ramfs: Replace the NodeChildTable with a DirectoryEntryTable.

Now that Attributes don't use a table, we can replace the generic
system with a specific DirectoryEntryTable, upgrading to BOpenHashTable
in the process.
This commit is contained in:
Augustin Cavalier
2019-08-31 12:28:09 -04:00
parent 019d327dce
commit e583221270
3 changed files with 160 additions and 4 deletions
@@ -0,0 +1,153 @@
/*
* Copyright 2019, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*/
#ifndef DIRECTORY_ENTRY_TABLE_H
#define DIRECTORY_ENTRY_TABLE_H
#include <util/OpenHashTable.h>
#include "AllocationInfo.h"
#include "DebugSupport.h"
#include "Misc.h"
#include "Node.h"
// DirectoryEntryHash
struct DirectoryEntryHash {
struct Key {
ino_t id;
const char* name;
Key(ino_t i, const char* n) : id(i), name(n) {}
};
typedef Key KeyType;
typedef Entry ValueType;
size_t HashKey(KeyType key) const
{
return node_child_hash(key.id, key.name);
}
size_t Hash(ValueType* value) const
{
return HashKey(Key(value->GetParent()->GetID(), value->GetName()));
}
bool Compare(KeyType key, ValueType* value) const
{
return (value->GetParent()->GetID() == key.id
&& !strcmp(value->GetName(), key.name));
}
ValueType*& GetLink(ValueType* value) const
{
return value->HashLink();
}
};
// DirectoryEntryTable
class DirectoryEntryTable {
public:
DirectoryEntryTable();
~DirectoryEntryTable();
status_t InitCheck() const;
status_t AddEntry(Directory *node, Entry *child);
status_t AddEntry(ino_t, Entry *child);
status_t RemoveEntry(Directory *node, Entry *child);
status_t RemoveEntry(ino_t id, Entry *child);
status_t RemoveEntry(ino_t id, const char *name);
Entry *GetEntry(ino_t id, const char *name);
void GetAllocationInfo(AllocationInfo &info)
{
info.AddDirectoryEntryTableAllocation(0, fTable.TableSize(),
sizeof(void*), fTable.CountElements());
}
protected:
BOpenHashTable<DirectoryEntryHash> fTable;
status_t fInitStatus;
};
// constructor
DirectoryEntryTable::DirectoryEntryTable()
{
fInitStatus = fTable.Init(1000);
}
// destructor
DirectoryEntryTable::~DirectoryEntryTable()
{
}
// InitCheck
status_t
DirectoryEntryTable::InitCheck() const
{
RETURN_ERROR(fInitStatus);
}
// AddEntry
status_t
DirectoryEntryTable::AddEntry(Directory *node, Entry *child)
{
status_t error = (node && child ? B_OK : B_BAD_VALUE);
if (error == B_OK)
error = AddEntry(node->GetID(), child);
return error;
}
// AddEntry
status_t
DirectoryEntryTable::AddEntry(ino_t id, Entry *child)
{
status_t error = (child ? B_OK : B_BAD_VALUE);
if (error == B_OK) {
RemoveEntry(id, child);
SET_ERROR(error, fTable.Insert(child));
}
return error;
}
// RemoveEntry
status_t
DirectoryEntryTable::RemoveEntry(Directory *node, Entry *child)
{
status_t error = (node && child ? B_OK : B_BAD_VALUE);
if (error == B_OK)
error = RemoveEntry(node->GetID(), child->GetName());
return error;
}
// RemoveEntry
status_t
DirectoryEntryTable::RemoveEntry(ino_t id, Entry *child)
{
status_t error = (child ? B_OK : B_BAD_VALUE);
if (error == B_OK)
error = RemoveEntry(id, child->GetName());
return error;
}
// RemoveEntry
status_t
DirectoryEntryTable::RemoveEntry(ino_t id, const char *name)
{
Entry* child = fTable.Lookup(typename DirectoryEntryHash::Key(id, name));
if (!child)
return B_NAME_NOT_FOUND;
status_t error = fTable.Remove(child);
return error;
}
// GetEntry
Entry *
DirectoryEntryTable::GetEntry(ino_t id, const char *name)
{
Entry *child = fTable.Lookup(typename DirectoryEntryHash::Key(id, name));
return child;
}
#endif // DIRECTORY_ENTRY_TABLE_H
@@ -24,6 +24,8 @@ public:
status_t InitCheck() const;
Entry*& HashLink() { return fHashLink; }
inline void SetParent(Directory *parent) { fParent = parent; }
Directory *GetParent() const { return fParent; }
@@ -50,6 +52,7 @@ public:
void GetAllocationInfo(AllocationInfo &info);
private:
Entry *fHashLink;
Directory *fParent;
Node *fNode;
String fName;
@@ -30,6 +30,7 @@
#include "BlockAllocator.h"
#include "DebugSupport.h"
#include "Directory.h"
#include "DirectoryEntryTable.h"
#include "Entry.h"
#include "EntryListener.h"
#include "IndexDirectory.h"
@@ -37,7 +38,6 @@
#include "Misc.h"
#include "NameIndex.h"
#include "Node.h"
#include "NodeChildTable.h"
#include "NodeListener.h"
#include "NodeTable.h"
#include "TwoKeyAVLTree.h"
@@ -535,7 +535,7 @@ Volume::EntryAdded(ino_t id, Entry *entry)
{
status_t error = (entry ? B_OK : B_BAD_VALUE);
if (error == B_OK) {
error = fDirectoryEntryTable->AddNodeChild(id, entry);
error = fDirectoryEntryTable->AddEntry(id, entry);
if (error == B_OK) {
// notify listeners
// listeners interested in that entry
@@ -566,7 +566,7 @@ Volume::EntryRemoved(ino_t id, Entry *entry)
{
status_t error = (entry ? B_OK : B_BAD_VALUE);
if (error == B_OK) {
error = fDirectoryEntryTable->RemoveNodeChild(id, entry);
error = fDirectoryEntryTable->RemoveEntry(id, entry);
if (error == B_OK) {
// notify listeners
// listeners interested in that entry
@@ -597,7 +597,7 @@ Volume::FindEntry(ino_t id, const char *name, Entry **entry)
{
status_t error = (entry ? B_OK : B_BAD_VALUE);
if (error == B_OK) {
*entry = fDirectoryEntryTable->GetNodeChild(id, name);
*entry = fDirectoryEntryTable->GetEntry(id, name);
if (!*entry)
error = B_ENTRY_NOT_FOUND;
}