 @@ register_wait_for_any(struct team *team, thread_id child)
if (child == -1) {
// we only wait for children of the current team
atomic_add(&team->dead_children.wait_for_any, 1);
atomic_add(&team->dead_children.wait_for_any, change);
return B_OK;
}
@@ -1255,10 +1259,10 @@ register_wait_for_any(struct team *team, thread_id child)
if (group != NULL) {
for (team = group->teams; team; team = team->group_next) {
atomic_add(&team->dead_children.wait_for_any, 1);
atomic_add(&team->dead_children.wait_for_any, change);
}
atomic_add(&group->wait_for_any, 1);
atomic_add(&group->wait_for_any, change);
}
RELEASE_TEAM_LOCK();
@@ -1268,6 +1272,20 @@ register_wait_for_any(struct team *team, thread_id child)
}
static status_t
unregister_wait_for_any(struct team *team, thread_id child)
{
update_wait_for_any(team, child, -1);
}
static status_t
register_wait_for_any(struct team *team, thread_id child)
{
update_wait_for_any(team, child, 1);
}
static status_t
get_team_death_entry(struct team *team, thread_id child, struct death_entry *death,
struct death_entry **_freeDeath)
@@ -1301,13 +1319,14 @@ get_team_death_entry(struct team *team, thread_id child, struct death_entry *dea
static status_t
get_death_entry(struct team *team, pid_t child, struct death_entry *death,
struct death_entry **_freeDeath)
sem_id *_waitSem, struct death_entry **_freeDeath)
{
struct process_group *group;
status_t status;
if (child == -1 || child > 0) {
// wait for any children or a specific child of this team to die
*_waitSem = team->dead_children.sem;
return get_team_death_entry(team, child, death, _freeDeath);
} else if (child < 0) {
// we wait for all children of the specified process group
@@ -1327,6 +1346,7 @@ get_death_entry(struct team *team, pid_t child, struct death_entry *death,
}
}
*_waitSem = group->dead_child_sem;
return B_WOULD_BLOCK;
}
@@ -1342,6 +1362,7 @@ wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnC
struct team *team = thread_get_current_thread()->team;
struct death_entry death, *freeDeath = NULL;
status_t status = B_OK;
sem_id waitSem;
cpu_status state;
TRACE(("wait_for_child(child = %ld, flags = %ld)\n", child, flags));
@@ -1373,7 +1394,7 @@ wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnC
state = disable_interrupts();
GRAB_TEAM_LOCK();
status = get_death_entry(team, child, &death, &freeDeath);
status = get_death_entry(team, child, &death, &waitSem, &freeDeath);
RELEASE_TEAM_LOCK();
restore_interrupts(state);
@@ -1384,23 +1405,30 @@ wait_for_child(thread_id child, uint32 flags, int32 *_reason, status_t *_returnC
// there was no matching group/child we could wait for
if (status == B_BAD_THREAD_ID)
return B_BAD_THREAD_ID;
goto err;
if ((flags & WNOHANG) != 0)
return B_WOULD_BLOCK;
if ((flags & WNOHANG) != 0) {
status = B_WOULD_BLOCK;
goto err;
}
status = acquire_sem(team->dead_children.sem);
status = acquire_sem(waitSem);
if (status == B_INTERRUPTED)
return B_INTERRUPTED;
goto err;
}
free(freeDeath);
// when we got here, we have a valid death entry
// when we got here, we have a valid death entry, and
// already got unregistered from the team or group
*_returnCode = death.status;
*_reason = death.reason;
return death.thread;
err:
unregister_wait_for_any(team, child);
return status;
}