* style adjustments
* commented out a useless block of code (and added a respective TODO) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36496 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -1,20 +1,22 @@
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/*
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* Copyright 2006-2010, Haiku.
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* All rights reserved. Distributed under the terms of the MIT License.
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* Copyright 2006-2010, Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrien Destugues <[email protected]>
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* Stephan Aßmus <[email protected]>
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* Adrien Destugues <[email protected]>
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*/
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#include "LanguageListView.h"
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#include "Locale.h"
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#include <Bitmap.h>
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#include <Country.h>
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#include <stdio.h>
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#include <new>
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#include <Bitmap.h>
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#include <Country.h>
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#include "Locale.h"
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#define MAX_DRAG_HEIGHT 200.0
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#define ALPHA 170
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@@ -54,7 +56,7 @@ LanguageListItem::~LanguageListItem()
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//MediaListItem - DrawItem
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void
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LanguageListItem::DrawItem(BView *owner, BRect frame, bool complete)
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LanguageListItem::DrawItem(BView* owner, BRect frame, bool complete)
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{
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rgb_color kHighlight = { 140,140,140,0 };
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rgb_color kBlack = { 0,0,0,0 };
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@@ -63,22 +65,21 @@ LanguageListItem::DrawItem(BView *owner, BRect frame, bool complete)
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if (IsSelected() || complete) {
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rgb_color color;
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if (IsSelected()) {
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if (IsSelected())
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color = kHighlight;
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} else {
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else
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color = owner->ViewColor();
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}
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owner->SetHighColor(color);
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owner->SetLowColor(color);
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owner->FillRect(r);
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owner->SetHighColor(kBlack);
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} else {
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} else
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owner->SetLowColor(owner->ViewColor());
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}
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frame.left += 4;
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BRect iconFrame(frame);
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iconFrame.Set(iconFrame.left, iconFrame.top+1, iconFrame.left+15, iconFrame.top+16);
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iconFrame.Set(iconFrame.left, iconFrame.top+1, iconFrame.left+15,
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iconFrame.top+16);
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if (fIcon && fIcon->IsValid()) {
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owner->SetDrawingMode(B_OP_OVER);
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@@ -89,12 +90,13 @@ LanguageListItem::DrawItem(BView *owner, BRect frame, bool complete)
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frame.left += 16 * (OutlineLevel() + 1);
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owner->SetHighColor(kBlack);
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BFont font = be_plain_font;
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BFont font = be_plain_font;
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font_height finfo;
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font.GetHeight(&finfo);
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owner->SetFont(&font);
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owner->MovePenTo(frame.left+8, frame.top + ((frame.Height() - (finfo.ascent + finfo.descent + finfo.leading)) / 2) +
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(finfo.ascent + finfo.descent) - 1);
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owner->MovePenTo(frame.left+8, frame.top + ((frame.Height() - (finfo.ascent
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+ finfo.descent + finfo.leading)) / 2) + (finfo.ascent
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+ finfo.descent) - 1);
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owner->DrawString(Text());
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}
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@@ -108,6 +110,20 @@ LanguageListView::LanguageListView(const char* name, list_view_type type)
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}
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LanguageListView::~LanguageListView()
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{
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delete fMsgPrefLanguagesChanged;
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}
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void
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LanguageListView::AttachedToWindow()
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{
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BOutlineListView::AttachedToWindow();
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ScrollToSelection();
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}
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void
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LanguageListView::MoveItems(BList& items, int32 index)
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{
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@@ -132,8 +148,8 @@ LanguageListView::MoveItems(BList& items, int32 index)
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}
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// else ??? -> blow up
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}
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for (int32 i = 0;
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BListItem* item = (BListItem*)removedItems.ItemAt(i); i++) {
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for (int32 i = 0; BListItem* item = (BListItem*)removedItems.ItemAt(i);
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i++) {
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if (AddItem(item, index)) {
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// after we're done, the newly inserted items will be selected
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Select(index, true);
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@@ -160,22 +176,22 @@ void LanguageListView::MessageReceived (BMessage* message)
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BList items;
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int32 index;
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for (int32 i = 0; message->FindInt32("index", i, &index)
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== B_OK; i++)
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for (int32 i = 0;
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message->FindInt32("index", i, &index) == B_OK; i++) {
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if (BListItem* item = FullListItemAt(index))
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items.AddItem((void*)item);
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}
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if (items.CountItems() > 0) {
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// There is something to move
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LanguageListItem* parent =
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static_cast<LanguageListItem*>(Superitem(
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static_cast<LanguageListItem*>(
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LanguageListItem* parent = static_cast<LanguageListItem*>(
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Superitem(static_cast<LanguageListItem*>(
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items.FirstItem())));
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if (parent) {
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// item has a parent - it should then stay
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// below it
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if (Superitem(FullListItemAt(fDropIndex - 1))
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== parent || FullListItemAt(fDropIndex - 1) == parent)
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if (Superitem(FullListItemAt(fDropIndex - 1)) == parent
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|| FullListItemAt(fDropIndex - 1) == parent)
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MoveItems(items, fDropIndex);
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} else {
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// item is top level and should stay so.
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@@ -184,8 +200,9 @@ void LanguageListView::MessageReceived (BMessage* message)
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else {
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int itemCount = CountItemsUnder(
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FullListItemAt(fDropIndex), true);
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MoveItems(items, FullListIndexOf(
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Superitem(FullListItemAt(fDropIndex - 1))+itemCount));
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MoveItems(items, FullListIndexOf(Superitem(
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FullListItemAt(fDropIndex - 1))
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+ itemCount));
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}
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}
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}
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@@ -200,16 +217,19 @@ void LanguageListView::MessageReceived (BMessage* message)
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// in the middle of another outline
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if (Superitem(FullListItemAt(fDropIndex))) {
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// Item has a parent
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fDropIndex = FullListIndexOf(Superitem(FullListItemAt(fDropIndex)));
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fDropIndex = FullListIndexOf(Superitem(FullListItemAt(
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fDropIndex)));
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}
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// Item is now a top level one - we must insert just below its last child
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fDropIndex += CountItemsUnder(FullListItemAt(fDropIndex),false) + 1;
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// Item is now a top level one - we must insert just below its
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// last child
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fDropIndex += CountItemsUnder(FullListItemAt(fDropIndex),false)
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+ 1;
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int32 index;
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for (int32 i = 0; message->FindInt32("index", i, &index)
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== B_OK; i++) {
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MoveItemFrom(list,index,fDropIndex);
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for (int32 i = 0;
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message->FindInt32("index", i, &index) == B_OK; i++) {
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MoveItemFrom(list, index, fDropIndex);
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fDropIndex++;
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}
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@@ -231,8 +251,8 @@ LanguageListView::MoveItemFrom(BOutlineListView* origin, int32 index,
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LanguageListItem* itemToMove = static_cast<LanguageListItem*>(
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origin->Superitem(origin->FullListItemAt(index)));
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if (itemToMove == NULL) {
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itemToMove = static_cast<LanguageListItem*>(
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origin->FullListItemAt(index));
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itemToMove = static_cast<LanguageListItem*>(origin->FullListItemAt(
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index));
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} else
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index = origin->FullListIndexOf(itemToMove);
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@@ -244,7 +264,7 @@ LanguageListView::MoveItemFrom(BOutlineListView* origin, int32 index,
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for (int i = 0; i < itemCount ; i++) {
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LanguageListItem* subItem = static_cast<LanguageListItem*>(
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origin->ItemUnderAt(itemToMove, true, i));
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this->AddUnder(new LanguageListItem(*subItem),newItem);
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this->AddUnder(new LanguageListItem(*subItem), newItem);
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}
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origin->RemoveItem(index);
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// This will also remove the children
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@@ -264,19 +284,19 @@ LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
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if (item) {
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// create drag message
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BMessage msg('DRAG');
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msg.AddPointer("list",(void*)(this));
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msg.AddPointer("list", (void*)(this));
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int32 index;
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for (int32 i = 0; (index = FullListCurrentSelection(i)) >= 0; i++) {
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for (int32 i = 0; (index = FullListCurrentSelection(i)) >= 0; i++)
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msg.AddInt32("index", index);
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}
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// figure out drag rect
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float width = Bounds().Width();
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BRect dragRect(0.0, 0.0, width, -1.0);
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// figure out, how many items fit into our bitmap
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int32 numItems;
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bool fade = false;
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for (numItems = 0; BListItem* item = FullListItemAt(CurrentSelection(numItems));
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numItems++) {
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for (numItems = 0;
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BListItem* item = FullListItemAt(CurrentSelection(numItems));
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numItems++) {
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dragRect.bottom += ceilf(item->Height()) + 1.0;
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if (dragRect.Height() > MAX_DRAG_HEIGHT) {
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fade = true;
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@@ -287,8 +307,8 @@ LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
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}
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BBitmap* dragBitmap = new BBitmap(dragRect, B_RGB32, true);
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if (dragBitmap && dragBitmap->IsValid()) {
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BView* v = new BView(dragBitmap->Bounds(), "helper",
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B_FOLLOW_NONE, B_WILL_DRAW);
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BView* v = new BView(dragBitmap->Bounds(), "helper", B_FOLLOW_NONE,
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B_WILL_DRAW);
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dragBitmap->AddChild(v);
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dragBitmap->Lock();
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BRect itemBounds(dragRect) ;
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@@ -315,25 +335,21 @@ LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
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int32 bpr = dragBitmap->BytesPerRow();
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if (fade) {
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for (int32 y = 0; y < height - ALPHA / 2;
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y++, bits += bpr) {
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for (int32 y = 0; y < height - ALPHA / 2; y++, bits += bpr) {
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uint8* line = bits + 3;
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for (uint8* end = line + 4 * width; line < end;
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line += 4)
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for (uint8* end = line + 4 * width; line < end; line += 4)
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*line = ALPHA;
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}
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for (int32 y = height - ALPHA / 2; y < height;
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y++, bits += bpr) {
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y++, bits += bpr) {
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uint8* line = bits + 3;
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for (uint8* end = line + 4 * width; line < end;
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line += 4)
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for (uint8* end = line + 4 * width; line < end; line += 4)
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*line = (height - y) << 1;
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}
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} else {
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for (int32 y = 0; y < height; y++, bits += bpr) {
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uint8* line = bits + 3;
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for (uint8* end = line + 4 * width; line < end;
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line += 4)
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for (uint8* end = line + 4 * width; line < end; line += 4)
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*line = ALPHA;
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}
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}
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@@ -356,10 +372,11 @@ LanguageListView::InitiateDrag(BPoint point, int32 index, bool)
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void
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LanguageListView::MouseMoved(BPoint where, uint32 transit, const BMessage* msg)
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{
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if (msg && (msg->what == 'DRAG')) {
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if (msg && msg->what == 'DRAG') {
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switch (transit) {
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case B_ENTERED_VIEW:
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case B_INSIDE_VIEW: {
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case B_INSIDE_VIEW:
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{
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// set drop target through virtual function
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// offset where by half of item height
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BRect r = ItemFrame(0);
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@@ -371,24 +388,25 @@ LanguageListView::MouseMoved(BPoint where, uint32 transit, const BMessage* msg)
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if (fDropIndex != index) {
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fDropIndex = index;
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if (fDropIndex >= 0) {
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int32 count = FullListCountItems();
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if (fDropIndex == count) {
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BRect r;
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if (FullListItemAt(count - 1)) {
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r = ItemFrame(count - 1);
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r.top = r.bottom;
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r.bottom = r.top + 1.0;
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} else {
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r = Bounds();
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r.bottom--;
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// compensate for scrollbars moved slightly
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// out of window
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}
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} else {
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BRect r = ItemFrame(fDropIndex);
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r.top--;
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r.bottom = r.top + 1.0;
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}
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// TODO: find out what this was intended for (as it doesn't have any effect)
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// int32 count = FullListCountItems();
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// if (fDropIndex == count) {
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// BRect r;
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// if (FullListItemAt(count - 1)) {
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// r = ItemFrame(count - 1);
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// r.top = r.bottom;
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// r.bottom = r.top + 1.0;
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// } else {
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// r = Bounds();
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// r.bottom--;
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// // compensate for scrollbars moved slightly
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// // out of window
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// }
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// } else {
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// BRect r = ItemFrame(fDropIndex);
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// r.top--;
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// r.bottom = r.top + 1.0;
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// }
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}
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}
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break;
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@@ -1,12 +1,11 @@
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/*
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* Copyright 2006-2010, Haiku.
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* All rights reserved. Distributed under the terms of the MIT License.
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* Copyright 2006-2010, Haiku Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Adrien Destugues <[email protected]>
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* Stephan Aßmus <[email protected]>
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* Adrien Destugues <[email protected]>
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*/
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#ifndef __LANGUAGE_LIST_VIEW_H
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#define __LANGUAGE_LIST_VIEW_H
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@@ -16,40 +15,42 @@
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#include <String.h>
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class LanguageListItem: public BStringItem {
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public:
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LanguageListItem(const char* text, const char* code);
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LanguageListItem(const LanguageListItem& other);
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~LanguageListItem();
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class LanguageListItem : public BStringItem {
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public:
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LanguageListItem(const char* text,
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const char* code);
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LanguageListItem(const LanguageListItem& other);
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virtual ~LanguageListItem();
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const BString& LanguageCode() { return fLanguageCode; }
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void DrawItem(BView *owner, BRect frame, bool complete = false);
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const BString& LanguageCode() { return fLanguageCode; }
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void DrawItem(BView* owner, BRect frame,
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bool complete = false);
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private:
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BString fLanguageCode;
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BBitmap* fIcon;
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private:
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BString fLanguageCode;
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BBitmap* fIcon;
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};
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class LanguageListView: public BOutlineListView {
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public:
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LanguageListView(const char* name, list_view_type type);
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class LanguageListView : public BOutlineListView {
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public:
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LanguageListView(const char* name,
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list_view_type type);
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virtual ~LanguageListView();
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~LanguageListView() { delete fMsgPrefLanguagesChanged; }
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bool InitiateDrag(BPoint point, int32 index, bool wasSelected);
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void MouseMoved(BPoint where, uint32 transit, const BMessage* msg);
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void MoveItems(BList& items, int32 index);
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void MoveItemFrom(BOutlineListView* origin, int32 index, int32 dropSpot = 0);
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void AttachedToWindow()
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{
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BOutlineListView::AttachedToWindow();
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ScrollToSelection();
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}
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void MessageReceived (BMessage* message);
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private:
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int32 fDropIndex;
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BMessage* fMsgPrefLanguagesChanged;
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bool InitiateDrag(BPoint point, int32 index,
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bool wasSelected);
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void MouseMoved(BPoint where, uint32 transit,
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const BMessage* msg);
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void MoveItems(BList& items, int32 index);
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void MoveItemFrom(BOutlineListView* origin, int32 index,
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int32 dropSpot = 0);
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void AttachedToWindow();
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void MessageReceived (BMessage* message);
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private:
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int32 fDropIndex;
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BMessage* fMsgPrefLanguagesChanged;
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};
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#endif
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Reference in New Issue
Block a user