Even if Adi really don't like it, it's perfectly okay to resize or move a layer before

adding it to its parent.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14784 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-08 23:48:06 +00:00
parent 8fbbd37f83
commit e3343885bb
+6 -5
View File
@@ -6,10 +6,10 @@
* DarkWyrm <[email protected]>
* Adi Oanca <[email protected]>
* Stephan Aßmus <[email protected]>
*
* Description:
* Class used for tracking drawing context and screen clipping.
* One Layer per client BWindow (WindowBorder) and each BView therein.
*/
/** Class used for tracking drawing context and screen clipping.
* One Layer per client BWindow (WindowBorder) and each BView therein.
*/
#include <string.h>
@@ -39,6 +39,7 @@
# define STRACE(x) ;
#endif
Layer::Layer(BRect frame, const char* name, int32 token,
uint32 resize, uint32 flags, DrawingEngine* driver)
:
@@ -565,7 +566,7 @@ Layer::MoveBy(float x, float y)
{
STRACE(("Layer(%s)::MoveBy() START\n", Name()));
if (!fParent) {
CRITICAL("ERROR: in Layer::MoveBy()! - No parent!\n");
fFrame.OffsetBy(x, y);
return;
}